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Le Mans 24 Hours Video Games
A number of video games have been made of Le Mans 24 Hours. The race, the Circuit de la Sarthe, and competing cars have been featured in racing games such as the ''Gran Turismo'' series. History The first Le Mans video game was in 1976 by Atari, an upright standing arcade game with a steering wheel and white raster graphics on a black background. In 1982, Commodore released a LeMans game for the Commodore 64, which was actually a clone of a 1979 Sega game, Monaco GP. Next came the arcade game '' WEC Le Mans'', developed by Konami and released in 1986. For the following year, this arcade game was subsequently ported to the Amstrad CPC, Commodore 64, MSX, and ZX Spectrum by Ocean Software. The game broke down the race in four laps (two on daytime and two after sunset), divided as well into three checkpoints. Due to the limitations of the hardware, all cars have the same design and do not correspond to actual models. The advertising in both sides of the road is also limited to the ...
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24 Hours Of Le Mans
The 24 Hours of Le Mans (french: link=no, 24 Heures du Mans) is an endurance-focused Sports car racing, sports car race held annually near the town of Le Mans, France. It is the world's oldest active Endurance racing (motorsport), endurance racing event. Unlike fixed-distance races whose winner is determined by minimum time, the 24 Hours of Le Mans is won by the car that covers the greatest distance in 24 hours. The cars on this track can go up to , and in prior events reaching before track modifications. Racing teams must balance the demands of speed with the cars' ability to run for 24 hours without mechanical failure. The race is organized by the Automobile Club de l'Ouest (ACO). It is held on the Circuit de la Sarthe, composed of closed public roads and dedicated sections of a racing track. The event represents one leg of the Triple Crown of Motorsport, with the other events being the Indianapolis 500 and the Monaco Grand Prix. The 24 Hours of Le Mans was frequently part ...
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Porsche 917
The Porsche 917 is a sports prototype race car developed by German manufacturer Porsche to exploit the regulations regarding the construction of 5-litre sports cars. Powered by a Type 912 flat-12 engine which was progressively enlarged from 4.5 to 5.0 litres, the 917 was introduced in 1969 and initially proved unwieldy on the race track but continuous development improved the handling and it went on to dominate sports-car racing in 1970 and 1971. In 1970 it gave Porsche its first overall win at the 24 Hours of Le Mans, a feat it would repeat in 1971. It would be chiefly responsible for Porsche winning the International Championship for Makes in 1970 and 1971. Porsche went on to develop the 917 for Can-Am racing, culminating in the twin-turbocharged 917/30 which was even more dominant in the role. Porsche drivers would win the Can-Am championship in 1972 and 1973. 917 drivers also won the Interserie championship every year from 1969 to 1975. Origins of the 917 In an effort t ...
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Audi R8 (LMP)
The Audi R8 is a Le Mans Prototype sports-prototype race car introduced in 2000 for sports car racing as a redevelopment of their Audi R8R (open-top LMP) and Audi R8C (closed-top LMGTP) used in 1999. In its class, it is one of the most successful racing sports cars having won the 24 Hours of Le Mans race in 2000, 2001, 2002, 2004, and 2005, five of the six years it competed in total. Its streak of Le Mans victories between 2000 and 2005 was broken only in 2003 by the Bentley Speed 8, another race car fielded that year by Volkswagen Group. The petrol-powered Audi R8 race car was in 2006 replaced by the new Audi R10 TDI Diesel; however, the need to further develop the R10 meant that the R8 saw action in a few races leading up to the 24 Hours of Le Mans. History 1998: The challenge In 1997, sports car racing and especially the Le Mans 24 Hours was popular among factories such as BMW, Mercedes-Benz, Porsche, Toyota, Nissan Motors, and others. At that time, Audi Sport boss Wolf ...
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BMW V12 LMR
The BMW V12 LMR is a Le Mans Prototype built for sports car racing from 1999 to 2000. The car was built through an alliance between BMW Motorsport and Williams F1, and was the successor to the failed BMW V12 LM of 1998. It is famous for earning BMW its only overall victory to date at the 24 Hours of Le Mans. Development Immediately following the 1998 24 Hours of Le Mans in which both BMW V12 LMs had failed to finish due to mechanical difficulties and a slow pace caused by aerodynamic inefficiencies, BMW Motorsport made the decision to radically revamp their sportscar project and quickly replace the V12 LM with a new car for 1999, the V12 LMR. The V12 LMR would retain only the basic structures of the V12 LM, while all of the car's bodywork was redone from scratch. The cooling ducts, a major problem on the V12 LM, were moved to the top of the car instead of from the bottom where it had suffered from ambient track heat. Among the more radical design features was the use of a ...
