Konami GB Collection
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Konami GB Collection
''Konami GB Collection'' is a series of video game compilations composed of four volumes released in Japan for the Game Boy and re-released in Euro regions for the Game Boy Color. The compilations were originally released from 1997 to 1998 in Japan, and were later released in Europe in 2000. Lineup Despite sharing the same games, the Japan and European releases differ in their order of releases after Vol. 1. Vol. 1 Japanese release: September 25, 1997 Euro release: February 2000 * ''Gradius'' (originally released as ''Nemesis'') * ''Dracula Densetsu'' / '' Castlevania: The Adventure'' * ''Konami Racing'' (originally released as '' F1 Spirit'') * ''Contra'' / ''Probotector'' (released in North America as ''Operation C'') ** (the European version still features human rather than robot characters, despite bearing the ''Probotector'' name) Vol. 2 Japanese release: December 11, 1997 Euro release: May 2000 ''(Vol. 3)'' * '' Twinbee Da!!'' / ''Pop n' TwinBee'' * '' Ganbare Goemon ...
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Game Boy
The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1. It is Nintendo's second handheld game console and combines features from both the Game & Watch handheld and NES home system. The console features a dot-matrix screen with adjustable contrast dial, five game control buttons (a directional pad, two game buttons, and "START" and "SELECT"), a single speaker with adjustable volume dial and, like its rivals, uses cartridges as physical media for games. The color scheme is made from two tones of grey with accents of black, blue, and dark magenta. All the corners of the portrait-oriented rectangular un ...
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Belmont's Revenge
''Castlevania II: Belmont's Revenge'' is a platform game released for the Game Boy in 1991. It is the second ''Castlevania'' title for the Game Boy and serves as a sequel to the previous title, '' Castlevania: The Adventure''. ''Belmont's Revenge'' is included in color in the fourth volume of the ''Konami GB Collection'' compilations. Set fifteen years after the events of '' Castlevania: The Adventure'', Dracula returns and kidnaps Christopher Belmont's son Soleil at his coming of age feast, and turns him into a demon. With Soleil's mystical powers, Dracula retakes human form and rebuilds his castle, forcing Christopher to confront Dracula once again to save his son and Transylvania. Gameplay Unlike the previous Game Boy title, sub-weapons in the form of holy water and axes (or the cross in the Japanese version) are available in the game. There are four initial levels, each taking place in a separate castle with a unique theme such as air, plant, earth, and crystal, and can be c ...
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Game Boy-only Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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Game Boy Games
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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1997 Video Games
1997 saw many sequels and prequels in video games, such as '' Final Fantasy VII'', '' Castlevania: Symphony of the Night'', '' GoldenEye 007'', ''Star Fox 64'', ''Tomb Raider II'', ''Ultima Online'', and ''Virtua Striker 2'', along with new titles such as '' Everybody's Golf'', '' I.Q.: Intelligent Qube'', ''PaRappa the Rapper'', '' Oddworld: Abe's Oddysee'', '' Gran Turismo'', '' Diablo'', ''Grand Theft Auto'' and ''Fallout''. Sony's PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' for the PlayStation, while the year's highest-grossing arcade games in Japan were Sega's ''Virtua Fighter 3'' and '' Print Club 2''. Events *March 6 - Sega opens Sega World Sydney in Australia. It is the second Sega World park to open outs ...
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Tokimeki Memorial (video Game)
is a dating sim video game developed and published by Konami. The first game in the ''Tokimeki Memorial'' series, it was first released for the PC Engine's Super CD-ROM² System on May 27, 1994. It was directed by Yoshiaki Nagata, with Koji Igarashi working on scenario writing. It later received ports to the PlayStation in 1995, Sega Saturn and Super Famicom in 1996, Windows in 1997, Game Boy Color in 1999, mobile phones in 2004, and PlayStation Portable in 2006. The game is considered one of the major titles in the dating sim genre, and eschews the sexual content of other games in the genre. Gameplay ''Tokimeki Memorial'' is a dating sim game in which the player controls a male freshman from Kirameki High School. The game is particularly notable for its "bomb" feature, where neglected, infrequently-dated girls would eventually become angry and gossip to their friends, severely reducing love meters across the board. In the middle of the game, when the number of known girls i ...
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Super Game Boy
The is a peripheral that allows Game Boy cartridges to be played on a Super Nintendo Entertainment System console. Released in June 1994, it retailed for $59.99 in the United States and £49.99 in the United Kingdom. In South Korea, it is called the Super Mini Comboy and was distributed by Hyundai Electronics. Functionality The Super Game Boy is compatible with the same cartridges as the original Game Boy: original Game Boy cartridges, the Game Boy Camera, and dual-mode Game Boy Color cartridges (in Game Boy-mode). The unit could map the four shades of green to various colors on the screen. Later Game Boy games that were optimized to use the Super Game Boy had additional color information and could override the on-screen colors, display a graphical border around the screen, and display special background sprites, as seen in the '' Mario's Picross'' title screen. Those games would have printed a small "Super Game Boy Game Pak" logo on the box and cartridge. The adaptor could ...
