King's Quest VI
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King's Quest VI
''King's Quest VI: Heir Today, Gone Tomorrow'' is a point-and-click adventure game, first released in 1992 as the sixth installment in the '' King's Quest'' series produced by Sierra On-Line. Written by Roberta Williams and Jane Jensen, ''King's Quest VI'' is widely recognized as the high point in the series for its landmark 3D graphic introduction movie (created by Kronos Digital Entertainment) and professional voice acting (Hollywood actor Robby Benson provided the voice for Prince Alexander, the game's protagonist). ''King's Quest VI'' was programmed in Sierra's Creative Interpreter and was the last ''King's Quest'' game to be released on floppy disk. A CD-ROM version of the game was released in 1993, including more character voices, a slightly different opening movie and more detailed artwork and animation. The name of this sequel is a pun on the common phrase "here today, gone tomorrow". This pun is related to the abrupt departure of Prince Alexander after the events of ' ...
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Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series '' King's Quest'', '' Space Quest'', ''Police Quest'', '' Gabriel Knight'', '' Leisure Suit Larry'', and '' Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished ...
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1993 In Video Gaming
1993 saw many sequels and prequels in video games, such as '' Dragon Ball Z: Super Butōden'', ''Mortal Kombat II'', ''Secret of Mana'', and ''Super Street Fighter II'', along with new titles such as '' Disney's Aladdin'', ''Doom'', '' FIFA International Soccer'', ''Gunstar Heroes'', ''NBA Jam'', ''Ridge Racer'', ''Samurai Shodown'', ''Star Fox'' and ''Virtua Fighter''. The year's highest-grossing video game worldwide was Capcom's arcade fighting game '' Street Fighter II'' for the third year in a row, while again being the year's highest-grossing entertainment product. The year's best-selling home system worldwide was the Sega Mega Drive/Genesis video game console. Top-rated games Game of the Year awards The following titles won Game of the Year awards for 1993. ''Famitsu'' Platinum Hall of Fame The following video game releases in 1993 entered ''Famitsu'' magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40. Financial performance ...
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Death (personification)
Death is frequently imagined as a personified force. In some mythologies, a character known as the Grim Reaper (usually depicted as a berobed skeleton wielding a scythe) causes the victim's death by coming to collect that person's soul. Other beliefs hold that the Spectre of Death is only a psychopomp, serving to sever the last ties between the soul and the body, and to guide the deceased to the afterlife, without having any control over when or how the victim dies. Death is most often personified in male form, although in certain cultures Death is perceived as female (for instance, Marzanna in Slavic mythology, or Santa Muerte in Mexico). By region Americas Latin America As is the case in many Romance languages (including French, Portuguese, Italian, and Romanian), the Spanish word for death, ''muerte,'' is a feminine noun. As such, it is common in Spanish-speaking cultures to personify death as a female figure. In Aztec mythology, Mictecacihuatl is the "Queen of Mictl ...
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Druids
A druid was a member of the high-ranking class in ancient Celtic cultures. Druids were religious leaders as well as legal authorities, adjudicators, lorekeepers, medical professionals and political advisors. Druids left no written accounts. While they were reported to have been literate, they are believed to have been prevented by doctrine from recording their knowledge in written form. Their beliefs and practices are attested in some detail by their contemporaries from other cultures, such as the Romans and the Greeks. The earliest known references to the druids date to the 4th century BCE. The oldest detailed description comes from Julius Caesar's ''Commentarii de Bello Gallico'' (50s BCE). They were described by other Roman writers such as Cicero, Cicero (44) I.XVI.90. Tacitus, and Pliny the Elder. Following the Roman invasion of Gaul, the druid orders were suppressed by the Roman government under the 1st-century CE emperors Tiberius and Claudius, and had disappeare ...
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Beauty And The Beast
''Beauty and the Beast'' (french: La Belle et la Bête) is a fairy tale written by French novelist Gabrielle-Suzanne Barbot de Villeneuve and published in 1740 in ''La Jeune Américaine et les contes marins'' (''The Young American and Marine Tales''). Her lengthy version was abridged, rewritten, and published by French novelist Jeanne-Marie Leprince de Beaumont in 1756 in ''Magasin des enfants'' (''Children's Collection'') to produce the version most commonly retold. Later, Andrew Lang retold the story in '' Blue Fairy Book'', a part of the ''Fairy Book'' series, in 1889. The fairy tale was influenced by Ancient Greek stories such as "Cupid and Psyche" from '' The Golden Ass'', written by Lucius Apuleius Madaurensis in the second century AD, and ''The Pig King'', an Italian fairytale published by Giovanni Francesco Straparola in '' The Facetious Nights of Straparola'' around 1550. Variants of the tale are known across Europe.Heidi Anne Heiner,Tales Similar to Beauty and the ...
