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LinHES
LinHES (Linux Home Entertainment Server) is a Linux distribution designed for use on Home Theater PCs (Home theater PC, HTPCs). Before version 6, it was called KnoppMyth. The most recent release (R8), for 64-bit machines only, is based on Arch Linux, though previous versions were based on Knoppix and Debian. LinHES includes custom scripts that install and configure the MythTV Personal video recorder, PVR software as well as a number of add-ons. Most standard HTPC hardware is supported, and much of it is even configured automatically, making the often complex installation and configuration process relatively easy and pain-free. Cecil Watson developed and maintains the LinHES operating system. Details Practical explanation LinHES is a Linux distribution equivalent to the Windows Media Center. LinHES comes as a CD-ROM software distribution which automates the setup of the popular MythTV package as well as several HTPC-related add-ons. Ultimately, LinHES is used to create a home th ...
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Mythbuntu
Mythbuntu is a discontinued media center operating system based on Ubuntu, which integrated the MythTV media center software as its main function, and did not install with all of the programs included with Ubuntu. Following the principles of fellow Linux distributions LinHES and MythDora, Mythbuntu was designed to simplify the installation of MythTV on a home theater PC. After Mythbuntu had been installed the MythTV setup program begins in which it can be configured as a frontend (a media viewer), backend (a media server), or combination of the two. Mythbuntu aimed to keep close ties with Ubuntu thus allowing changes to be moved upstream for the greater benefit of the Ubuntu Community. Due to the close link with Ubuntu, easy conversions between desktop and standalone Mythbuntu installations are possible. The development cycle of Mythbuntu originally followed that of Ubuntu, with releases occurring every six months. Starting with 12.04, Mythbuntu releases tracked Ubuntu's LTS ( ...
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List Of Free Television Software
This is a list of free television software, and includes television-related software which is distributed as free software – under a free software licence, with the source code available. Notable free television software * Aegisub - subtitle editing software * GeeXboX * Kdetv * Kodi (formerly ''XBMC'') * Jellyfin * LinHES * LinuxMCE * LinuxTV * MediaPortal * Mythbuntu * MythTV * SubRip * Video disk recorder * Xawtv * ZoneMinder See also {{Portal, Free and open-source software * Comparison of PVR software packages * List of free and open-source software packages * List of Internet television providers * List of online video platforms * List of smart TV platforms Television Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertisin ...
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MythTV
MythTV is a free and open-source home entertainment application with a simplified " 10-foot user interface" design for the living room TV. It turns a computer with the necessary hardware into a network streaming digital video recorder, a digital multimedia home entertainment system, or home theater personal computer. It can be considered a free and open-source alternative to TiVo or Windows Media Center. It runs on various operating systems, primarily Linux, macOS, and FreeBSD. History The MythTV project was started in April 2002 by Isaac Richards, who explained his motivation: Features * Pause, skip, and rewind live TV shows * Completely automatic commercial detection and optional skipping * Intelligently schedules recordings to avoid conflicts * Interfaces with television listing sources such as XMLTV or PSIP * Interfaces with nonprofit subscription listings service Schedules Direct in the United States and Canada. Schedules Direct delivers the same Tribune Media Services ...
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Linux
Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which includes the kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name "GNU/Linux" to emphasize the importance of GNU software, causing some controversy. Popular Linux distributions include Debian, Fedora Linux, and Ubuntu, the latter of which itself consists of many different distributions and modifications, including Lubuntu and Xubuntu. Commercial distributions include Red Hat Enterprise Linux and SUSE Linux Enterprise. Desktop Linux distributions include a windowing system such as X11 or Wayland, and a desktop environment such as GNOME or KDE Plasma. Distributions intended for ser ...
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CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs). During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVD started to replace it in these roles starting in the early 2000s. History The earliest theoretical work on optical disc storage was done by independent researchers in the United States including David Paul Gregg (1958) and James Russel (1965–1975). In particular, Gregg's patents were used as the basis of the LaserDisc specification that was co-developed between MCA and Philips after MCA purchased ...