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Frogger
is a 1981 arcade action game developed by Konami and manufactured by Sega. In North America, it was released by Sega/Gremlin. The object of the game is to direct a series of frogs to their homes by crossing a busy road and a hazardous river. ''Frogger'' was positively received as one of the greatest video games ever made and followed by several clones and sequels. By 2005, 20 million copies of its various home video game incarnations had been sold worldwide. It entered popular culture, including television and music. Gameplay The objective of the game is to guide a frog to each of the empty homes at the top of the screen. The game starts with three, five, or seven frogs, depending on the machine's settings. Losing all frogs is game over. The player uses the 4-direction joystick to hop the frog once. ''Frogger'' is either single-player or two players alternating. The frog starts at the bottom of the screen, which contains a horizontal road occupied by speeding cars, tr ...
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Track & Field (video Game)
''Track & Field'', also known as in Japan and Europe, is a 1983 Olympic-themed sports video game developed by Konami for arcades. The Japanese release sported an official license for the 1984 Summer Olympics. In Europe, the game was initially released under the Japanese title ''Hyper Olympic'' in 1983, before re-releasing under the US title ''Track & Field'' in early 1984. Players compete in a series of events, most involving alternately pressing two buttons as quickly as possible to make the onscreen character run faster. It has a horizontal side-scrolling format, depicting one or two tracks at a time, a large scoreboard that displays world records and current runs, and a packed audience in the background. The game was a worldwide commercial success in arcades, becoming one of the most successful arcade games of 1984. Konami and Centuri also held a 1984 ''Track & Field'' video game competition that drew more than a million players internationally, holding the record for th ...
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Quarth
, known as ''Block Hole'' outside Japan, is a hybrid puzzle/shoot 'em up game developed by Konami which was released in 1989 as an arcade game. Besides the arcade version, there were also ports of the game to the MSX2 (with a built-in SCC chip), Famicom, and Game Boy—home releases used the ''Quarth'' name worldwide (with the exception of the Game Boy Color release in Europe of ''Konami GB Collection Vol. 2'', where the game was renamed to the generic title ''Block Game'' for unknown reasons). ''Quarth'' was released on the Konami Net i-mode service as ''Block Quarth'', with an updated ''Block Quarth DX'' in 2001. It was released without the "DX" suffix in 2005 and was made globally available through Konami Net licensing on many i-mode services offered by mobile operators. In Europe, for example, it was available from O2 UK, O2 Ireland, and Telefónica Spain. In 2005, Konami also included the game in the Nintendo DS title '' Ganbare Goemon: Tōkaidōchū Ōedo Tengurikaeshi no ...
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Parodius Da!
''Parodius! From Myth to Laughter'', released in Japan as and outside Japan as ''Parodius'' (from "Parody Gradius"), is a shoot 'em up arcade video game and the second title in the ''Parodius'' series produced by Konami. The European SNES version is also known as ''Parodius: Non-Sense Fantasy''. The gameplay is stylistically very similar to the ''Gradius'' series, but the graphics and music are intentionally absurd. As a result of its localised title, ''From Myth to Laughter'' is often mistaken as the original game of the series. The lesser known original game, '' Parodius: The Octopus Saves the Earth'', was released for the MSX computer in Japan. Story Gameplay As stated above, gameplay is very similar to the ''Gradius'' series with a few differences. ''Parodius'' retains the selectability of different weapons configurations but implements via four different characters: Vic Viper (from ''Gradius''), Octopus, TwinBee, and Pentarou. The second main difference is the additi ...
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Antarctic Adventure
is a video game developed by Konami in 1983 for the MSX, and later for video game consoles, such as NES and ColecoVision. The player takes the role of an Antarctic penguin, racing to various research stations owned by different countries in Antarctica (excluding the USSR). The gameplay is similar to Sega's ''Turbo'', but plays at a much slower pace, and features platform game elements. The penguin, later named Penta, must reach the next station before time runs out while avoiding sea lions and breaks in the ice. Throughout the levels, fish jump out of ice holes and can be caught for bonus points. The game, like many early video games, has no ending – when the player reaches the last station, the game starts from the first level again, but with increased difficulty. Legacy ''Antarctic Adventure'' was followed by a sequel for the MSX computer in 1986, entitled ''Penguin Adventure''. In addition, the penguin character Penta, and his son Pentarou became a mascot for Konami thr ...
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