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Level Designer
In video games, a level (also referred to as a map, mission, stage, course, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high to play for a long time. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penult ...
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Edge (video Game) Level Layout
Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed by Microsoft * Microsoft Edge Legacy, a discontinued web browser developed by Microsoft * EdgeHTML, the layout engine used in Microsoft Edge Legacy * ThinkPad Edge, a Lenovo laptop computer series marketed from 2010 * Silhouette edge, in computer graphics, a feature of a 3D body projected onto a 2D plane * Explicit data graph execution, a computer instruction set architecture Telecommunication(s) * EDGE (telecommunication), a 2G digital cellular communications technology * Edge Wireless, an American mobile phone provider * Motorola Edge series, a series of smartphones made by Motorola * Samsung Galaxy Note Edge, a phablet made by Samsung * Samsung Galaxy S7 Edge or Samsung Galaxy S6 Edge, smartphones made by Samsung * Ubuntu Edge, a prototype ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. Sometimes the euphemisms chance, try, rest and continue are used, particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated ...
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Multi-user Dungeon
A multi-user dungeon (MUD, ), also known as a multi-user dimension or multi-user domain, is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, and non-player characters, and perform actions in the virtual world that are typically also described. Players typically interact with each other and the world by typing commands that resemble a natural language, as well as using a character typically called an Avatar (computing), avatar. Traditional MUDs implement a role-playing video game set in a fantasy world populated by List of species in fantasy fiction, fictional races and monsters, with players choosing character class, classes in order to gain specific skills or powers. The objectiv ...
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Dandy (video Game)
''Dandy'' (later ''Dandy Dungeon'') is a dungeon crawl maze video game for Atari 8-bit computers published by the Atari Program Exchange in 1983. It is one of the first video games with four-player, simultaneous cooperative play. Players equipped with bows and unlimited arrows fight through a maze containing monsters, monster spawners, keys, locked doors, food, and bombs in search of the exit leading to the next level. If a player dies, they can be revived by finding and shooting a heart. The game includes an editor for making new dungeons. ''Dandy'' was written by John Howard Palevich for his undergraduate thesis while attending MIT, drawing inspiration from ''Dungeons & Dragons'', '' Defender'', and arcade maze games. Some of the levels, and level design elements which have become standard in dungeon crawls, were developed by fellow student Joel Gluck. The 1985 Atari Games arcade video game '' Gauntlet'' built upon the core design of ''Dandy'', and a lawsuit from Palevich ...
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Douglas E
Douglas may refer to: People * Douglas (given name) * Douglas (surname) Animals * Douglas (parrot), macaw that starred as the parrot ''Rosalinda'' in Pippi Longstocking * Douglas the camel, a camel in the Confederate Army in the American Civil War Businesses * Douglas Aircraft Company * Douglas (cosmetics), German cosmetics retail chain in Europe * Douglas Holding, former German company * Douglas (motorcycles), British motorcycle manufacturer Peerage and Baronetage * Duke of Douglas * Earl of Douglas, or any holder of the title * Marquess of Douglas, or any holder of the title * Douglas baronets Peoples * Clan Douglas, a Scottish kindred * Dougla people, West Indians of both African and East Indian heritage Places Australia * Douglas, Queensland, a suburb of Townsville * Douglas, Queensland (Toowoomba Region), a locality * Port Douglas, North Queensland, Australia * Shire of Douglas, in northern Queensland Canada * Douglas, New Brunswick * Douglas Parish, N ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American Video game journalism, computer game magazine that was published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows: The Official Magazine, Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in Spring, 1981 that no Video game journalism, ...
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Lode Runner
''Lode Runner'' is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor. After the original game, a number of remakes, spin-offs and sequels were published in the ''Lode Runner'' series for different computers and consoles by different developers and publishers. Tozai Games holds the copyright and trademark rights. Gameplay The player controls a stick figure who must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must reach the top of the screen to reach the next level. There are 150 levels in the game, which progressively challenge players' problem-solving abilities or reaction times. Levels have a mu ...
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Taylor & Francis
Taylor & Francis Group is an international company originating in the United Kingdom that publishes books and academic journals. Its parts include Taylor & Francis, CRC Press, Routledge, F1000 (publisher), F1000 Research and Dovepress. It is a division of Informa, a United Kingdom-based publisher and conference company. Overview Founding The company was founded in 1852 when William Francis (chemist), William Francis joined Richard Taylor (editor), Richard Taylor in his publishing business. Taylor had founded his company in 1798. Their subjects covered agriculture, chemistry, education, engineering, geography, law, mathematics, medicine, and social sciences. Publications included the ''Philosophical Magazine''. Francis's son, Richard Taunton Francis (1883–1930), was sole partner in the firm from 1917 to 1930. Acquisitions and mergers In 1965, Taylor & Francis launched Wykeham Publications and began book publishing. T&F acquired Hemisphere Publishing in 1988, and the compa ...
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Donkey Kong (character)
often shortened to DK, is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. One of the flagship characters of the Japanese video game company Nintendo, he is the star of the ''Donkey Kong'' franchise and also features in the ''Mario (franchise), Mario'' franchise. Donkey Kong is a large, powerful gorilla who leads the List of Donkey Kong characters#Kongs, Kongs, a family of various primates. He is stubborn and buffoonish, and attacks using barrels. He wears a red necktie bearing his initials and is accompanied by list of Donkey Kong characters, supporting characters such as his sidekick Diddy Kong, girlfriend Candy Kong, and foes such as Mario, the Tiki Tak Tribe, and his archenemy King K. Rool. Donkey Kong debuted as the antagonist of ''Donkey Kong (1981 video game), Donkey Kong'', a 1981 platform game. He has appeared in many video games, including the original ''Donkey Kong'' arcade games, the ''Donkey Kong Country (series), Country'' serie ...
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Pauline (Nintendo)
is a character from the ''Mario'' and ''Donkey Kong'' video game franchises by Nintendo. She was created by Japanese video game designer Shigeru Miyamoto and debuted as the damsel in distress of the 1981 arcade game ''Donkey Kong''. In the game, she is kidnapped by the titular Donkey Kong and must be rescued by her love interest, Mario. She is one of the earliest examples of the damsel in distress archetype in video games, a trope that persisted in the following decades. Pauline was replaced by Princess Peach as Mario's love interest in the ''Super Mario'' series, though she continued to appear as Mario's friend in the ''Mario vs. Donkey Kong'' series. In 2017, she reappeared as a supporting character in '' Super Mario Odyssey'' with a new role as the mayor of New Donk City, and she has since appeared as a player character in various ''Mario'' spin-off games, such as '' Mario Tennis Aces'', '' Mario Kart Tour'', '' Mario Golf: Super Rush'', '' Mario Strikers: Battle League'', ...
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Mario
Mario (; ) is a Character (arts), character created by the Japanese game designer Shigeru Miyamoto. He is the star of the ''Mario (franchise), Mario'' franchise, a recurring character in the ''Donkey Kong'' franchise, and the mascot of the Japanese video game company Nintendo. Mario is an Italian plumber who lives in the Mushroom Kingdom with his younger twin brother, Luigi. Their adventures generally involve rescuing Princess Peach from the villain Bowser while using power-ups that give them different abilities. Mario is distinguished by his large nose and mustache, overalls, red cap, and high-pitched, exaggerated Italian accent. Mario debuted as the player character of ''Donkey Kong (1981 video game), Donkey Kong'', a 1981 platform game. Miyamoto created Mario because Nintendo was unable to license Popeye as the protagonist. The graphical limitations of arcade cabinet, arcade hardware influenced Mario's design, such as his nose, mustache, and overalls, and he was named after ...
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Donkey Kong (arcade Game)
is a 1981 platform game developed and published by Nintendo for arcades. As Mario (occasionally referred to as "Jumpman" at the time), the player runs and jumps on platforms and climbs ladders to ascend a construction site and rescue Pauline from a giant gorilla, Donkey Kong. It is the first game in the ''Donkey Kong'' series and Mario's first appearance in a video game. ''Donkey Kong'' was created to salvage unsold arcade cabinets following the failure of Nintendo's '' Radar Scope'' (1980), and was designed for Nintendo of America's audience. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to first-time video game designer Shigeru Miyamoto. Drawing inspiration from "Beauty and the Beast" and 1930s American media such as ''Popeye'' and '' King Kong'', Miyamoto developed the characters and scenario and designed the game alongside chief engineer Gunpei Yokoi. It was the most complex arcade game at that point, using graphics for characterization, incl ...
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