Klee's Measure Problem
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Klee's Measure Problem
In computational geometry, Klee's measure problem is the problem of determining how efficiently the measure of a union of (multidimensional) rectangular ranges can be computed. Here, a ''d''-dimensional rectangular range is defined to be a Cartesian product of ''d'' intervals of real numbers, which is a subset of R''d''. The problem is named after Victor Klee, who gave an algorithm for computing the length of a union of intervals (the case ''d'' = 1) which was later shown to be optimally efficient in the sense of computational complexity theory. The computational complexity of computing the area of a union of 2-dimensional rectangular ranges is now also known, but the case ''d'' ≥ 3 remains an open problem. History and algorithms In 1977, Victor Klee considered the following problem: given a collection of ''n'' intervals in the real line, compute the length of their union. He then presented an algorithm to solve this problem with computational complexity (or "running time ...
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Set A Rectangles (Klee's Trevis)
Set, The Set, SET or SETS may refer to: Science, technology, and mathematics Mathematics *Set (mathematics), a collection of elements *Category of sets, the category whose objects and morphisms are sets and total functions, respectively Electronics and computing *Set (abstract data type), a data type in computer science that is a collection of unique values ** Set (C++), a set implementation in the C++ Standard Library * Set (command), a command for setting values of environment variables in Unix and Microsoft operating-systems * Secure Electronic Transaction, a standard protocol for securing credit card transactions over insecure networks * Single-electron transistor, a device to amplify currents in nanoelectronics * Single-ended triode, a type of electronic amplifier * Set!, a programming syntax in the scheme programming language Biology and psychology * Set (psychology), a set of expectations which shapes perception or thought *Set or sett, a badger's den *Set, a small tuber ...
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Michael Fredman
Michael Lawrence Fredman is an emeritus professor at the Computer Science Department at Rutgers University, United States. He earned his Ph.D. from Stanford University in 1972 under the supervision of Donald Knuth. He was a member of the mathematics department at the Massachusetts Institute of Technology from 1974 to 1976. and of the Computer Science and Engineering department at the University of California, San Diego The University of California, San Diego (UC San Diego in communications material, formerly and colloquially UCSD) is a public university, public Land-grant university, land-grant research university in San Diego, California, United States. Es ... until 1992.UCSD Mathematics: Department History
. Among his contributions to computer science are the development of the
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Stabbing Set
The set cover problem is a classical question in combinatorics, computer science, operations research, and complexity theory. Given a set of elements (henceforth referred to as the universe, specifying all possible elements under consideration) and a collection, referred to as , of a given subsets whose union equals the universe, the set cover problem is to identify a smallest sub-collection of whose union equals the universe. For example, consider the universe, and the collection of sets In this example, is equal to 4, as there are four subsets that comprise this collection. The union of is equal to . However, we can cover all elements with only two sets: , see picture, but not with only one set. Therefore, the solution to the set cover problem for this and has size 2. More formally, given a universe \mathcal and a family \mathcal of subsets of \mathcal, a set cover is a subfamily \mathcal\subseteq\mathcal of sets whose union is \mathcal. * In the set cover decis ...
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Lower Bound
In mathematics, particularly in order theory, an upper bound or majorant of a subset of some preordered set is an element of that is every element of . Dually, a lower bound or minorant of is defined to be an element of that is less than or equal to every element of . A set with an upper (respectively, lower) bound is said to be bounded from above or majorized (respectively bounded from below or minorized) by that bound. The terms bounded above (bounded below) are also used in the mathematical literature for sets that have upper (respectively lower) bounds. Examples For example, is a lower bound for the set (as a subset of the integers or of the real numbers, etc.), and so is . On the other hand, is not a lower bound for since it is not smaller than every element in . and other numbers ''x'' such that would be an upper bound for ''S''. The set has as both an upper bound and a lower bound; all other numbers are either an upper bound or a lower bound for tha ...
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Timothy M
Timothy is a masculine name. It comes from the Greek Greek may refer to: Anything of, from, or related to Greece, a country in Southern Europe: *Greeks, an ethnic group *Greek language, a branch of the Indo-European language family **Proto-Greek language, the assumed last common ancestor of all kno ... name (Timotheus (other), Timόtheos) meaning "honouring God", "in God's honour", or "honoured by God". Timothy (and its variations) is a common name in several countries. People Given name * Timothy (given name), including a list of people with the name * Tim (given name) * Timmy * Timo * Timotheus * Timothée * Timoteo (given name) Surname * Bankole Timothy (1923–1994), Sierra Leonean journalist * Christopher Timothy (born 1940), Welsh actor * Miriam Timothy (1879–1950), British harpist * Nick Timothy (born 1980), British political adviser Mononym * Saint Timothy, a companion and co-worker of Paul the Apostle * Timothy I (Nestorian patriarch) Education * Ti ...
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Trellis (graph)
