KRISTAL Audio Engine
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KRISTAL Audio Engine
The KRISTAL Audio Engine (commonly referred to as KRISTAL or KAE) is a digital audio workstation for Microsoft Windows. It is free for personal & educational use, with licensing options for commercial use. The successor to this product became what is now known as Studio One (software), Studio One. History Initial Development KRISTAL began development in 1999, as the university thesis project of Matthias Juwan. At that time it had a different look and feel, and was known as the ''Crystal Audio Engine'', a name derived from the song ''The Crystal Ship'' by The Doors. Following a public Software release life cycle#Beta, beta period, the initial version, renamed to the ''KRISTAL Audio Engine'', was released in 2004, under the developer name of Kreatives. ''K2'' and KristalLabs On 24 December 2004 the KRISTAL development team announced that they were working on the successor to the KRISTAL Audio Engine, based on a new infrastructure. The development team planned for this succ ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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Hexagon
In geometry, a hexagon (from Ancient Greek, Greek , , meaning "six", and , , meaning "corner, angle") is a six-sided polygon. The total of the internal angles of any simple polygon, simple (non-self-intersecting) hexagon is 720°. Regular hexagon A ''regular polygon, regular hexagon'' has Schläfli symbol and can also be constructed as a Truncation (geometry), truncated equilateral triangle, t, which alternates two types of edges. A regular hexagon is defined as a hexagon that is both equilateral polygon, equilateral and equiangular polygon, equiangular. It is bicentric polygon, bicentric, meaning that it is both cyclic polygon, cyclic (has a circumscribed circle) and tangential polygon, tangential (has an inscribed circle). The common length of the sides equals the radius of the circumscribed circle or circumcircle, which equals \tfrac times the apothem (radius of the inscribed figure, inscribed circle). All internal angles are 120 degree (angle), degrees. A regular hexago ...
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32-bit
In computer architecture, 32-bit computing refers to computer systems with a processor, memory, and other major system components that operate on data in 32-bit units. Compared to smaller bit widths, 32-bit computers can perform large calculations more efficiently and process more data per clock cycle. Typical 32-bit personal computers also have a 32-bit address bus, permitting up to 4 GB of RAM to be accessed; far more than previous generations of system architecture allowed. 32-bit designs have been used since the earliest days of electronic computing, in experimental systems and then in large mainframe and minicomputer systems. The first hybrid 16/32-bit microprocessor, the Motorola 68000, was introduced in the late 1970s and used in systems such as the original Apple Macintosh. Fully 32-bit microprocessors such as the Motorola 68020 and Intel 80386 were launched in the early to mid 1980s and became dominant by the early 1990s. This generation of personal computers coincided ...
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MIDI
MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and related audio devices for playing, editing, and recording music. The specification originates in the paper ''Universal Synthesizer Interface'' published by Dave Smith and Chet Wood of Sequential Circuits at the 1981 Audio Engineering Society conference in New York City. A single MIDI cable can carry up to sixteen channels of MIDI data, each of which can be routed to a separate device. Each interaction with a key, button, knob or slider is converted into a MIDI event, which specifies musical instructions, such as a note's pitch, timing and loudness. One common MIDI application is to play a MIDI keyboard or other controller and use it to trigger a digital sound module (which contains synthesized musical sounds) to generate sounds, which t ...
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Audio Signal
An audio signal is a representation of sound, typically using either a changing level of electrical voltage for analog signals, or a series of binary numbers for digital signals. Audio signals have frequencies in the audio frequency range of roughly 20 to 20,000 Hz, which corresponds to the lower and upper limits of human hearing. Audio signals may be synthesized directly, or may originate at a transducer such as a microphone, musical instrument pickup, phonograph cartridge, or tape head. Loudspeakers or headphones convert an electrical audio signal back into sound. Digital audio systems represent audio signals in a variety of digital formats.Hodgson, Jay (2010). ''Understanding Records'', p.1. . An audio channel or audio track is an audio signal communications channel in a storage device or mixing console, used in operations such as multi-track recording and sound reinforcement. Signal flow Signal flow is the path an audio signal will take from source to the sp ...
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Audio Plug-in
An audio plug-in, in computer software, is a plug-in that can add or enhance audio-related functionality in a computer program. Such functionality may include digital signal processing or sound synthesis. Audio plug-ins usually provide their own user interface, which often contains GUI widgets that can be used to control and visualise the plug-in's audio parameters. Types There are three broad classes of audio plug-in: those which transform existing audio samples, those which generate new audio samples through sound synthesis and those which analyze existing audio samples. Although all plug-in types can technically perform audio analysis, only specific formats provide a mechanism for analysis data to be returned to the host. Instances The program used to dynamically load audio plug-ins is called a plug-in host. Example hosts include Bidule, Gig Performer, Mainstage, REAPER and Sonic Visualiser. Plug-ins can also be used to host other plug-ins. Communication between host and p ...