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Le Mans Prototype
A Le Mans Prototype (LMP) is the type of sports prototype race car used in the 24 Hours of Le Mans, FIA World Endurance Championship, IMSA SportsCar Championship, European Le Mans Series and Asian Le Mans Series. Le Mans Prototypes were created by the Automobile Club de l'Ouest (ACO). The technical requirements for an LMP include bodywork covering all mechanical elements of the car. Currently, there are three classes within Le Mans Prototypes, designated LMP1, LMP2, and LMP3. While not as fast as open-wheel Formula One cars around a track, LMP1s were the fastest closed-wheel racing cars used in circuit racing. Le Mans Prototypes are considered a class above production-based grand tourer cars, which compete alongside them in sports car racing. Later LMP1 designs included Hybrid vehicle, hybrid cars that use electric motors to assist acceleration. The Le Mans Prototype LMP1 class has been replaced by Le Mans Hypercars in the FIA World Endurance Championship, and the 24 Hours of ...
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Mulsanne Straight
The Mulsanne Straight (''Ligne Droite des Hunaudières'' in French) is the name used in English for a formerly long straight of the Circuit de la Sarthe around which the 24 Hours of Le Mans auto race takes place. Since 1990, the straight is interrupted by two chicanes, with the last section (that includes a slight right turn known as the "Kink") leading to a sharp corner near the village of Mulsanne. French name When races are not taking place, the Mulsanne Straight is part of the national road system of France. It is called the ''Ligne Droite des Hunaudières'', a part of the ''route départementale'' RD 338 (formerly Route Nationale RN 138) in the Sarthe department. The ''Hunaudières'' leads to the village of Mulsanne, its English namesake (though the French ''Route de Mulsanne'' is the name for the road between Mulsanne and Arnage, with the ''Indianapolis'' corner in between). History During the 1911 Grand Prix season, the Grand Prix de France used an early version of ...
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Gran Turismo 4
''Gran Turismo 4'' is a 2004 racing video game for the PlayStation 2, the fourth installment in the main ''Gran Turismo'' series and the sixth for the overall series. It was developed by Polyphony Digital and published by Sony Computer Entertainment and was released on December 28, 2004, in Japan and Hong Kong, February 22, 2005, in North America, and March 9, 2005, in Europe, and has since been re-issued under Sony's 'Greatest Hits' line. Originally planned for a 2003 release, ''Gran Turismo 4'' was delayed for over a year and a half by Polyphony Digital, and had its online mode removed. The game features over 721 cars from 80 manufacturers, from as early as the 1886 Daimler Motor Carriage, and as far into the future as concepts for 2022. The game also features 51 tracks, many of which are new or modified versions of old ''Gran Turismo'' tracks, with some notable real-world additions. ''Gran Turismo 4'' was well-received critically and a commercial success, becoming one of the ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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Krome Studios Melbourne
Krome Studios Melbourne, originally Melbourne House, was an Australian video game development studio founded in 1980 by Alfred Milgrom and Naomi Besen and based in Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. Documentation for a 2007 exhibition. In 2006 the studio was sold to Krome Studios. The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. History Home computer era In the early years, two of Beam's programs were milestones in their respective genres. ''The Hobbit'', a 1982 text adventure by Philip Mitchell and Veronika Megler, sold more than a million copies.DeMaria, Rusel and Wilson, Johnny L. (2004) ''High Score!: The Illustrated History of Electronic Games'' McGraw-Hi ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast ha ...
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Eutechnyx
Eutechnyx Limited (formerly Zeppelin Games Limited, until 1994, and Merit Studios (Europe) Limited, until 1997) is a British video game developer based in Newcastle upon Tyne, England. Since 1997, the company has focused on racing games. They are known for their largely panned video game '' Ride to Hell: Retribution'', work with the ''NASCAR The Game'' franchise, and as a developer on various other racing titles and games. History Zeppelin Games (1987–1994) The company founder, Brian Jobling, started creating games for the Atari 800, ZX Spectrum, and Commodore 64 personal computers at home in the early 1980s as a 14-year-old. With the money that he made, he started the company, Zeppelin Games, in November 1987 when he was 17. Zeppelin Games produced a large number of games for various home computer systems including Atari 8-bit family, Commodore 64, ZX Spectrum, Atari ST and Amiga and by the early 90s were also making games for PC and consoles such as the Mega Drive/Ge ...
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Personal Computer
A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or technician. Unlike large, costly minicomputers and mainframes, time-sharing by many people at the same time is not used with personal computers. Primarily in the late 1970s and 1980s, the term home computer was also used. Institutional or corporate computer owners in the 1960s had to write their own programs to do any useful work with the machines. While personal computer users may develop their own applications, usually these systems run commercial software, free-of-charge software ("freeware"), which is most often proprietary, or free and open-source software, which is provided in "ready-to-run", or binary, form. Software for personal computers is typically developed and distributed independently from the hardware or operating system ma ...
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