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Classical Mythology
Classical mythology, Greco-Roman mythology, or Greek and Roman mythology is both the body of and the study of myths from the ancient Greeks and ancient Romans as they are used or transformed by cultural reception. Along with philosophy and political thought, mythology represents one of the major survivals of classical antiquity throughout later Western culture. The Greek word ''mythos'' refers to the spoken word or speech, but it also denotes a tale, story or narrative. As late as the Roman conquest of Greece during the last two centuries Before the Common Era and for centuries afterwards, the Romans, who already had gods of their own, adopted much mythology directly from the Greeks while preserving their own Roman (Latin) names for the gods. In storytelling and literature, this thereby caused an equivalence between many Roman and Greek deities; some examples include between the Roman sky god Jupiter or Jove and the Greek counterpart Zeus; between the Roman fertility goddess V ...
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Alice In Wonderland
''Alice's Adventures in Wonderland'' (commonly ''Alice in Wonderland'') is an 1865 English novel by Lewis Carroll. It details the story of a young girl named Alice who falls through a rabbit hole into a fantasy world of anthropomorphic creatures. It is seen as an example of the literary nonsense genre. The artist John Tenniel provided 42 wood-engraved illustrations for the book. It received positive reviews upon release and is now one of the best-known works of Victorian literature; its narrative, structure, characters and imagery have had widespread influence on popular culture and literature, especially in the fantasy genre. It is credited as helping end an era of didacticism in children's literature, inaugurating a new era in which writing for children aimed to "delight or entertain". The tale plays with logic, giving the story lasting popularity with adults as well as with children. The titular character Alice shares her given name with Alice Liddell, a girl Carroll ...
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Arabian Nights
''One Thousand and One Nights'' ( ar, أَلْفُ لَيْلَةٍ وَلَيْلَةٌ, italic=yes, ) is a collection of Middle Eastern folk tales compiled in Arabic during the Islamic Golden Age. It is often known in English as the ''Arabian Nights'', from the first English-language edition (), which rendered the title as ''The Arabian Nights' Entertainment''. The work was collected over many centuries by various authors, translators, and scholars across West, Central and South Asia, and North Africa. Some tales trace their roots back to ancient and medieval Arabic, Egyptian, Sanskrit, Persian, and Mesopotamian literature. Many tales were originally folk stories from the Abbasid and Mamluk eras, while others, especially the frame story, are most probably drawn from the Pahlavi Persian work ( fa, هزار افسان, lit. ''A Thousand Tales''), which in turn relied partly on Indian elements. Common to all the editions of the ''Nights'' is the framing device of the stor ...
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King's Quest III
''King's Quest III: To Heir Is Human'' is the third installment in the ''King's Quest'' series of graphic adventure games developed and released by Sierra On-Line in 1986. The game was originally released for the Apple II and PC DOS, and later ported to several other computer systems. It was the first title game in the series not to feature King Graham as the player character. Gameplay Most of the game's various lands and locations appear in the magic map. Once the protagonist Gwydion reaches a new region, he can use the magic map to travel to a previous region. A real-time clock is displayed at the top of the screen, with certain actions occurring based on the clock. ''King's Quest III'' was markedly more difficult than its two predecessors. The player was required to type in magic spells line-by-line from a spell book that came with the game. The spells partially served as a form of copy protection, although the game already had disk-based protection. Gwydion's movements a ...
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Copy-protection
Copy protection, also known as content protection, copy prevention and copy restriction, describes measures to enforce copyright by preventing the reproduction of software, films, music, and other media. Copy protection is most commonly found on videotapes, DVDs, Blu-ray discs, HD-DVDs, computer software discs, video game discs and cartridges, audio CDs and some VCDs. Some methods of copy protection have also led to criticism because it caused inconvenience for paying consumers or secretly installed additional or unwanted software to detect copying activities on the consumer's computer. Making copy protection effective while protecting consumer rights remains a problem with media publication. Terminology Media corporations have always used the term copy protection, but critics argue that the term tends to sway the public into identifying with the publishers, who favor restriction technologies, rather than with the users. Copy prevention and copy control may be more neutr ...
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Text Parser
{{Refimprove, date=August 2007 In adventure games, a text parser takes typed input (a command) from the player and simplifies it to something the game can understand. Usually, words with the same meaning are turned into the same word (e.g. "take" and "get") and certain filler words are dropped (e.g. articles, or the "at" in "look at rock"). The parser makes it easier for the game's author to react on input. The author does not have to write special code to process the commands "get the gem", "take the gem", "get gem", "take gem", "take the precious gem", etc. separately, as the parser will have stripped the input down to something like "take gem". For the player, the game is more flexible, as the game has a larger vocabulary, and there are fewer guess-the-verb and guess-the-noun problems. Parsers are used in early interactive fiction games like the ''Zork'' series, and more recently in games created by systems like Inform and TADS. See also * Natural language parsing Parsi ...
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Point-and-click
Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and click is in hypermedia, where users click on hyperlinks to navigate from document to document. Point and click can be used with any number of input devices varying from mouses, touch pads, trackpoint, joysticks, scroll buttons, and roller balls. User interfaces, for example graphical user interfaces, are sometimes described as "point-and-click interfaces", often to suggest that they are very easy to use, requiring that the user simply point to indicate their wishes. These interfaces are sometimes referred to condescendingly (e.g., by Unix users) as "click-and-drool" or "point-and-drool" interfaces. The use of this phrase to describe software implies that the interface can be controlled solely through the mouse (or some other means ...
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