Katana Zero
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Katana Zero
''Katana Zero'' is a 2019 platform game created by the indie game, indie developer Justin Stander. Set in a dystopian metropolis, the neo-noir storyline follows Subject Zero, a katana-wielding assassin with amnesia who can bullet time, slow down time and Precognition, predict the future. Zero unravels his past while completing assassination contracts. ''Katana Zero'' features side-scrolling hack-and-slash gameplay in which the player attempts to kill all enemies in a Level (video games), level without being hit, using Zero's abilities to manipulate time, dodge attacks, and take advantage of environmental hazards. In-between levels, the story is told in sequences where the player converses with non-player characters through dialogue trees. Stander began working on ''Katana Zero'' in 2013. He had previously developed freeware games, such as ''Tower of Heaven'' (2009), and conceived ''Katana Zero'' as his first commercial game. Using GameMaker Studio 2, Stander sought to make a diff ...
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Devolver Digital
Devolver Digital, Inc. is an American video game publisher based in Austin, Texas, specializing in the publishing of indie games. The company was founded in June 2009 by Nigel Lowrie, Harry Miller, Graeme Struthers, Rick Stults, and Mike Wilson, five executives who had been involved with Gathering of Developers and Gamecock Media Group, which published games on developer-friendly terms, but due to the high cost associated with releasing retail games saw themselves acquired and dissolved by larger companies. To avoid this, Devolver Digital instead turned to digital distribution channels. Devolver Digital started by publishing high-definition remakes of games in the ''Serious Sam'' series. After success with these remakes and spin-off games based on the series, Devolver Digital began publishing games from other, smaller independent studios, one of the first being their breakout title, ''Hotline Miami''. The company also operated Devolver Digital Films for film distribution, and ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as '' Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-pla ...
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Katana Zero Gameplay
A is a Japanese sword characterized by a curved, single-edged blade with a circular or squared guard and long grip to accommodate two hands. Developed later than the ''tachi'', it was used by samurai in feudal Japan and worn with the edge facing upward. Since the Muromachi period, many old ''tachi'' were cut from the root and shortened, and the blade at the root was crushed and converted into ''katana''. The specific term for ''katana'' in Japan is ''uchigatana'' (打刀) and the term ''katana'' (刀) often refers to single-edged swords from around the world. Etymology and loanwords The word ''katana'' first appears in Japanese in the '' Nihon Shoki'' of 720. The term is a compound of ''kata'' ("one side, one-sided") + ''na'' ("blade"), in contrast to the double-sided '' tsurugi''. See more at the Wiktionary entry. The ''katana'' belongs to the ''nihontō'' family of swords, and is distinguished by a blade length (''nagasa'') of more than 2 '' shaku'', approximately . ...
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Fictional Universe
A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works. The subject is most commonly addressed in reference to fictional universes that differ markedly from the real world, such as those that introduce entire fictional cities, countries, or even planets, or those that contradict commonly known facts about the world and its history, or those that feature fantasy or science fiction concepts such as magic or faster than light travel—and especially those in which the deliberate development of the setting is a substantial focus of the work. When a large franchise of related works has two or more somewhat different fictional universes that are each internally consistent but not consistent with each oth ...
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Downloadable Content
Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system. DLC can range from cosmetic content, such as skins, to new in-game content such as characters, levels, modes, and larger expansions that may contain a mix of such content as a continuation of the base game. In some games, multiple DLC (including future DLC not yet released) may be bundled as part of a "season pass"—typically at a discount in comparison to purchasing each DLC individually. While the Dreamcast was the first home console to support DLC (albeit in a limited form due to hardware and internet connection limitations), Microsoft's Xbox console and Xbox Live platform helped to popularize t ...
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Amazon Luna
Amazon Luna is a cloud gaming platform developed and operated by Amazon. Luna was announced on September 24, 2020, with early access available to subscribers by invitation beginning on October 20, 2020. In its early access state, Amazon Luna will feature about 100 different games combined, with an introductory price of $5.99 a month, and will be powered by AWS. Luna will have integration with Twitch and will be available on Windows, Mac, Amazon Fire TV, and iOS (as a progressive web app) on launch, as well as Android shortly after. Amazon has partnered with Ubisoft to create a gaming channel exclusive to Luna, giving Luna subscribers access to Ubisoft's titles the same day they release. The Ubisoft+ (Beta) channel costs an additional $14.99 per month. Luna early access is currently only available to subscribers within the United States, with international release yet to be confirmed. It is set to launch as Amazon's competitor to other cloud gaming platforms like Google ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the same ...
