Kosmos (game Publisher)
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Kosmos (game Publisher)
Franckh-Kosmos Verlags-GmbH & Co. is a media publishing house based in Stuttgart, Germany, founded in 1822 by Johann Friedrich Franckh. In the nineteenth century the company published the fairy tales of Wilhelm Hauff as well as works by Wilhelm Waiblinger and Eduard Mörike. The "Friends of Nature Club" () was set up in 1903 in response to booming public interest in science and technology, and by 1912 100,000 members were receiving its monthly magazine "Cosmos" (''Kosmos''). The company moved into publishing books on popular science topics under the brands ''Franckh’sche Verlagshandlung'' and ''KOSMOS'', including successful non-fiction guidebooks by Hanns Günther and Heinz Richter. Children's fiction and Kosmos-branded science experimentation kits were introduced in the 1920s. Kosmos's current output includes non-fiction, children's books, science kits and German-style board games. Many of their games are translated into English and published by Thames & Kosmos. Their l ...
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Logo Franckh-Kosmos
A logo (abbreviation of logotype; ) is a graphic mark, emblem, or symbol used to aid and promote public identification and recognition. It may be of an abstract or figurative design or include the text of the name it represents as in a wordmark. In the days of hot metal typesetting, a logotype was one word cast as a single piece of type (e.g. "The" in ATF Garamond), as opposed to a ligature, which is two or more letters joined, but not forming a word. By extension, the term was also used for a uniquely set and arranged typeface or colophon. At the level of mass communication and in common usage, a company's logo is today often synonymous with its trademark or brand.Wheeler, Alina. ''Designing Brand Identity'' © 2006 John Wiley & Sons, Inc. (page 4) Etymology Douglas Harper's Online Etymology Dictionary states that the term 'logo' used in 1937 "probably a shortening of logogram". History Numerous inventions and techniques have contributed to the contemporary logo, includ ...
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Jambo (card Game)
Jambo is a card game designed by Rüdiger Dorn and published in 2004 by Kosmos in German and by Rio Grande Games in English. In the game, players are African traders before colonisation buying and selling market wares. The game was nominated for the 2005 Spiel des Jahres award and also placed 8th for the Deutscher Spiele Preis award. The title comes from "Jambo!" a greeting in the Swahili language Swahili, also known by its local name , is the native language of the Swahili people, who are found primarily in Tanzania, Kenya and Mozambique (along the East African coast and adjacent litoral islands). It is a Bantu language, though Swahili .... External links * Rio Grande Games' officiaJambo homepage* {{card-game-stub Card games introduced in 2004 Kosmos (publisher) games Rio Grande Games games Dedicated deck card games ...
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Manufacturing Companies Established In 1822
Manufacturing is the creation or production of goods with the help of equipment, labor, machines, tools, and chemical or biological processing or formulation. It is the essence of secondary sector of the economy. The term may refer to a range of human activity, from handicraft to high-tech, but it is most commonly applied to industrial design, in which raw materials from the primary sector are transformed into finished goods on a large scale. Such goods may be sold to other manufacturers for the production of other more complex products (such as aircraft, household appliances, furniture, sports equipment or automobiles), or distributed via the tertiary industry to end users and consumers (usually through wholesalers, who in turn sell to retailers, who then sell them to individual customers). Manufacturing engineering is the field of engineering that designs and optimizes the manufacturing process, or the steps through which raw materials are transformed into a final product. T ...
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Toy Companies Established In The 19th Century
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote control. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones. Playing with toys can be an enjoyable way o ...
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Construction Toys
Construction is a general term meaning the art and science to form objects, systems, or organizations,"Construction" def. 1.a. 1.b. and 1.c. ''Oxford English Dictionary'' Second Edition on CD-ROM (v. 4.0) Oxford University Press 2009 and comes from Latin ''constructio'' (from ''com-'' "together" and ''struere'' "to pile up") and Old French ''construction''. To construct is the verb: the act of building, and the noun is construction: how something is built, the nature of its structure. In its most widely used context, construction covers the processes involved in delivering buildings, infrastructure, industrial facilities and associated activities through to the end of their life. It typically starts with planning, financing, and design, and continues until the asset is built and ready for use; construction also covers repairs and maintenance work, any works to expand, extend and improve the asset, and its eventual demolition, dismantling or decommissioning. The construction ...
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