Knuckles' Chaotix
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Knuckles' Chaotix
''Knuckles' Chaotix'' is a 1995 platform game developed by Sega for the 32X. A spin-off from the ''Sonic the Hedgehog'' series, it features Knuckles the Echidna and four other characters known as the Chaotix, who must prevent Doctor Robotnik and Metal Sonic from obtaining six magic rings and conquering a mysterious island. Gameplay is similar to previous ''Sonic'' games: players complete levels while collecting rings and defeating enemies. ''Knuckles' Chaotix'' introduces a partner system whereby the player is connected to another character via a tether; the tether behaves like a rubber band and must be used to maneuver the characters. While Sonic Team is sometimes credited with creating ''Knuckles' Chaotix'', it was developed by another Sega team. Production began with ''Sonic Crackers'', a 1994 prototype for the Sega Genesis which experimented with the tethering system and featured Sonic and Tails. ''Knuckles' Chaotix'' was planned as a ''Sonic'' game for the Sega Saturn, b ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the successful Sega Genesis. The Saturn has a dual- CPU architecture and eight processors. Its games are in CD-ROM format, and its game library contains several ports of arcade games as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. The Saturn was designed around a new CPU from the Japanese electronics company Hitachi. Sega added another video display processor in early 1994 to better compete with Sony's forthcoming PlayStation. The Saturn was initially successful in Japan but failed to sell in large numbers in the United States, where it was hindered by a surprise May 1995 launch, four months before its scheduled release date. After the debut of the Ninte ...
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Charmy Bee
The ''Sonic the Hedgehog'' video game franchise began in 1991 with the game ''Sonic the Hedgehog'' for the Sega Genesis, which pitted a blue anthropomorphic hedgehog named Sonic against a rotund male human villain named Doctor Eggman (or Doctor Ivo Robotnik). The sequel, '' Sonic 2'', gave Sonic a fox friend named Tails. ''Sonic CD'' introduced Amy Rose, a female hedgehog with a persistent crush on Sonic. '' Sonic 3'' introduced Knuckles the Echidna, Sonic's rival and, later, friend. All five of these have remained major characters and appeared in dozens of games. The series has introduced dozens of additional recurring characters over the years. These have ranged from anthropomorphic animal characters like Shadow the Hedgehog and Cream the Rabbit to robots created by Eggman like Metal Sonic and E-123 Omega, as well as human characters like Eggman's grandfather Gerald Robotnik. The series features three fictional species: Chao, which have usually functioned as digital pets and ...
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Vector The Crocodile
The ''Sonic the Hedgehog'' video game franchise began in 1991 with the game ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'' for the Sega Genesis, which pitted a blue anthropomorphism, anthropomorphic hedgehog named Sonic the Hedgehog (character), Sonic against a rotund male human villain named Doctor Eggman (or Doctor Ivo Robotnik). The sequel, ''Sonic 2'', gave Sonic a fox friend named Tails (character), Tails. ''Sonic CD'' introduced Amy Rose, a female hedgehog with a persistent crush on Sonic. ''Sonic 3'' introduced Knuckles the Echidna, Sonic's rival and, later, friend. All five of these have remained major characters and appeared in dozens of games. The series has introduced dozens of additional recurring characters over the years. These have ranged from anthropomorphic animal characters like Shadow the Hedgehog and Cream the Rabbit to robots created by Eggman like Metal Sonic and E-123 Omega, as well as human characters like Eggman's grandfather Gerald Robotni ...
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Espio The Chameleon
The ''Sonic the Hedgehog'' video game franchise began in 1991 with the game ''Sonic the Hedgehog (1991 video game), Sonic the Hedgehog'' for the Sega Genesis, which pitted a blue anthropomorphism, anthropomorphic hedgehog named Sonic the Hedgehog (character), Sonic against a rotund male human villain named Doctor Eggman (or Doctor Ivo Robotnik). The sequel, ''Sonic 2'', gave Sonic a fox friend named Tails (character), Tails. ''Sonic CD'' introduced Amy Rose, a female hedgehog with a persistent crush on Sonic. ''Sonic 3'' introduced Knuckles the Echidna, Sonic's rival and, later, friend. All five of these have remained major characters and appeared in dozens of games. The series has introduced dozens of additional recurring characters over the years. These have ranged from anthropomorphic animal characters like Shadow the Hedgehog and Cream the Rabbit to robots created by Eggman like Metal Sonic and E-123 Omega, as well as human characters like Eggman's grandfather Gerald Robotni ...
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Wall Jump
This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A B C D E F G H ...
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Side-scrolling Video Game
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including
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32X Chaotix
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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GameTap
GameTap was an online video game service established by Turner Broadcasting System (TBS) in 2005. It provided users with classic arcade video games and game-related video content. The service was acquired by French online video game service Metaboli in 2008 as a wholly owned subsidiary; Metaboli aiming to create a global games service. The service remained active until October 2015, when it was shut down by Metaboli. Features GameTap was conceived primarily as an online subscription rental service, competing against mail-based services like GameFly. GameTap offered two subscription levels: a Premium subscription with access to the entire content library, and a Classic subscription with access to older console and arcade games running in emulation. GameTap also sold games via the online distribution method. GameTap initially offered a limited selection of games for free play without a subscription, but this option was discontinued. Originally, GameTap was designed to offer not ...
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Sonic Heroes
is a 2003 3D platform game developed by Sonic Team USA and published by Sega as part of the ''Sonic the Hedgehog'' series. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Within each level, the player switches between the team's three characters, who each have unique abilities, to overcome obstacles. ''Sonic Heroes'' abandons the action-adventure and exploration-based gameplay of its predecessors ''Sonic Adventure'' (1998) and ''Sonic Adventure 2'' (2001) and instead returns to the linear style of Sega Genesis-era ''Sonic'' games. ''Heroes'' was the first multi-platform ''Sonic'' game, produced for the PlayStation 2, Xbox, GameCube, and Windows. Sonic Team USA's Yuji Naka and Takashi Iizuka led the game's 20-month development. The team wanted ''Sonic Heroes'' to appeal beyond ''Sonic'' series fans and so designed a game that did not depend on the continuation of its ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Difficulty Level
Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Players’ perception and experience are the objectives of game balancing. Overview and development Similar to game design, the definition of game balance is different between various game designers and developers. Game balance is present in every type of game in some form, so there are no existing comparable interpretations of the concept. Even so, game balance is generally understood as introducing a level of fairness for the players. This includes adjusting difficulty, win-loss conditions, game states, economy balancing, and so on to work in tandem with each other. The concept of game balance depends entirely on the type of game being discussed. Most game designers agree that game balancing serves towards providing an engaging player expe ...
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