Lander (computer Game)
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Lander (computer Game)
''Lander'' is an action shooter game developed in-house at the Manchester office of Psygnosis. It was released for Microsoft Windows in Spring 1999 and published under the Psygnosis label shortly before the Manchester office was closed and the Psygnosis label was fully absorbed into Sony. Lander was inspired by the classic game Thrust (and to a lesser extent Lunar Lander), and featured similar gameplay of controlling a ship with realistic thrust and inertia, but with a new 3D game environment. Critically, the game was badly received by most critics, but had occasional highly positive reviews by those who had found the control system to be rewarding rather than frustrating. Gameplay The player takes on the role of a mercenary lander pilot, looking to make his fortune while travelling on the interplanetary cruise ship ''Drake's Exception'' while it makes a historical voyage of visiting each planet of the solar system in turn due to the rare event of all the planets aligning. A ...
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Psygnosis
Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Commodore Amiga. In 1993, it became a wholly owned subsidiary of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation (console), PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within SCE's Sony Computer Entertainment Europe, European stable of developers, and became best known for franchises such as ''Lemmings (video game), Lemmings'', ''Wipeout (video game series), Wipeout'', ''Formula One (Studio Liverpool video game series), Formula One'', and ''Colony Wars''. Reports of Studio Liverpool's closure surfac ...
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Lunar Lander (arcade Game)
''Lunar Lander'' is a single-player arcade game in the Lunar Lander (video game genre), Lunar Lander subgenre. It was developed by Atari, Inc. and released in August 1979. It was the most popular version to date of the "Lunar Lander" concept, surpassing the prior ''Moonlander'' and numerous text-based games, and most later versions of the concept are based on this Atari version. The player controls a lander (spacecraft), lunar landing module viewed from the side and attempts to land safely on the Moon. The player can rotate the module and burn fuel to fire a Rocket engine, thruster, attempting to gently land on marked areas. The scenario resets after every successful landing or crash, with new terrain, until no fuel remains. Coins can be inserted at any time to buy more fuel. Development of the game began with the creation of a vector graphics engine by Atari after the release of the 1978 Cinematronics game ''Space Wars''. Engine co-designer Wendi Allen proposed using it to creat ...
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Psygnosis Games
Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Commodore Amiga. In 1993, it became a wholly owned subsidiary of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within SCE's European stable of developers, and became best known for franchises such as ''Lemmings'', '' Wipeout'', ''Formula One'', and ''Colony Wars''. Reports of Studio Liverpool's closure surfaced on 22 August 2012, with ''Edge'' quoting staff tweets. Staff members were told the news by Michael Denny, vice president of Sony Worldwide Studios Europe. Sony said that the Liv ...
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Space Flight Simulator Games
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Science Fiction Video Games
Science is a systematic endeavor that builds and organizes knowledge in the form of testable explanations and predictions about the universe. Science may be as old as the human species, and some of the earliest archeological evidence for scientific reasoning is tens of thousands of years old. The earliest written records in the history of science come from Ancient Egypt and Mesopotamia in around 3000 to 1200 BCE. Their contributions to mathematics, astronomy, and medicine entered and shaped Greek natural philosophy of classical antiquity, whereby formal attempts were made to provide explanations of events in the physical world based on natural causes. After the fall of the Western Roman Empire, knowledge of Greek conceptions of the world deteriorated in Western Europe during the early centuries (400 to 1000 CE) of the Middle Ages, but was preserved in the Muslim world during the Islamic Golden Age and later by the efforts of Byzantine Greek scholars who brought Greek ma ...
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1999 Video Games
File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school shootings in the United States; the Year 2000 problem ("Y2K"), perceived as a major concern in the lead-up to the year 2000; the Millennium Dome opens in London; online music downloading platform Napster is launched, soon a source of online piracy; NASA loses both the Mars Climate Orbiter and the Mars Polar Lander; a destroyed T-55 tank near Prizren during the Kosovo War., 300x300px, thumb rect 0 0 200 200 Death and state funeral of King Hussein rect 200 0 400 200 1999 İzmit earthquake rect 400 0 600 200 Columbine High School massacre rect 0 200 300 400 Kosovo War rect 300 200 600 400 Year 2000 problem rect 0 400 200 600 Mars Climate Orbiter rect 200 400 400 600 Napster rect 400 400 600 600 Millennium Dome 1999 was designated as th ...
