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Left-associative
In programming language theory, the associativity of an operator is a property that determines how operators of the same precedence are grouped in the absence of parentheses. If an operand is both preceded and followed by operators (for example, ^ 3 ^), and those operators have equal precedence, then the operand may be used as input to two different operations (i.e. the two operations indicated by the two operators). The choice of which operations to apply the operand to, is determined by the associativity of the operators. Operators may be associative (meaning the operations can be grouped arbitrarily), left-associative (meaning the operations are grouped from the left), right-associative (meaning the operations are grouped from the right) or non-associative (meaning operations cannot be chained, often because the output type is incompatible with the input types). The associativity and precedence of an operator is a part of the definition of the programming language; different ...
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Associativity
In mathematics, the associative property is a property of some binary operations, which means that rearranging the parentheses in an expression will not change the result. In propositional logic, associativity is a valid rule of replacement for expressions in logical proofs. Within an expression containing two or more occurrences in a row of the same associative operator, the order in which the operations are performed does not matter as long as the sequence of the operands is not changed. That is (after rewriting the expression with parentheses and in infix notation if necessary), rearranging the parentheses in such an expression will not change its value. Consider the following equations: \begin (2 + 3) + 4 &= 2 + (3 + 4) = 9 \,\\ 2 \times (3 \times 4) &= (2 \times 3) \times 4 = 24 . \end Even though the parentheses were rearranged on each line, the values of the expressions were not altered. Since this holds true when performing addition and multiplication on any real ...
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Common Operator Notation
In programming languages, scientific calculators and similar common operator notation or operator grammar is a way to define and analyse mathematical and other formal expressions. In this model a linear sequence of tokens are divided into two classes: operators and operands. Operands are objects upon which the operators operate. These include literal numbers and other constants as well as identifiers (names) which may represent anything from simple scalar variables to complex aggregated structures and objects, depending on the complexity and capability of the language at hand as well as usage context. One special type of operand is the parenthesis group. An expression enclosed in parentheses is typically recursively evaluated to be treated as a single operand on the next evaluation level. Each operator is given a position, precedence, and an associativity. The operator precedence is a number (from high to low or vice versa) that defines which operator takes an operand that is s ...
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Associativity
In mathematics, the associative property is a property of some binary operations, which means that rearranging the parentheses in an expression will not change the result. In propositional logic, associativity is a valid rule of replacement for expressions in logical proofs. Within an expression containing two or more occurrences in a row of the same associative operator, the order in which the operations are performed does not matter as long as the sequence of the operands is not changed. That is (after rewriting the expression with parentheses and in infix notation if necessary), rearranging the parentheses in such an expression will not change its value. Consider the following equations: \begin (2 + 3) + 4 &= 2 + (3 + 4) = 9 \,\\ 2 \times (3 \times 4) &= (2 \times 3) \times 4 = 24 . \end Even though the parentheses were rearranged on each line, the values of the expressions were not altered. Since this holds true when performing addition and multiplication on any real ...
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Operator (programming)
In computer programming, operators are constructs defined within programming languages which behave generally like functions, but which differ syntactically or semantically. Common simple examples include arithmetic (e.g. addition with ), comparison (e.g. "greater than" with >), and logical operations (e.g. AND, also written && in some languages). More involved examples include assignment (usually = or :=), field access in a record or object (usually .), and the scope resolution operator (often :: or .). Languages usually define a set of built-in operators, and in some cases allow users to add new meanings to existing operators or even define completely new operators. Syntax Syntactically operators usually contrast to functions. In most languages, functions may be seen as a special form of prefix operator with fixed precedence level and associativity, often with compulsory parentheses e.g. Func(a) (or (Func a) in Lisp). Most languages support programmer-defined ...
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Division (mathematics)
Division is one of the four basic operations of arithmetic, the ways that numbers are combined to make new numbers. The other operations are addition, subtraction, and multiplication. At an elementary level the division of two natural numbers is, among other possible interpretations, the process of calculating the number of times one number is contained within another. This number of times need not be an integer. For example, if 20 apples are divided evenly between 4 people, everyone receives 5 apples (see picture). The division with remainder or Euclidean division of two natural numbers provides an integer ''quotient'', which is the number of times the second number is completely contained in the first number, and a ''remainder'', which is the part of the first number that remains, when in the course of computing the quotient, no further full chunk of the size of the second number can be allocated. For example, if 21 apples are divided between 4 people, everyone receives ...
