King's Quest Series
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King's Quest Series
''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the ''King's Quest'' games until the series' reboot in 2015. The ''King's Quest'' series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands as the heroes and heroines fight villains such as evil witches and wizards. Games *''Wizard and the Princess'' (1980) / ''Adventure in Serenia'' (1982) *''King's Quest'' (PC, 1984) / ''King's Quest: Quest for the Crown'' (1984/1987) / ''King's Quest: Quest for the Crown'' (Sega Master Sys ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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King's Quest I
''King's Quest'' is an adventure game developed by Sierra On-Line and published originally for the IBM PCjr in 1984 and later for several other systems between 1984 and 1989. The game was originally titled ''King's Quest''; the subtitle ''Quest for the Crown'' was added to the game box in the 1987 re-release, but did not appear in the game. It is the first official part of the long ''King's Quest'' series (not counting 1980's ''Wizard and the Princess''), in which a young knight, Sir Graham, must save the Kingdom of Daventry to become the king. Designed by Roberta Williams, the game was revolutionary and highly influential in the evolution of the graphic adventure game genre by introducing more detailed graphics and animation. An official remake titled ''Roberta Williams' King's Quest I: Quest for the Crown'' was released in 1990. An unofficial remake was released by AGD Interactive, Tierra Entertainment in 2001. Gameplay ''King's Quest'' features interactive graphics that we ...
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Space Quest
''Space Quest'' is a series of six comic science fiction adventure games released between 1986 and 1995. The games follow the adventures of a hopeless janitor named Roger Wilco, who campaigns through the galaxy for "truth, justice and really clean floors". Initially created for Sierra On-Line by Mark Crowe and Scott Murphy (who called themselves the "Two Guys from Andromeda"), the games parodied both science fiction properties such as ''Star Wars'' and ''Star Trek'' (the theme song itself is a parody of the ''Star Wars'' theme), as well as pop-culture phenomena from McDonald's to Microsoft. The series featured a silly sense of humor heavily reliant on puns and wacky storylines. Roger Wilco, a perpetual loser, is often depicted as the underdog who repeatedly saves the universe (often by accident), only to be either ignored or punished for violating minor regulations in the process. Development Scott Murphy and Mark Crowe, who had already worked together on the Sierra game '' ...
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Quest For Glory
''Quest for Glory'' is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development. The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series in the Sierra stable. The series was originally titled ''Hero's Quest''. However, Sierra failed to trademark the name. The Milton Bradley Company successfully trademarked an electronic version of their unrelated joint Games Workshop board game, ''HeroQuest'', which forced Sierra to change the series' title to ''Quest for Glory''. This decision meant that all future games in the series (as well as newer releases of ''Hero's Quest I'') used the new name. Series Lori Cole pitched ''Quest for Glory'' to Sierra as a "rich, narrative-driven, role-playing experien ...
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Police Quest II
''Police Quest II: The Vengeance'' (also known as ''Police Quest II'') is a 1988 police procedural adventure video game developed and published by Jim Walls and Sierra On-Line. It is the second installment in the ''Police Quest'' series. The game continues the story of police officer Sonny Bonds as he attempts to apprehend an escaped convict. ''Police Quest II'' was well-received by critics and sold moderately well. A sequel, '' Police Quest III: The Kindred'', was released in 1991. Gameplay A text parser interface is used to control the player character in ''Police Quest II''. Commands are given in a verb/noun combination (e.g. "Unlock Door" or "Take Keys"), though some keyboard shortcuts are available. The player is required to follow correct police procedures to effectively complete the game and achieve the highest score. Unlike the first game, driving sequences between destinations are automatic, accomplished through the parser interface (i.e., "drive station" or "chase car ...
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