Kaeru No Tame Ni Kane Wa Naru
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Kaeru No Tame Ni Kane Wa Naru
, officially translated as ''The Frog For Whom the Bell Tolls'', is an action role-playing video game developed by Nintendo and Intelligent Systems and published by Nintendo for the Game Boy exclusively in Japan in 1992. The title is a play on Ernest Hemingway's ''For Whom the Bell Tolls'' (Japanese translation: 誰がために鐘は鳴る, ''Ta ga Tame ni Kane wa Naru''), which is itself an allusion to John Donne's famous Meditation XVII. In 2011, an English fan translation was released. Plot In a land far away, the two princes—Richard (of the Custard Kingdom) and the game's main protagonist (prince of the Sablé Kingdom)—have shared a friendly rivalry since they were small children. They often compete, although it usually ends in a tie or close win. In Fencing however, Prince Richard is always the victor. One day a messenger arrives from a small neighboring kingdom, warning the princes that the evil King Delarin has invaded the Mille-Feuille Kingdom and captured the beauti ...
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Wario Land 4
''Wario Land 4'' is a 2001 platform game developed by Nintendo and released for the Game Boy Advance. Wario has to gather four treasures to unlock a pyramid and save Princess Shokora from the Golden Diva. Gameplay The gameplay of ''Wario Land 4'' (which is generally similar to that of '' Wario Land II'' and ''Wario Land 3'') allows for some open-endedness as well as some order of difficulty. After an Entry Passage that serves as a tutorial for the game, there are four main passages: the Emerald, Topaz, Ruby, and Sapphire Passages, in order of difficulty. The Emerald Passage is themed around nature. The Topaz Passage is themed around toys, games, and other "playtime" ideas. The Ruby Passage is themed around mechanics and technology. The Sapphire Passage is themed around horror and danger, prominently involving ghosts and the like. After these four main passages is the "Final" Golden Pyramid, which serves as a recap of these four themes and houses the Golden Passage level and the ...
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Wario Land 3
''Wario Land 3'' is a 2000 video game released for the Game Boy Color. In it, Mario's archrival Wario must free a mysterious figure who is trapped inside a music box. It was a critical and commercial success, and was followed by ''Wario Land 4'' in 2001. It was also released for the Nintendo 3DS Virtual Console in 2013. Gameplay The gameplay in ''Wario Land 3'' is very similar to that of its predecessor, '' Wario Land II''. Wario must take advantage of his enemies' attacks to physically change and access new areas. For example, if Wario eats a donut thrown by a certain enemy, he temporarily bulks up to twice his size, giving him extra protection against attacks and the ability to break certain blocks. While Wario will always be affected by his enemies, he must also find new powers and abilities in order to progress through the game. The world of the music box is divided into four different areas, East, West, North, and South, each containing a number of individual stages. Each s ...
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Link's Awakening
''The Legend of Zelda: Link's Awakening'' is a 1993 action-adventure game developed and published by Nintendo for the Game Boy. It is the first installment in ''The Legend of Zelda'' series for a handheld game console. ''Link's Awakening'' is one of the few ''Zelda'' games not to take place in the land of Universe of The Legend of Zelda#Hyrule, Hyrule, and it does not feature Princess Zelda or the Triforce relic. Instead, the protagonist Link (The Legend of Zelda), Link begins the game stranded on Koholint Island, a place guarded by a whale-like deity called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island. Development began as an effort to porting, port the Super Nintendo Entertainment System game ''The Legend of Zelda: A Link to the Past'' to the Game Boy, developed after-hours by Nintendo staff. It grew into an or ...
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