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Hotline Miami
''Hotline Miami'' is a top-down shooter video game by Jonatan Söderström and Dennis Wedin, collectively known as Dennaton Games. The game was published by Devolver Digital and released on 23 October 2012 for Microsoft Windows. Set in 1989 Miami, the game revolves primarily around an unnamed silent protagonist—dubbed "Jacket" by fans—who has been receiving coded messages on his answering machine instructing him to commit massacres against the local Russian mafia. The game blends top-down perspective with stealth, extreme violence and surreal storytelling, along with a soundtrack and visuals inspired by 1980s culture. The game's lead narrative influence was David Lynch, while another notable influence came from the 2011 film ''Drive'' for the game's minimalist plot, use of dialogue, portrayal of violence and musical style. The 2006 documentary ''Cocaine Cowboys'' influenced the game's setting, and ''Half-Life'' series protagonist Gordon Freeman influenced Jacket's lack of v ...
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Synthwave
Synthwave (also called outrun, retrowave, or futuresynth) is an electronic music microgenre that is based predominantly on the music associated with action, science-fiction, and horror film soundtracks of the 1980s. Other influences are drawn from the decade's art and video games. Synthwave musicians often espouse nostalgia for 1980s culture and attempt to capture the era's atmosphere and celebrate it. The genre developed in the mid-to late 2000s through French house producers, as well as younger artists who were inspired by the 2002 video game '' Grand Theft Auto: Vice City''. Other reference points included composers John Carpenter, Jean-Michel Jarre, Vangelis (especially his score for the 1982 film ''Blade Runner''), and Tangerine Dream. Synthwave reached wider popularity after being featured in the soundtracks of the 2011 film ''Drive'' (which included some of the genre's best-known songs), 2017 film '' Thor: Ragnarok'' and the Netflix series ''Stranger Things''. Character ...
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John Wick (film)
''John Wick'' is a 2014 American neo-noir action thriller film directed by Chad Stahelski (in his feature directorial debut) and written by Derek Kolstad. It stars Keanu Reeves, Michael Nyqvist, Alfie Allen, Adrianne Palicki, Bridget Moynahan, Dean Winters, Ian McShane, John Leguizamo, and Willem Dafoe. It is the first installment in the ''John Wick'' film series. The story follows former hitman John Wick and his attempt to hunt down the men who broke into his home, stole his vintage car, and killed his puppy, which was a last gift to him from his recently deceased wife. Stahelski and David Leitch directed the film together, though only Stahelski was credited. Kolstad had completed the screenplay in 2012 and further developed it for Thunder Road Pictures. Stahelski and Leitch previously worked with Reeves as stunt doubles on ''The Matrix'' trilogy. Stahelski and Leitch's approach to fight scenes drew upon their admiration for anime and martial arts films. The film used figh ...
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Sin City (film)
''Sin City'' (also known as ''Frank Miller's Sin City'') is a 2005 American neo-noir crime anthology film produced and directed by Frank Miller and Robert Rodriguez. It is based on Miller's graphic novel of the same name. Much of the film is based on the first, third, and fourth books in Miller's original comic series. ''The Hard Goodbye'' is about an ex-convict who embarks on a rampage in search of his one-time sweetheart's killer. ''The Big Fat Kill'' follows a private investigator who gets caught in a street war between a group of prostitutes and a group of mercenaries, the police and the mob. ''That Yellow Bastard'' focuses on an aging police officer who protects a young woman from a grotesquely disfigured serial killer. The intro and outro of the film are based on the short story "The Customer is Always Right" which is collected in ''Booze, Broads & Bullets'', the sixth book in the comic series. The film stars an ensemble cast led by Jessica Alba, Benicio del Toro, Bri ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized ...
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