Karplus–Strong String Synthesis
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Karplus–Strong String Synthesis
Karplus–Strong string synthesis is a method of physical modelling synthesis that loops a short waveform through a filtered delay line to simulate the sound of a hammered or plucked string instrument, string or some types of Percussion instrument, percussion. At first glance, this technique can be viewed as subtractive synthesis based on a feedback loop similar to that of a comb filter for z-transform analysis. However, it can also be viewed as the simplest class of Table-lookup synthesis, wavetable-modification algorithms now known as digital waveguide synthesis, because the delay line acts to store one period of the signal. Alexander Strong invented the algorithm, and Kevin Karplus did the first analysis of how it worked. Together they developed software and hardware implementations of the algorithm, including a custom VLSI chip. They named the algorithm "Digitar" synthesis, as a portmanteau for "digital guitar". How it works # A short excitation waveform (of length L s ...
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Physical Modelling Synthesis
Physical modelling synthesis refers to sound synthesis methods in which the waveform of the sound to be generated is computed using a mathematical model, a set of equations and algorithms to simulate a physical source of sound, usually a musical instrument. General methodology Modelling attempts to replicate laws of physics that govern sound production, and will typically have several parameters, some of which are constants that describe the physical materials and dimensions of the instrument, while others are time-dependent functions describing the player's interaction with the instrument, such as plucking a string, or covering toneholes. For example, to model the sound of a drum, there would be a mathematical model of how striking the drumhead injects energy into a two-dimensional membrane. Incorporating this, a larger model would simulate the properties of the membrane (mass density, stiffness, etc.), its coupling with the resonance of the cylindrical body of the drum, and ...
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Chirp
A chirp is a signal in which the frequency increases (''up-chirp'') or decreases (''down-chirp'') with time. In some sources, the term ''chirp'' is used interchangeably with sweep signal. It is commonly applied to sonar, radar, and laser systems, and to other applications, such as in spread-spectrum communications (see chirp spread spectrum). This signal type is biologically inspired and occurs as a phenomenon due to dispersion (a non-linear dependence between frequency and the propagation speed of the wave components). It is usually compensated for by using a matched filter, which can be part of the propagation channel. Depending on the specific performance measure, however, there are better techniques both for radar and communication. Since it was used in radar and space, it has been adopted also for communication standards. For automotive radar applications, it is usually called linear frequency modulated waveform (LFMW). In spread-spectrum usage, surface acoustic wave (SAW) ...
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Finite Impulse Response
In signal processing, a finite impulse response (FIR) filter is a filter whose impulse response (or response to any finite length input) is of ''finite'' duration, because it settles to zero in finite time. This is in contrast to infinite impulse response (IIR) filters, which may have internal feedback and may continue to respond indefinitely (usually decaying). The impulse response (that is, the output in response to a Kronecker delta input) of an Nth-order discrete-time FIR filter lasts exactly N+1 samples (from first nonzero element through last nonzero element) before it then settles to zero. FIR filters can be discrete-time or continuous-time, and digital or analog. Definition For a causal discrete-time FIR filter of order ''N'', each value of the output sequence is a weighted sum of the most recent input values: :\begin y &= b_0 x + b_1 x -1+ \cdots + b_N x -N\\ &= \sum_^N b_i\cdot x -i \end where: * x /math> is the input signal, * y /math> is the output signa ...
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Infinite Impulse Response
Infinite impulse response (IIR) is a property applying to many linear time-invariant systems that are distinguished by having an impulse response h(t) which does not become exactly zero past a certain point, but continues indefinitely. This is in contrast to a finite impulse response (FIR) system in which the impulse response ''does'' become exactly zero at times t>T for some finite T, thus being of finite duration. Common examples of linear time-invariant systems are most electronic and digital filters. Systems with this property are known as ''IIR systems'' or ''IIR filters''. In practice, the impulse response, even of IIR systems, usually approaches zero and can be neglected past a certain point. However the physical systems which give rise to IIR or FIR responses are dissimilar, and therein lies the importance of the distinction. For instance, analog electronic filters composed of resistors, capacitors, and/or inductors (and perhaps linear amplifiers) are generally IIR filter ...
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Interpolation
In the mathematical field of numerical analysis, interpolation is a type of estimation, a method of constructing (finding) new data points based on the range of a discrete set of known data points. In engineering and science, one often has a number of data points, obtained by sampling or experimentation, which represent the values of a function for a limited number of values of the independent variable. It is often required to interpolate; that is, estimate the value of that function for an intermediate value of the independent variable. A closely related problem is the approximation of a complicated function by a simple function. Suppose the formula for some given function is known, but too complicated to evaluate efficiently. A few data points from the original function can be interpolated to produce a simpler function which is still fairly close to the original. The resulting gain in simplicity may outweigh the loss from interpolation error and give better performance in ca ...
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Just-noticeable Difference
In the branch of experimental psychology focused on sense, sensation, and perception, which is called psychophysics, a just-noticeable difference or JND is the amount something must be changed in order for a difference to be noticeable, detectable at least half the time. This limen is also known as the difference limen, difference threshold, or least perceptible difference. Quantification For many sensory modalities, over a wide range of stimulus magnitudes sufficiently far from the upper and lower limits of perception, the 'JND' is a fixed proportion of the reference sensory level, and so the ratio of the JND/reference is roughly constant (that is the JND is a constant proportion/percentage of the reference level). Measured in physical units, we have: \frac = k, where I\! is the original intensity of the particular stimulation, \Delta I\! is the addition to it required for the change to be perceived (the JND), and ''k'' is a constant. This rule was first discovered by Erns ...
