King's Quest
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King's Quest
''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following the success of its first installments, the series was primarily responsible for building the reputation of Sierra. Roberta Williams, co-founder and former co-owner of Sierra, designed all of the ''King's Quest'' games until the series' reboot in 2015. The ''King's Quest'' series chronicles the saga of the royal family of the Kingdom of Daventry through their various trials and adventures. The story takes place over two generations and across many lands as the heroes and heroines fight villains such as evil witches and wizards. Games *''Wizard and the Princess'' (1980) / ''Adventure in Serenia'' (1982) *''King's Quest'' (PC, 1984) / ''King's Quest: Quest for the Crown'' (1984/1987) / ''King's Quest: Quest for the Crown'' (Sega Master Sys ...
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The Perils Of Rosella
''King's Quest IV: The Perils of Rosella'' is a graphic adventure game developed and released by Sierra On-Line for the MS-DOS, Amiga, Apple II, Apple IIGS, and Atari ST computers in 1988. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry (''King's Quest I'' and '' King's Quest II'') and the twin sister of Gwydion/Alexander (''King's Quest III''), who must save her father and a good fairy and destroy an evil witch. Critically acclaimed, it was one of the first PC games to support a sound card. Gameplay ''King's Quest IV'' uses the Adventure Game Interpreter (AGI) and Sierra's Creative Interpreter (SCI) systems. This is the only chapter in the ''King's Quest'' series where the action takes place in real-time and within the allotted time limit, as the events of the game cover about 24 hours. Some activities must be completed during the day, while other puzzles can be solved only at night (the nightfall in the game happens either at 9 pm or at a ...
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Romancing The Throne
''King's Quest II: Romancing the Throne'' is the second installment in the ''King's Quest'' series of graphic adventure games by Sierra On-Line. It uses the same AGI game engine as '' King's Quest I: Quest for the Crown'' and features King Graham as the player character. The title is a spoof of the 1984 film ''Romancing the Stone''. Gameplay ''King's Quest II'' resembles ''King's Quest I'' in appearance and interface. Like in ''King's Quest I'', the game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south ('' The King's Quest Companion'' which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south, forever bringing travelers back to where they started). This was the first ''King's Quest'' to include an introduction cutscene, just past the credits. It also is the first game in the series with a linear story progression. The world actually changes as the story ...
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Absence Makes The Heart Go Yonder!
''King's Quest V: Absence Makes the Heart Go Yonder!'' (also known simply as ''King's Quest V'') is a 1990 graphic adventure game by Sierra Entertainment, Sierra On-Line. Originally released in November 1990, it featured a significant improvement in graphics (achieved through the introduction of Video Graphics Array, VGA into the series). It was also the first ''King's Quest'' installment to replace the typing user interface with a point-and-click user interface. The title is a spoof on the proverb "Absence makes the heart grow fonder". ''King's Quest V'' sold over half million copies and won several awards. It was later released as a fully voiced "talkie" CD-ROM, done by members of the Sierra staff. By summer a Sega CD port of the game was announced, but was never released. Plot In the introduction to the game, a view of Castle Daventry is shown, when suddenly, a mysterious cloaked figure appears. He enchants the castle, causing a whirlwind to appear, which soon engulfs the cast ...
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