Keep On The Borderlands
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Keep On The Borderlands
''The Keep on the Borderlands'' is a ''Dungeons & Dragons'' adventure module by Gary Gygax, first printed in December 1979. In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. It was designed to be used with the ''Dungeons & Dragons Basic Set'', and was included in the 1979–1982 editions of the ''Basic Set''. It was designed for people new to ''Dungeons & Dragons''. ''The Keep on the Borderlands'' went out of print in the early 1980s, but has been reprinted twice; a sequel was also made. A novelized version of the adventure was published in 2001. The module received generally positive reviews, and was ranked the 7th greatest Dungeons & Dragons adventure of all time by ''Dungeon'' magazine in 2004. Plot summary Player characters begin by arriving at the keep which they can adopt as a base before investigating the series of caverns in the nearby hills that are teeming with monsters. These Caves of ...
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B2ModuleCover
B, or b, is the second letter of the Latin-script alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is '' bee'' (pronounced ), plural ''bees''. It represents the voiced bilabial stop in many languages, including English. In some other languages, it is used to represent other bilabial consonants. History Old English was originally written in runes, whose equivalent letter was beorc , meaning "birch". Beorc dates to at least the 2nd-century Elder Futhark, which is now thought to have derived from the Old Italic alphabets' either directly or via Latin . The uncial and half-uncial introduced by the Gregorian and Irish missions gradually developed into the Insular scripts' . These Old English Latin alphabets supplanted the earlier runes, whose use was fully banned under King Canute in the early 11th century. The Norman Conquest popularised the Carolingian half-uncial forms which lat ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Erol Otus
Erol Otus is an American artist and game designer, known internationally for his contributions to the fantasy role-playing game (RPG) genre, especially early in the ''Dungeons & Dragons'' franchise. He is also known for his artwork on the multiple award winning ''Star Control II'' as well as providing the voice for one of the character races, the Chmmr, in the same game. Biography A self-taught artist since childhood, Otus developed an interest in role-playing games and became employed in the art department of game company TSR in Lake Geneva, Wisconsin in the 1970s. After leaving the company, he studied painting at UC Berkeley and also took classes at the Academy of Art in San Francisco. He has cited a wide range of influences on his work from Dr. Seuss and Frank Frazetta to modern artists such as Joan Miró, Willem de Kooning and Wassily Kandinsky. Role-playing games Erol Otus was a prolific contributor to the early ''Dungeons & Dragons'' (D&D) franchise, creating full covers ...
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Karameikos
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift t ...
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Mystara
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift t ...
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