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Digital Delay Line
A digital delay line is a discrete element in digital filter theory, which allows a Signalling (telecommunications), signal to be delayed by a number of sample (signal), samples. If the delay is an integer multiple of samples, digital delay lines are often implemented as circular buffers. This means that integer delays can be computed very efficiently. The delay by one sample is notated \mathrm^ and delays of N samples is notated as \mathrm^ motivated by the role the z-transform plays in describing digital filter structures. If a delay is not an integer of a sample additional filters are applied to account for the fraction of delay different from an integer. Hence delay lines with non-integer delay are called ''fractional delay lines''. Digital delay lines were first used to compensate for the speed of sound in air in 1973 to provide appropriate delay times for the distant speaker towers at Summer Jam at Watkins Glen in New York, with 600,000 people in the audience. New Jersey comp ...
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Phase Delay
In signal processing, group delay and phase delay are delay times experienced by a signal's various frequency components when the signal passes through a system that is linear time-invariant (LTI), such as a microphone, coaxial cable, amplifier, loudspeaker, telecommunications system or ethernet cable. These delays are generally frequency dependent. This means that different frequency components experience different delays, which cause distortion of the signal's waveform as it passes through the system. This distortion can cause problems such as poor fidelity in analog video and analog audio, or a high bit-error rate in a digital bit stream. For a modulation signal (passband signal), the information carried by the signal is carried exclusively in the wave envelope. Group delay therefore operates only with the frequency components derived from the envelope. Introduction The group delay and phase delay properties of a linear time-invariant (LTI) system are functions of frequency ...
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Fundamental Frequency
The fundamental frequency, often referred to simply as the ''fundamental'', is defined as the lowest frequency of a periodic waveform. In music, the fundamental is the musical pitch of a note that is perceived as the lowest partial present. In terms of a superposition of sinusoids, the fundamental frequency is the lowest frequency sinusoidal in the sum of harmonically related frequencies, or the frequency of the difference between adjacent frequencies. In some contexts, the fundamental is usually abbreviated as 0, indicating the lowest frequency counting from zero. In other contexts, it is more common to abbreviate it as 1, the first harmonic. (The second harmonic is then 2 = 2⋅1, etc. In this context, the zeroth harmonic would be 0  Hz.) According to Benward's and Saker's ''Music: In Theory and Practice'': Explanation All sinusoidal and many non-sinusoidal waveforms repeat exactly over time – they are periodic. The period of a waveform is the smallest value of ...
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Positive Feedback
Positive feedback (exacerbating feedback, self-reinforcing feedback) is a process that occurs in a feedback loop which exacerbates the effects of a small disturbance. That is, the effects of a perturbation on a system include an increase in the magnitude of the perturbation. That is, ''A produces more of B which in turn produces more of A''.Keesing, R.M. (1981). Cultural anthropology: A contemporary perspective (2nd ed.) p.149. Sydney: Holt, Rinehard & Winston, Inc. In contrast, a system in which the results of a change act to reduce or counteract it has negative feedback. Both concepts play an important role in science and engineering, including biology, chemistry, and cybernetics. Mathematically, positive feedback is defined as a positive loop gain around a closed loop of cause and effect. That is, positive feedback is Phase (waves), in phase with the input, in the sense that it adds to make the input larger. Positive feedback tends to cause Control theory#Stability, system i ...
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Gain (electronics)
In electronics, gain is a measure of the ability of a two-port electrical network, circuit (often an amplifier) to increase the Electric power, power or amplitude of a Signal (electrical engineering), signal from the input to the output port by adding energy converted from some power supply to the signal. It is usually defined as the mean ratio of the Signalling (telecommunication), signal amplitude or power at the output port (circuit theory), port to the amplitude or power at the input port. It is often expressed using the logarithmic decibel (dB) units ("dB gain"). A gain greater than one (greater than zero dB), that is amplification, is the defining property of an active component or circuit, while a passive circuit will have a gain of less than one. The term ''gain'' alone is ambiguous, and can refer to the ratio of output to input voltage (''voltage gain''), Electric current, current (''current gain'') or electric power (''power gain''). In the field of audio and general ...
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Audio Filter
An audio filter is a frequency dependent circuit, working in the audio frequency range, 0 Hz to 20 kHz. Audio filters can amplify (boost), pass or attenuate (cut) some frequency ranges. Many types of filters exist for different audio applications including hi-fi stereo systems, musical synthesizers, effects units, sound reinforcement systems, instrument amplifiers and virtual reality systems. Types ;Low-pass :Low-pass filters pass through frequencies below their cutoff frequencies, and progressively attenuates frequencies above the cutoff frequency. Low-pass filters are used in audio crossovers to remove high-frequency content from signals being sent to a low-frequency subwoofer system. ;High-pass :A high-pass filter does the opposite, passing high frequencies above the cutoff frequency, and progressively attenuating frequencies below the cutoff frequency. A high-pass filter can be used in an audio crossover to remove low-frequency content from a signal being sent to ...
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