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Front-end Myth-tv Setup
Front end may refer to: Computing * Front-end (computing), an interface between the user and the back end * Front-end processor (computer), a small-sized computer * Front-end processor (program) * Front-end web development, the practice of producing HTML, CSS and JavaScript for a website or web application * Front-end API, a type of application program interface * Compiler front-end * Debugger front-end Other * Front-end bra, a stretchy type of vinyl that attaches to the front of a car * Front-end, the foremost of a vehicle body * Front-end engineering * Front-end load, a charge in investing * Front-end loader, construction equipment * Front-end loading, in project management * Front End Loader, a band * RF front end, in electronics See also * * * Front (other) * End (other) End, END, Ending, or variation, may refer to: End *In mathematics: **End (category theory) **End (topology) **End (graph theory) ** End (group theory) (a subcase of the previous) **En ...
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Video Game Console
A video game console is an electronic device that Input/output, outputs a video signal or image to display a video game that can be played with a game controller. These may be home video game console, home consoles, which are generally placed in a permanent location connected to a television or other display devices and controlled with a separate game controller, or handheld game console, handheld consoles, which include their own display unit and controller functions built into the unit and which can be played anywhere. Hybrid consoles combine elements of both home and handheld consoles. Video game consoles are a specialized form of a home computer geared towards video game playing, designed with affordability and accessibility to the general public in mind, but lacking in raw computing power and customization. Simplicity is achieved in part through the use of game cartridges or other simplified methods of distribution, easing the effort of launching a game. However, this leads ...
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Graphical User Interface
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, instead of text-based UIs, typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of CLIs ( command-line interfaces), which require commands to be typed on a computer keyboard. The actions in a GUI are usually performed through direct manipulation of the graphical elements. Beyond computers, GUIs are used in many handheld mobile devices such as MP3 players, portable media players, gaming devices, smartphones and smaller household, office and industrial controls. The term ''GUI'' tends not to be applied to other lower-display resolution types of interfaces, such as video games (where HUD (''head-up display'') is preferred), or not including flat screens like volumetric displays because ...
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Front And Back Ends
In software engineering, the terms frontend and backend (or sometimes referred to as back end or back-end) refer to the separation of concerns between the presentation layer (''frontend''), and the data access layer (''backend'') of a piece of software, or the physical infrastructure or hardware. In the client–server model, the client is usually considered the frontend and the server is usually considered the backend, even when some presentation work is actually done on the server itself. Introduction In software architecture, there may be many layers between the hardware and end user. The ''front'' is an abstraction, simplifying the underlying component by providing a user-friendly interface, while the ''back'' usually handles data storage and business logic. In telecommunication, the ''front'' can be considered a device or service, while the ''back'' is the infrastructure that supports provision of service. A rule of thumb is that the client-side (or "frontend") is any comp ...
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High-definition Television
High-definition television (HD or HDTV) describes a television system which provides a substantially higher image resolution than the previous generation of technologies. The term has been used since 1936; in more recent times, it refers to the generation following standard-definition television (SDTV), often abbreviated to HDTV or HD-TV. It is the current de facto standard video format used in most broadcasts: terrestrial broadcast television, cable television, satellite television and Blu-ray Discs. Formats HDTV may be transmitted in various formats: * 720p (1280 horizontal pixels × 720 lines): 921,600 pixels * 1080i (1920×1080) interlaced scan: 1,036,800 pixels (~1.04 MP). * 1080p (1920×1080) progressive scan: 2,073,600 pixels (~2.07 MP). ** Some countries also use a non-standard CEA resolution, such as 1440×1080i: 777,600 pixels (~0.78 MP) per field or 1,555,200 pixels (~1.56 MP) per frame When transmitted at two megapixels per frame, HDTV provides about five times ...
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Standard-definition Television
Standard-definition television (SDTV, SD, often shortened to standard definition) is a television system which uses a resolution that is not considered to be either high or enhanced definition. "Standard" refers to it being the prevailing specification for broadcast (and later, cable) television in the mid- to late-20th century, and compatible with legacy analog broadcast systems. The two common SDTV signal types are 576i, with 576 interlaced lines of resolution, derived from the European-developed PAL and SECAM systems, and 480i based on the American NTSC system. Common SDTV refresh rates are 25, 29.97 and 30 frames per second. Both systems use a 4:3 aspect ratio. Standards that support digital SDTV broadcast include DVB, ATSC, and ISDB. The last two were originally developed for HDTV, but are also used for their ability to deliver multiple SD video and audio streams via multiplexing. In North America, digital SDTV is broadcast in the same 4:3 aspect ratio as NTSC si ...
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