Kriegsspiel
''Kriegsspiel'' is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word ''Kriegsspiel'' literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century. ''Kriegsspiel'' was the first wargaming system to have been adopted by a military organization as a serious tool for training and research. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the rules flexible. After Prussia's impressive victory over France in the Franco-Prussian War, other countries swiftly began designing ''Kriegsspiel''-like wargames for their own armies. Most forms of ''Kriegsspiel'' involve at least two teams of players and one umpire gathered around a map. The map represents a battlefield. Each team is given command of an imaginary army, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kriegsspiel Debrief
''Kriegsspiel'' is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word ''Kriegsspiel'' literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century. ''Kriegsspiel'' was the first wargaming system to have been adopted by a military organization as a serious tool for training and research. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the rules flexible. After Prussia's impressive victory over France in the Franco-Prussian War, other countries swiftly began designing ''Kriegsspiel''-like wargames for their own armies. Most forms of ''Kriegsspiel'' involve at least two teams of players and one umpire gathered around a map. The map represents a battlefield. Each team is given command of an imaginary army, wh ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Kriegsspiel 1824 Losses Table
''Kriegsspiel'' is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word ''Kriegsspiel'' literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century. ''Kriegsspiel'' was the first wargaming system to have been adopted by a military organization as a serious tool for training and research. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the rules flexible. After Prussia's impressive victory over France in the Franco-Prussian War, other countries swiftly began designing ''Kriegsspiel''-like wargames for their own armies. Most forms of ''Kriegsspiel'' involve at least two teams of players and one umpire gathered around a map. The map represents a battlefield. Each team is given command of an imaginary army, w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wargame
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Military Simulation
Military simulations, also known informally as war games, are simulations in which theories of warfare can be tested and refined without the need for actual hostilities. Military simulations are seen as a useful way to develop tactical, strategical and doctrinal solutions, but critics argue that the conclusions drawn from such models are inherently flawed, due to the approximate nature of the models used. Many professional analysts object to the term ''wargames'' as this is generally taken to be referring to the civilian hobby, thus the preference for the term ''simulation''. Simulations exist in many different forms, with varying degrees of realism. In recent times, the scope of simulations has widened to include not only military but also political and social factors, which are seen as inextricably entwined in a realistic warfare model. Whilst many governments make use of simulation, both individually and collaboratively, little is known about it outside professional circles. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Georg Heinrich Rudolf Johann Von Reisswitz
Georg Heinrich Rudolf Johann von Reisswitz (1794–1827) was a Prussian army officer. Reisswitz is regarded by many as the father of wargaming, as he developed the first wargaming system to be widely used as a serious tool for training and research. The particular genre of wargaming he developed is known in the English-speaking world as ''Kriegsspiel''. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the system flexible. Biography Reisswitz's father was George Leopold von Reisswitz, a Prussian baron. In 1810, Reisswitz was a volunteer in an artillery unit in Neisse. In late 1813, during the Siege of Glogow, Reisswitz was promoted to second-lieutenant and awarded the Iron Cross 2nd Class. By 1819, he was a first-lieutenant in the Guard Artillery Brigade in Berlin. Reisswitz was a skilled fencer and a skilled violinist. The wargame designer In 1812, Reisswitz's father developed a w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Strategos (game)
''Strategos'' is a military wargame developed by Charles A. L. Totten for the United States Army, and published in 1880. History Jon Peterson identifies ''Strategos'' as being largely descended from the Prussian ''Kriegsspiel'', and its translations, that had made their way into the hands of British military officers in the 1870s. ''Strategos'' was meant to be a training tool at various levels, starting with introductory scenarios and working toward more complex and advanced ones. This was contrasted with other forms of ''kriegsspiel'' which were cast as being primarily for those in elite military leadership. An article in the ''Army and Navy Journal'', from November 25, 1882, describes the role and function of the ''Strategos'' game in contrast to William R. Livermore's publication of a more traditional ''The American Kriegsspiel'' (1882), as follows: ''Strategos'' consists of two different games. The Battle Game was played on a board, whereas the Advanced Game was pla ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Wargames
''WarGames'' is a 1983 American science fiction techno-thriller film written by Lawrence Lasker and Walter F. Parkes and directed by John Badham. The film, which stars Matthew Broderick, Dabney Coleman, John Wood, and Ally Sheedy, follows David Lightman (Broderick), a young hacker who unwittingly accesses a United States military supercomputer programmed to simulate, predict and execute nuclear war against the Soviet Union. ''WarGames'' was a critical and box-office success, costing $12 million and grossing $125 million worldwide. The film was nominated for three Academy Awards. Plot During a surprise nuclear attack drill, many United States Air Force Strategic Missile Wing controllers prove unwilling to turn the keys required to launch a missile strike. Such refusals convince John McKittrick and other NORAD systems engineers that missile launch control centers must be automated, without human intervention. Control is given to a NORAD supercomputer known as WOPR ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Line Infantry
Line infantry was the type of infantry that composed the basis of European land armies from the late 17th century to the mid-19th century. Maurice of Nassau and Gustavus Adolphus are generally regarded as its pioneers, while Turenne and Montecuccoli are closely associated with the post-1648 development of linear infantry tactics. For both battle and parade drill, it consisted of two to four ranks of foot soldiers drawn up side by side in rigid alignment, and thereby maximizing the effect of their firepower. By extension, the term came to be applied to the regular regiments "of the line" as opposed to light infantry, skirmishers, militia, support personnel, plus some other special categories of infantry not focused on heavy front line combat. Linear tactics and function Line infantry mainly used three formations in its battles: the line, the square and the column. With the massive proliferation of small arms (firearms that could be carried by hand, as opposed to cannon) i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Line Infantry
Line infantry was the type of infantry that composed the basis of European land armies from the late 17th century to the mid-19th century. Maurice of Nassau and Gustavus Adolphus are generally regarded as its pioneers, while Turenne and Montecuccoli are closely associated with the post-1648 development of linear infantry tactics. For both battle and parade drill, it consisted of two to four ranks of foot soldiers drawn up side by side in rigid alignment, and thereby maximizing the effect of their firepower. By extension, the term came to be applied to the regular regiments "of the line" as opposed to light infantry, skirmishers, militia, support personnel, plus some other special categories of infantry not focused on heavy front line combat. Linear tactics and function Line infantry mainly used three formations in its battles: the line, the square and the column. With the massive proliferation of small arms (firearms that could be carried by hand, as opposed to cannon) i ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hitpoint
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |