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The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this situatio ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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The 7th Saga
''The 7th Saga'' is a turn-based role-playing video game developed by Produce! and published by Enix for the Super Nintendo Entertainment System in 1993. The game made innovative use of a radar system during gameplay. It featured 7 playable characters of various types including humans, an elf, a dwarf, robots, a demon, and an alien. Each character has unique items and spells. The game ''Mystic Ark'' was planned to be marketed as a sequel to ''The 7th Saga'' in North America, but the game was only ever released in Japan. Gameplay The player chooses one of seven playable characters, all of whom separately embark on a quest to locate seven magical runes. As the player progresses through the game from one town to the next, they encounter the other six characters on multiple occasions. The player may partner with one of the other playable characters to fight as a team, and they may also fight against other playable characters for the runes. Notable unique innovations include the ...
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4th Super Robot Wars
is a tactical RPG for the Super Famicom developed by both Banpresto and Winky Soft and published by Banpresto. It's the 5th entry in the Super Robot Wars series and the last entry in the Classic Timeline. It was first released on March 17, 1995, and received mostly positive reception, with reviewers highly praising the improvements from the last game while criticizing the game's increased difficulty. The game was ported to the Sony PlayStation and released on January 26, 1996, under the name . The game was partially remade and divided into two parts on under the name on September 27, 1997, for the Sega Saturn and on December 10, 1998, for the PlayStation. The sequel, was released later on April 23, 1998, for the Sega Saturn and on April 15, 1999, for the PlayStation. The game also became available for the PlayStation Network on July 6, 2011 (4 Scramble) and November 19, 2011 (Both F and F Final). Gameplay Gameplay of 4th Super Robot Wars is literally similar to its predecessor, ...
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Planning Office Wada
Planning is the process of thinking regarding the activities required to achieve a desired goal. Planning is based on foresight, the fundamental capacity for mental time travel. The evolution of forethought, the capacity to think ahead, is considered to have been a prime mover in human evolution. Planning is a fundamental property of intelligent behavior. It involves the use of logic and imagination to visualise not only a desired end result, but the steps necessary to achieve that result. An important aspect of planning is its relationship to forecasting. Forecasting aims to predict what the future will look like, while planning imagines what the future could look like. Planning according to established principles is a core part of many professional occupations, particularly in fields such as management and business. Once a plan has been developed it is possible to measure and assess progress, efficiency and effectiveness. As circumstances change, plans may need to be m ...
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4 Nin Shougi
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other ha ...
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3rd Super Robot Wars
was the third game in a series, the second in the "classic" canon, and the first on the Super Famicom, published on July 23, 1993. Along with ''2nd'' and ''EX'', ''3rd Super Robot Wars'' was released on the Sony PlayStation on June 10, 1999, as part of ''Super Robot Wars Complete Box'' and June 22, 1999, as a stand-alone port. Story The game take place after the ''2nd Super Robot Wars'', the Divine Crusaders reformed under the leadership of the Zabi family, led by Gihren Zabi, who plans to use the DC to create a dictatorship. However, as the Federation tries to deal with the resurgence of the DC, a new foe appears, the aliens which Bian Zoldark warned of. Featured series * Mobile Suit Gundam * Mobile Suit Gundam 0080: War in the Pocket (debut) * Mobile Suit Gundam 0083: Stardust Memory (debut) * Mobile Suit Zeta Gundam * Mobile Suit Gundam ZZ * Mobile Suit Gundam: Char's Counterattack * Mobile Suit Gundam F91 * Mazinger Z * Great Mazinger * Grendizer * Getter Robo * Get ...
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Yutaka (video Game Company)
''Yutaka'', founded as the Shinsei Manufacturing, was a Japanese company that operated in the field of video game publishing. It changed its name and joined the Bandai Group in January 1990. Yutaka joined Popy in 2003 after a merger and disappeared. Games Famicom *'' Parody World: Monster Party'' *'' Karakuri Kengoden Musashi Lord: Karakuri Jin Shissouru'' *'' Hyokkori Hyōtanjima: Nazo no Kaizokusen'' *''Last Armageddon'' *'' Mahou no Princess Minky Momo: Remember Dream'' *'' Ushio to Tora: Shin'en no Daiyō'' *'' Nakayo Shito Issho'' Super Famicom *'' 3x3 Eyes Seimakourinden'' *''Dear Boys'' *'' Kachō Kōsaku Shima: Super Business Adventure'' *''Logos Panic'' *'' Shin Seikoku: La Wares'' *'' Supapoon'' *'' Ultra League: Moero! Soccer Daikessen!!'' Game Boy *'' Karakuri Kengoden Musashi Lord'' *''TV Champion'' *'' Kingyo Chūihō! Wapiko no Waku Waku Stamp Rally!'' ReferencesList of Yutaka gamesat GameFAQs GameFAQs is a website that hosts FAQs and walkthroughs for vide ...
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Banpresto
(formerly Coreland Technology Inc.) was a Japanese video game developer and publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in the New Territories. Banpresto was a partly-owned subsidiary of toymaker Bandai from 1989 to 2006, and a wholly-owned subsidiary of Bandai Namco Holdings from 2006 to 2008. In addition to video games, Banpresto produced toys, keyrings, apparel, and plastic models. Banpresto was founded by Japanese businessman Yasushi Matsuda as Hoei International in April 1977. Its poor reputation led to its name being changed to Coreland Technology in 1982, becoming a contractual developer for companies such as Sega. Coreland was majority-acquired by Bandai in 1989 following severe financial difficulties and renamed Banpresto, becoming Bandai's arcade game division. Banpresto focused primarily on producing games with licensed characters, such as Ultraman and Gundam. Its sharing of Bandai's library of ...
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3×3 Eyes
''3×3 Eyes'' (pronounced in Japanese) is a Japanese manga series written and illustrated by Yuzo Takada. It was serialized in Kodansha's ''seinen'' manga magazines ''Young Magazine Kaizokuban'' and ''Weekly Young Magazine'' from 1987 to 2002, spanning to a total of 40 volumes. The English language translation was published by Dark Horse Comics, but was discontinued after the release of volume 8 in 2004. Two Original Video Animation (OVA) series based on ''3×3 Eyes'' were released in 1991 and 1995 and cover the storyline up to volume 5 of the manga. The first consists of four episodes averaging to half-hour of runtime and the second consists of three averaging out to 45 minutes of runtime. In the United States, the first OVA was originally distributed by Streamline Pictures and the second was distributed by Manga Entertainment shortly after the Japanese releases. The two OVAs were re-released in 2001 by Pioneer Entertainment in a collected set. There are also several ''3× ...
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Sony Imagesoft
Sony Imagesoft Inc. was an American video game publisher that operated from 1989 to 1995 and was located in California. It was established in January 1989 in Los Angeles, California, as a subsidiary of the Japan-based CBS/Sony Group (CSG) and initially named CSG Imagesoft Inc. Their focus at the beginning was on marketing games exclusively for Nintendo consoles.''CSG Imagesoft Enters U.S. Home Video Game Market.'' PR Newswire, Los Angeles, September 6, 1989 The first release was '' Super Dodge Ball'' in summer 1989. Games by UK-based developers, ''Solstice'' and ''Dragon's Lair'', followed in 1990. Both were also published in Japan through Epic/Sony Records. After Sony had set up its North American division, Sony Electronic Publishing in April 1991, Imagesoft operated as Sony Imagesoft Inc. Other releases are localizations of SNES games previously developed for Sony Music Entertainment (Japan) and published under the Epic/Sony Records brand: ''Extra Innings'' and ''Smart Ball'' ...
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Malibu Comics
Malibu Comics Entertainment, Inc. (also known as Malibu Graphics) was an American comic book publisher active in the late 1980s and early 1990s, best known for its Ultraverse line of superhero titles. Notable titles published by Malibu included '' The Men in Black'', ''Ultraforce'', and ''Night Man''. The company's headquarters was in Calabasas, California. Malibu was initially publisher of record for Image Comics from 1992 to 1993. The company's other imprints included Adventure, Aircel and Eternity. Malibu also owned a small software development company that designed video games in the early to mid-1990s called Malibu Interactive. History Origins Malibu Comics was launched in 1986 by Dave Olbrich and Tom Mason (joined by Chris Ulm in 1987) thanks to the financing of Scott Mitchell Rosenberg, who was operating a comic book distribution company (Sunrise Distributors) at the time. Olbrich had previously been managing editor of the trade publication ''Amazing Heroes'', as well as ...
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