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Virtual Studio Technology
Virtual Studio Technology (VST) is an audio plug-in software interface that integrates software synthesizers and effects units into digital audio workstations. VST and similar technologies use digital signal processing to simulate traditional recording studio hardware in software. Thousands of plugins exist, both commercial and freeware, and many audio applications support VST under license from its creator, Steinberg. Overview VST Plug-in (computing), plugins generally run within a digital audio workstation (DAW), to provide additional functionality, though a few standalone plugin hosts exist that support VST. Most VST plugins are either instruments (VSTi) or effects (VSTfx), although other categories exist—for example spectrum analyzers and various meters. VST plugins usually provide a custom graphical user interface that displays controls similar to physical switches and knobs on audio hardware. Some (often older) plugins rely on the host application for their user interfac ...
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Reverberation
Reverberation (also known as reverb), in acoustics, is a persistence of sound, after a sound is produced. Reverberation is created when a sound or signal is reflected causing numerous reflections to build up and then decay as the sound is absorbed by the surfaces of objects in the space – which could include furniture, people, and air. This is most noticeable when the sound source stops but the reflections continue, their amplitude decreasing, until zero is reached. Reverberation is frequency dependent: the length of the decay, or reverberation time, receives special consideration in the architectural design of spaces which need to have specific reverberation times to achieve optimum performance for their intended activity. In comparison to a distinct echo, that is detectable at a minimum of 50 to 100  ms after the previous sound, reverberation is the occurrence of reflections that arrive in a sequence of less than approximately 50 ms. As time passes, the amplitude of t ...
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Delay (audio Effect)
Delay is an audio signal processing technique that records an input signal to a storage medium and then plays it back after a period of time. When the delayed playback is mixed with the live audio, it creates an echo-like effect, whereby the original audio is heard followed by the delayed audio. The delayed signal may be played back multiple times, or fed back into the recording, to create the sound of a repeating, decaying echo. Delay effects range from a subtle echo effect to a pronounced blending of previous sounds with new sounds. Delay effects can be created using tape loops, an approach developed in the 1940s and 1950s and used by artists including Elvis Presley and Buddy Holly. Analog effects units were introduced in the 1970s; digital effects pedals in 1984; and audio plug-in software in the 2000s. History The first delay effects were achieved using tape loops improvised on reel-to-reel audio tape recording systems. By shortening or lengthening the loop of tape and adj ...
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Chorus Effect
Chorus (or chorusing, choruser or chorused effect) is an audio effect that occurs when individual sounds with approximately the same time, and very similar pitches, converge. While similar sounds coming from multiple sources can occur naturally, as in the case of a choir or string orchestra, it can also be simulated using an electronic effects unit or signal processing device. When the effect is produced successfully, none of the constituent sounds are perceived as being out of tune. It is characteristic of sounds with a rich, shimmering quality that would be absent if the sound came from a single source. The shimmer occurs because of beating. The effect is more apparent when listening to sounds that sustain for longer periods of time. The chorus effect is especially easy to hear when listening to a choir or string ensemble. A choir has multiple people singing each part ( alto, tenor, etc.). A string ensemble has multiple violinists and possibly multiples of other stringed instr ...
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Equalization (audio)
Equalization, or simply EQ, in sound recording and reproduction is the process of adjusting the volume of different frequency bands within an audio signal. The circuit or equipment used to achieve this is called an equalizer. Most hi-fi equipment uses relatively simple filters to make bass and treble adjustments. Graphic and parametric equalizers have much more flexibility in tailoring the frequency content of an audio signal. Broadcast and recording studios use sophisticated equalizers capable of much more detailed adjustments, such as eliminating unwanted sounds or making certain instruments or voices more prominent. Since equalizers "adjust the amplitude of audio signals at particular frequencies" they are, "in other words, frequency-specific volume knobs." Equalizers are used in recording studios, radio studios and production control rooms, and live sound reinforcement and in instrument amplifiers, such as guitar amplifiers, to correct or adjust the response of mi ...
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Sound Recording And Reproduction
Sound recording and reproduction is the electrical, mechanical, electronic, or digital inscription and re-creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects. The two main classes of sound recording technology are analog recording and digital recording. Sound recording is the transcription of invisible vibrations in air onto a storage medium such as a phonograph disc. The process is reversed in sound reproduction, and the variations stored on the medium are transformed back into sound waves. Acoustic analog recording is achieved by a microphone diaphragm that senses changes in atmospheric pressure caused by acoustic sound waves and records them as a mechanical representation of the sound waves on a medium such as a phonograph record (in which a stylus cuts grooves on a record). In magnetic tape recording, the sound waves vibrate the microphone diaphragm and are converted into a varying electric current, which is then converted to ...
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