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Exponentiation
Exponentiation is a mathematical operation, written as , involving two numbers, the '' base'' and the ''exponent'' or ''power'' , and pronounced as " (raised) to the (power of) ". When is a positive integer, exponentiation corresponds to repeated multiplication of the base: that is, is the product of multiplying bases: b^n = \underbrace_. The exponent is usually shown as a superscript to the right of the base. In that case, is called "''b'' raised to the ''n''th power", "''b'' (raised) to the power of ''n''", "the ''n''th power of ''b''", "''b'' to the ''n''th power", or most briefly as "''b'' to the ''n''th". Starting from the basic fact stated above that, for any positive integer n, b^n is n occurrences of b all multiplied by each other, several other properties of exponentiation directly follow. In particular: \begin b^ & = \underbrace_ \\[1ex] & = \underbrace_ \times \underbrace_ \\[1ex] & = b^n \times b^m \end In other words, when multiplying a base raised to ...
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Assignment Operator
Assignment, assign or The Assignment may refer to: * Homework * Sex assignment * The process of sending National Basketball Association players to its development league; see Computing * Assignment (computer science), a type of modification to a variable * Drive letter assignment, the process of assigning alphabetical identifiers to disk drives or partitions * ASSIGN (DOS command) Mathematics * Assignment problem, a type of math problem * Assignment (mathematical logic) Financial and legal * Assignment (housing law), a concept that allows the transfer of a tenancy from one person to another * Assignment (law), a transfer of rights between two parties * Along with clearing, a stage in Exercise (options)#Assignment and clearing, exercising a financial option Entertainment Literature * The Assignment (novella), ''The Assignment'' (novella), by Friedrich Dürrenmatt * ''The Assignment'', a book by Sophie Labelle Film and TV * The Assignment (1977 film), ''The Assignment'' (1977 ...
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Assignment (computer Science)
In computer programming, an assignment statement sets and/or re-sets the value stored in the storage location(s) denoted by a variable name; in other words, it copies a value into the variable. In most imperative programming languages, the assignment statement (or expression) is a fundamental construct. Today, the most commonly used notation for this operation is ''x'' = ''expr'' (originally Superplan 1949–51, popularized by Fortran 1957 and C). The second most commonly used notation is ''x'' := ''expr'' (originally ALGOL 1958, popularised by Pascal). Many other notations are also in use. In some languages, the symbol used is regarded as an operator (meaning that the assignment statement as a whole returns a value). Other languages define assignment as a statement (meaning that it cannot be used in an expression). Assignments typically allow a variable to hold different values at different times during its life-span and scope. However, some languages (primarily strictly f ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Programming Language Theory
Programming language theory (PLT) is a branch of computer science that deals with the design, implementation, analysis, characterization, and classification of formal languages known as programming languages. Programming language theory is closely related to other fields including mathematics, software engineering, and linguistics. There are a number of academic conferences and journals in the area. History In some ways, the history of programming language theory predates even the development of programming languages themselves. The lambda calculus, developed by Alonzo Church and Stephen Cole Kleene in the 1930s, is considered by some to be the world's first programming language, even though it was intended to ''model'' computation rather than being a means for programmers to ''describe'' algorithms to a computer system. Many modern functional programming languages have been described as providing a "thin veneer" over the lambda calculus, and many are easily described in te ...
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Side Effect (computer Science)
In computer science, an operation, function or expression is said to have a side effect if it modifies some state variable value(s) outside its local environment, which is to say if it has any observable effect other than its primary effect of returning a value to the invoker of the operation. Example side effects include modifying a non-local variable, modifying a static local variable, modifying a mutable argument passed by reference, performing I/O or calling other functions with side-effects. In the presence of side effects, a program's behaviour may depend on history; that is, the order of evaluation matters. Understanding and debugging a function with side effects requires knowledge about the context and its possible histories. Side effects play an important role in the design and analysis of programming languages. The degree to which side effects are used depends on the programming paradigm. For example, imperative programming is commonly used to produce side effects, to ...
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Value (computer Science)
In computer science and software programming, a value is the representation of some entity that can be manipulated by a program. The members of a type are the values of that type. The "value of a variable" is given by the corresponding mapping in the environment. In languages with assignable variables, it becomes necessary to distinguish between the ''r-value'' (or contents) and the ''l-value'' (or location) of a variable. In declarative (high-level) languages, values have to be referentially transparent. This means that the resulting value is independent of the location of the expression needed to compute the value. Only the contents of the location (the bits, whether they are 1 or 0) and their interpretation are significant. Value category Despite its name, in the C++ language standards this terminology is used to categorize expressions, not values. Assignment: l-values and r-values Some languages use the idea of l-values and r-values, deriving from the typical mode o ...
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