A trellis is a graph whose nodes are ordered into vertical slices (''time'') with every node at almost every time connected to at least one node at an earlier and at least one node at a later time. The earliest and latest times in the trellis have only one node (hence the "almost" in the preceding sentence). Trellises are used in encoders and decoders for communication theory and encryption. They are also the central datatype used in Baum–Welch algorithm or the Viterbi AlgorithmRyan, M. S., & Nudd, G. R. (1993). The viterbi algorithm. University of Warwick, Department of Computer Science. for Hidden Markov Models. The trellis graph is named for its similar appearance to an architectural trellis. References See also * Trellis modulation Trellis coded modulation (TCM) is a modulation scheme that transmits information with high efficiency over band-limited channels such as telephone lines. Gottfried Ungerboeck invented trellis modulation while working for IBM in the 1970 ...
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Kd-tree
In computer science, a ''k''-d tree (short for ''k-dimensional tree'') is a space-partitioning data structure for organizing points in a ''k''-dimensional space. K-dimensional is that which concerns exactly k orthogonal axes or a space of any number of dimensions. ''k''-d trees are a useful data structure for several applications, such as: * Searches involving a multidimensional search key (e.g. range searches and nearest neighbor searches) & * Creating point clouds. ''k''-d trees are a special case of binary space partitioning trees. Description The ''k''-d tree is a binary tree in which ''every'' node is a ''k''-dimensional point. Every non-leaf node can be thought of as implicitly generating a splitting hyperplane that divides the space into two parts, known as half-spaces. Points to the left of this hyperplane are represented by the left subtree of that node and points to the right of the hyperplane are represented by the right subtree. The hyperplane direction is ...
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Data Structure
In computer science, a data structure is a data organization and storage format that is usually chosen for Efficiency, efficient Data access, access to data. More precisely, a data structure is a collection of data values, the relationships among them, and the Function (computer programming), functions or Operator (computer programming), operations that can be applied to the data, i.e., it is an algebraic structure about data. Usage Data structures serve as the basis for abstract data types (ADT). The ADT defines the logical form of the data type. The data structure implements the physical form of the data type. Different types of data structures are suited to different kinds of applications, and some are highly specialized to specific tasks. For example, Relational database, relational databases commonly use B-tree indexes for data retrieval, while compiler Implementation, implementations usually use hash tables to look up Identifier (computer languages), identifiers. Data s ...
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Mark Overmars
Markus Hendrik "Mark" Overmars (; born 29 September 1958) is a Dutch computer scientist and teacher of game programming known for his game development application GameMaker. GameMaker allows users to create computer games using a drag-and-drop interface. He is the former head of the ''Center for Geometry, Imaging, and Virtual Environments'' at Utrecht University in the Netherlands. This research center focuses on computational geometry and its applications in areas such as computer graphics, robotics, geographic information systems, imaging, multimedia, virtual environments, and games. Overmars received his Ph.D. in 1983 from Utrecht University under the supervision of Jan van Leeuwen, and remained a faculty member at the same university until September 2013. Overmars has published over 100 journal papers, largely on computational geometry, and is a co-author of several widely used textbooks on the subject. Overmars has also worked in robotics. He was the first to develop t ...
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Quadtree
A quadtree is a tree data structure in which each internal node has exactly four children. Quadtrees are the two-dimensional analog of octrees and are most often used to partition a two-dimensional space by recursively subdividing it into four quadrants or regions. The data associated with a leaf cell varies by application, but the leaf cell represents a "unit of interesting spatial information". The subdivided regions may be square or rectangular, or may have arbitrary shapes. This data structure was named a quadtree by Raphael Finkel and J.L. Bentley in 1974. A similar partitioning is also known as a ''Q-tree''. All forms of quadtrees share some common features: * They decompose space into adaptable cells. * Each cell (or bucket) has a maximum capacity. When maximum capacity is reached, the bucket splits. * The tree directory follows the spatial decomposition of the quadtree. A tree-pyramid (T-pyramid) is a "complete" tree; every node of the T-pyramid has four child nodes e ...
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Jan Van Leeuwen
Jan van Leeuwen (born 17 December 1946 in Waddinxveen) is a Dutch computer scientist and emeritus professor of computer science at the Department of Information and Computing Sciences at Utrecht University.Curriculum vitae
, retrieved 2011-03-27.


Education and career

Van Leeuwen completed his undergraduate studies in mathematics at in 1967 and received a PhD in mathematics in 1972 from the same institution under the supervision of Dirk van Dalen.. After postdoctoral studies at the

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Computer Graphics
Computer graphics deals with generating images and art with the aid of computers. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by graphics hardware, computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as Computer-generated imagery, computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of Computer graphics (computer science), computer science research. Some topics in computer graphics include user interface design, Sprite (computer graphics), sprite graphics, raster graphics, Rendering (computer graph ...
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