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Zarch
''Zarch'' (also known under its ported name of ''Virus'') is a computer game developed by David Braben (better known as the co-author of '' Elite'') in 1987, for the release of the Acorn Archimedes computer. ''Zarch'' started off as a demo called ''Lander'' which was bundled with almost all releases of the Acorn Archimedes. In 1988, ''Zarch'' was ported (under the new name, ''Virus'') to the Atari ST, Amiga (coded by David Braben), and IBM PC (coded by Chris Sawyer). It was later ported to the ZX Spectrum by Steven Dunn. The game was groundbreaking for the time, featuring a three-dimensional mouse-controlled craft (the "lander") flying over a tile-rendered landscape that dazzled reviewers in a primarily 2D-dominated game industry - ''ACE'' (''Advanced Computer Entertainment'') magazine led with the headline "''SOLID 3D - the future of games?''" when it reviewed ''Zarch'' with a score of 979, the highest rating ''ACE'' had given at that time, only bettered by the later Amiga ...
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Thrust (video Game)
''Thrust'' is a 1986 video game programmed by Jeremy Smith (who later co-authored ''Exile'') for the BBC Micro and published by Superior Software. The player's aim is to manoeuvre a spaceship by rotating and thrusting, as it flies over a two-dimensional landscape and through caverns. The gameplay of ''Thrust'' was heavily inspired by Atari's ''Gravitar''. ''Thrust'' was ported to the Commodore 64, Amstrad CPC, Atari 8-bit family, Atari ST, Commodore 16/ Plus 4, and ZX Spectrum. Firebird released a sequel, ''Thrust II'', in 1988.http://www.gb64.com/game.php?id=7898 Gameplay The aim is to pilot a spacecraft which must pick up a pod using a tractor beam and fly it into space. The ship and pod are subject to gravity and inertia, and being connected by a stiff rod can end up spinning around each other, out of control. Hitting the walls of the cave with either the ship or the pod results in death. Each planet has turrets which fire bullets at the ship, which can be destroyed with a ...
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Joystick
A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal control device in the cockpit of many civilian and military aircraft, either as a centre stick or side-stick. It often has supplementary switches to control various aspects of the aircraft's flight. Joysticks are often used to control video games, and usually have one or more push-buttons whose state can also be read by the computer. A popular variation of the joystick used on modern video game consoles is the analog stick. Joysticks are also used for controlling machines such as cranes, trucks, underwater unmanned vehicles, wheelchairs, surveillance cameras, and zero turning radius lawn mowers. Miniature finger-operated joysticks have been adopted as input devices for smaller electronic equipment such as mobile phones. Aviation Joystic ...
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1999 In Video Gaming
1999 saw many sequels and prequels in video games, such as ''Chrono Cross'', ''Dance Dance Revolution 2ndMix'', '' Dead or Alive 2'', '' Street Fighter III: 3rd Strike'', ''Donkey Kong 64'', ''Final Fantasy VIII'', ''Gran Turismo 2'', ''Heroes of Might and Magic III'', ''Mario Party'', '' Pokémon Gold/Silver'', '' Garou: Mark of the Wolves'', ''Resident Evil 3'', ''Soulcalibur'', '' Soul Reaver'', and '' Tomb Raider: The Last Revelation'', along with new titles such as ''Ape Escape'', ''Shenmue'', ''Silent Hill'', ''Tony Hawk's Pro Skater'' and '' Super Smash Bros.'' The Dreamcast was also released by Sega internationally in 1999. The year's most critically acclaimed video game was the Dreamcast title ''Soulcalibur'', which remains among the highest-rated games of all time on Metacritic. The best-selling home video game worldwide was the Game Boy title '' Pokémon Red/Green/Blue/Yellow'' for the second year in a row, while the year's highest-grossing arcade game in Japan was Se ...
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