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Killzone Games
''Killzone'' is a series of first-person shooter video games for Sony Interactive Entertainment's (SIE) video game consoles. The main series and the PlayStation Portable (PSP) installment were developed by Guerrilla Games, a subsidiary of SIE, and the PlayStation Vita installment was developed by Guerrilla Cambridge. ''Killzone'' consists of six games, beginning on the PlayStation 2 in November 2004 with ''Killzone'', and continued on the PlayStation Portable in October 2006 with '' Killzone: Liberation''. ''Killzone 2'' was released for the PlayStation 3 in February 2009, and ''Killzone 3'' was released in February 2011, also for the PlayStation 3. '' Killzone: Mercenary'' was released for the PlayStation Vita in September 2013, followed by '' Killzone: Shadow Fall'', a launch title for the PlayStation 4, in November 2013. Plot synopsis The series is set in the 24th century, showing the galactic war between the Interplanetary Strategic Alliance (ISA) and the Helghan Empire. The ...
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Guerrilla Games
Guerrilla B.V. (trade name: Guerrilla Games) is a Dutch First-party developer, first-party video game developer based in Amsterdam and part of PlayStation Studios. The company was founded as Lost Boys Games in January 2000 through the merger of three smaller development studios as a subsidiary of multimedia Conglomerate (company), conglomerate company Lost Boys (company), Lost Boys. Lost Boys Games became independent the following year and was acquired by Media Republic in 2003, renaming the studio to Guerrilla Games before being purchased by Sony Interactive Entertainment in 2005. As of June 2021, the company employs 360 people under the leadership of joint studio heads Angie Smets, Jan-Bart van Beek, and Michiel van der Leeuw. It is best known for the ''Killzone'' and ''Horizon'' game series. History Guerrilla is the result of a merger between three Dutch video game studios: Orange Games, Digital Infinity, and Formula Game Development. Orange Games was founded in 1993 by Arj ...
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Killzone 2
''Killzone 2'' is a 2009 first-person shooter developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 3. It is the second main installment in the ''Killzone'' series, following 2004's ''Killzone''. Similar to its predecessor, ''Killzone 2'' takes place in the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game takes place two years after the events of ''Killzone'' and follows protagonist Tomas "Sev" Sevchenko as he and his unit battle the Helghast as the Vektans invade Helghan. The protagonist of ''Killzone'' and ''Killzone: Liberation'', Cpt./Col. Jan Templar, returns in a supporting role, along with Rico Velasquez. ''Killzone 2'' is played from a first-person view and allows the player to use a variety of weapons. It was released worldwide in February 2009. ''Killzone 2'' was widely anticipated prior to its release. It was critically acclaimed by critics and fans, who praised it as a sup ...
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Sony Computer Entertainment America
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europe ...
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E3 2013 Killzone
E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishers, hardware, and accessory manufacturers use to introduce and advertise upcoming games and game-related merchandise to retailers and to members of the press. E3 includes an exhibition floor for developers, publishers, and manufacturers to showcase their titles and products for sale in the upcoming year. Before and during the event, publishers and hardware manufacturers usually hold press conferences to announce new games and products. Over time, E3 has been considered the largest gaming-expo of the year by importance and impact. Before 2017, E3 was an industry-only event; the ESA required individuals wishing to attend to verify a professional relationship with the video game industry. With the rise of streaming media, several of the press ...
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Stereoscopy
Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope. Most stereoscopic methods present a pair of two-dimensional images to the viewer. The left image is presented to the left eye and the right image is presented to the right eye. When viewed, the human brain perceives the images as a single 3D view, giving the viewer the perception of 3D depth. However, the 3D effect lacks proper focal depth, which gives rise to the Vergence-Accommodation Conflict. Stereoscopy is distinguished from other types of 3D displays that display an image in three full dimensions, allowing the observer to increase information about the 3-dimensional objects being displayed by head and eye mov ...
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PlayStation Move
is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020. Conceptually similar to Nintendo's Wii Remote and Microsoft's Kinect, its function is based around controller input in games stemming from the actual physical movement of the player. The Move uses inertial sensors in the wand to detect motion while the wand's position is tracked using a PlayStation Eye or PlayStation Camera. The device was generally well received by critics, but has not quite met Sony's goals for integration into the market. Hardware As with the standard PlayStation 3 wireless controllers (Sixaxis, DualShock 3), both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2.0 and an internal lithium-ion batt ...
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Blitzkrieg
Blitzkrieg ( , ; from 'lightning' + 'war') is a word used to describe a surprise attack using a rapid, overwhelming force concentration that may consist of armored and motorized or mechanized infantry formations, together with close air support, that has the intent to break through the opponent's lines of defense, then dislocate the defenders, unbalance the enemy by making it difficult to respond to the continuously changing front, and defeat them in a decisive : a battle of annihilation. During the interwar period, aircraft and tank technologies matured and were combined with systematic application of the traditional German tactic of (maneuver warfare), deep penetrations and the bypassing of enemy strong points to encircle and destroy enemy forces in a (cauldron battle). During the Invasion of Poland, Western journalists adopted the term ''blitzkrieg'' to describe this form of armored warfare. The term had appeared in 1935, in a German military periodical (German Defen ...
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Wireless Ad Hoc Network
A wireless ad hoc network (WANET) or mobile ad hoc network (MANET) is a decentralized type of wireless network. The network is ad hoc because it does not rely on a pre-existing infrastructure, such as routers in wired networks or access points in wireless networks. Instead, each node participates in routing by forwarding data for other nodes, so the determination of which nodes forward data is made dynamically on the basis of network connectivity and the routing algorithm in use. In the Windows operating system, ad hoc is a communication mode (setting) that allows computers to directly communicate with each other without a router. Wireless mobile ad hoc networks are self-configuring, dynamic networks in which nodes are free to move. Such wireless networks lack the complexities of infrastructure setup and administration, enabling devices to create and join networks "on the fly". Each device in a MANET is free to move independently in any direction, and will therefore change it ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Deathmatch
Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters as many times as possible. The deathmatch may end on a ''frag limit'' or a ''time limit'', and the winner is the player that accumulated the greatest number of frags. The deathmatch is an evolution of competitive multiplayer modes found in game genres such as fighting games and racing games moving into other genres. Description In a typical first-person shooter (FPS) deathmatch session, players connect individual computers together via a computer network in a peer-to-peer model or a client–server model, either locally or over the Internet. Each individual computer generates the first person view that the computer character sees in the virtual world, hence the player sees ''through the eyes'' of the computer character. Players are ab ...
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Sony Computer Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expanded from Japan into North America and Europ ...
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Protagonist
A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a story contains a subplot, or is a narrative made up of several stories, then each subplot may have its own protagonist. The protagonist is the character whose fate is most closely followed by the reader or audience, and who is opposed by the antagonist. The antagonist provides obstacles and complications and creates conflicts that test the protagonist, revealing the strengths and weaknesses of the protagonist's character, and having the protagonist develop as a result. Etymology The term ''protagonist'' comes , combined of (, 'first') and (, 'actor, competitor'), which stems from (, 'contest') via (, 'I contend for a prize'). Ancient Greece The earliest known examples of a protagonist are found in Ancient Greece. At first, dramatic pe ...
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