Katsura Hashino
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Katsura Hashino
is a Japanese video game director and producer, best known for working on the ''Persona'' role-playing game series by Atlus. From 2006 to 2016, Hashino served as director of P-Studio, an internal team at Atlus that manages the ''Persona'' series. Following the release of ''Persona 5'' (2016), Hashino departed P-Studio to establish Studio Zero, another development team at Atlus responsible for original projects adjacent from the ''Megami Tensei'' franchise. Career Hashino made his debut as a director with the 1999 Dreamcast game, ''Maken X''. He has directed or produced several games in the ''Megami Tensei'' and ''Persona'' series. In addition to Persona, Hashino was the director and producer on ''Catherine'' in 2011. In 2017, Hashino formed a new internal division at Atlus called Studio Zero is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such ...
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Game Director
A video game producer is the top person in charge of overseeing game development, development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Arts in 1982. Hawkins said in 1983: Sierra On-Line's 1982 computer game ''Time Zone (computer game), Time Zone'' may be the first to list credits for "Producer" and "Executive Producer". As of late 1983 Electronic Arts had five producers: A product marketer and two others from Hawkins' former employer Apple ("good at working with engineering people"), one former IBM salesman and executive recruiter, and one product marketer from Automated Simulations; it popularized the use of the title in the industry. Hawkins' vision—influenced by his relationship with Jerry Moss—was that producers would manage A&R, artists and repertoire in the same way as in the music business, and Hawkins brought in record producers from A&M Record ...
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Under The Knife
Under the Knife may refer to: Film and television * ''Under the Knife'' (film), a 2019 British documentary * "Under the Knife" (''Gotham''), a television episode *'' Louis Theroux: Under the Knife'', a television documentary by Louis Theroux Music *''Under the Knife (EP)'' an EP by Hatebreed *"Under the Knife", a song by Kansas from '' Freaks of Nature'' *"Under the Knife", a song by Labrinth from '' Atomic'' *"Under the Knife", a song by Motörhead, B-side of " Killed by Death" *"Under the Knife", a song by Rise Against from ''The Sufferer & the Witness'' Other uses *'' Trauma Center: Under the Knife'', a Nintendo DS video game *''Under the Knife'', a book by Krista Franklin *"Under the Knife", a short story by H. G. Wells included in his collection ''The Plattner Story and Others'' *"Under the Knife", a ''Baseball Prospectus'' column by Will Carroll *''Witch Doctor Vol. 1: Under the Knife'', a collection of ''Witch Doctor A witch doctor (also spelled witch-doctor) was origin ...
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Shadow Of The Labyrinth
A shadow is a dark area where light from a light source is blocked by an opaque object. It occupies all of the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two-dimensional silhouette, or a reverse projection of the object blocking the light. Point and non-point light sources A point source of light casts only a simple shadow, called an "umbra". For a non-point or "extended" source of light, the shadow is divided into the umbra, penumbra, and antumbra. The wider the light source, the more blurred the shadow becomes. If two penumbras overlap, the shadows appear to attract and merge. This is known as the shadow blister effect. The outlines of the shadow zones can be found by tracing the rays of light emitted by the outermost regions of the extended light source. The umbra region does not receive any direct light from any part of the light source and is the darkest. A viewer located in the umbra region cannot directly se ...
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Persona 4 Arena Ultimax
''Persona 4 Arena Ultimax'' is a fighting game, fighting video game co-developed by Atlus and Arc System Works. It was released for arcade game, arcades in 2013, and for PlayStation 3 and Xbox 360 in 2014 by Atlus in Japan and North America and by Sega in Europe. Versions for Nintendo Switch, PlayStation 4, and Windows were released by Sega in March 2022. A direct sequel to ''Persona 4 Arena'', the game is a spin-off from the ''Persona (series), Persona'' series, itself part of the larger ''Megami Tensei'' franchise. Gameplay follows standard fighting game conventions, with matches between two characters with individual movesets, and special expendable abilities. The storyline is told through visual novel segments. ''Arena Ultimax'' takes place immediately after ''Persona 4 Arena''; ''Arena'' is set two months after the events of ''Persona 4'', and three years after ''Persona 3''. After a supernatural red fog covers the town of Inaba, the Investigation Team of ''Persona 4'' team u ...
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Dragon's Crown
''Dragon's Crown'' is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. It was published in Japan and North America by Atlus and in PAL regions by NIS America. A high-definition port for PlayStation 4, ''Dragon's Crown Pro'', was released by Atlus in 2018. Players navigate environments from a side-scrolling perspective, choosing from six character classes to fight in the style of a beat 'em up and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown. Director and lead artist George Kamitani originally planned ''Dragon's Crown'' as a Dreamcast sequel to the 1997 Sega Saturn title ''Princess Crown''. Following Vanillaware's successes with ''Odin Sphere'' and '' Muramasa: The Demon Blade'', Kamitani restarted the project. Originally set to be published by UTV Ignition Entertainment, that company's with ...
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Persona 4 Arena
''Persona 4 Arena'' is a fighting video game co-developed by Atlus and Arc System Works for arcades, PlayStation 3, and Xbox 360; the game is a spin-off from the ''Persona'' series, itself part of the larger ''Megami Tensei'' franchise. The game was published by Atlus in Japan and North America in 2012, and by Zen United in Europe in 2013. Gameplay follows standard fighting game conventions, with matches between two characters with individual movesets, and special expendable abilities. The storyline is told through visual novel segments. ''Persona 4 Arena'' is set two months after the events of ''Persona 4'', and two years after its predecessor ''Persona 3''. The Investigation Team of ''Persona 4'' is drawn into a new mystery involving the P-1 Grand Prix, a fighting tournament within the Midnight Channel dimension that pits the Investigation Team against the Shadow Operatives, a group formed by the surviving SEES of ''Persona 3''. The groups must work together to solve the mysterie ...
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Persona 4 Golden
released outside of Japan as ''Shin Megami Tensei: Persona 4'', is a 2008 role-playing video game by Atlus. It is chronologically the fifth installment in the ''Persona'' series, itself a part of the larger ''Megami Tensei'' franchise, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and Europe in March 2009, as one of the final major exclusives for the system. It was re-released as a PlayStation 2 Classic for the PlayStation 3 in April 2014. ''Persona 4'' takes place in a fictional Japanese countryside and is indirectly related to earlier ''Persona'' games. The player-named protagonist is a high-school student who moved into the countryside from the city for a year. During his year-long stay, he becomes involved in investigating mysterious murders with a group of friends while harnessing the power to summon physical manifestations of their psyches known as a Persona. The plot of ''Persona 4'' was inspired by the work of mystery nov ...
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Persona 3 Portable
released outside Japan as ''Shin Megami Tensei: Persona 3'', is a 2006 role-playing video game developed by Atlus. It is the fourth main installment in the ''Persona'' series, which is part of the larger ''Megami Tensei'' franchise. Atlus originally released the game for the PlayStation 2 in Japan in July 2006; the North American release of the game was delayed until 2007 due to issues with the publication of the official art book. ''Persona 3 FES'', an extended version containing a new playable epilogue among other changes, was released in Japan in 2007 and worldwide the following year. In ''Persona 3'', the player takes the role of a high-school student who joins the Specialized Extracurricular Execution Squad (SEES), a group of students investigating the Dark Hour, a time period between one day and the next that few people are aware of. During the Dark Hour, the player enters Tartarus, a large tower containing Shadows, creatures that feed on the minds of humans. To fight ...
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