Knock-out Whist
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Knock-out Whist
Knock-out whist or knockout whist is a member of the whist family known by a variety of names including ''trumps'' in Britain, ''reduction whist'', ''diminishing whist'' (from the way one fewer card is dealt each hand) and ''rat''. It is often simply called ''whist'' by players who are unfamiliar with the game properly called whist. It is a basic trick-taking game and is a good way to teach the concept of tricks to children. Rules Overview and equipment The game may be played by two to seven players. The aim is to be the last player left in at the end of the game, with the object in each hand being to win a majority of tricks. A standard 52 card pack is used. The cards in each suit rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.''Knock-Out Whist''
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Trick-taking
A trick-taking game is a card or tile-based game in which play of a '' hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is no ...
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Trump (card Game)
A trump is a playing card which is elevated above its usual rank in trick-taking games. Typically, an entire suit is nominated as a ''trump suit''; these cards then outrank all cards of plain (non-trump) suits. In other contexts, the terms ''trump card'' or ''to trump'' refers to any sort of action, authority, or policy which automatically prevails over all others. Etymology The English word '' trump'' derives from '' trionfi'', a type of 15th-century Italian playing cards, from the Latin '' triumphus'' "triumph, victory procession", ultimately (via Etruscan) from Greek θρίαμβος, the term for a hymn to Dionysus sung in processions in his honour. ''Trionfi'' was the 15th-century card game for which tarot cards were designed. ''Trionfi'' were a fifth suit in the card game which acted as permanent trumps. Still in the 15th century, the French game '' triomphe'' (Spanish '' triunfo'') used four suits, one of which was randomly selected as trumps. It was this game that ...
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English Card Games
English usually refers to: * English language * English people English may also refer to: Peoples, culture, and language * ''English'', an adjective for something of, from, or related to England ** English national identity, an identity and common culture ** English language in England, a variant of the English language spoken in England * English languages (other) * English studies, the study of English language and literature * ''English'', an Amish term for non-Amish, regardless of ethnicity Individuals * English (surname), a list of notable people with the surname ''English'' * People with the given name ** English McConnell (1882–1928), Irish footballer ** English Fisher (1928–2011), American boxing coach ** English Gardner (b. 1992), American track and field sprinter Places United States * English, Indiana, a town * English, Kentucky, an unincorporated community * English, Brazoria County, Texas, an unincorporated community ...
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Whist
Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' or ''ruff''. Whist replaced the popular variant of ''trump'' known as ruff and honours. The game takes its name from the 17th-century ''whist'' (or ''wist'') meaning ''quiet'', ''silent'', ''attentive'', which is the root of the modern ''wistful''. According to Daines Barrington, whist was first played on scientific principles by a party of gentlemen who frequented the Crown Coffee House in Bedford Row, London, around 1728. Edmond Hoyle, suspected to be a member of this group, began to tutor wealthy young gentlemen in the game and published ''A Short Treatise on the Game of Whist'' in 1742. It became the standard text and rules for the game for the next hundred years. In 1862, Henry Jones, writing under the pseudonym "Cavendish", pu ...
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Hachette (publisher)
Hachette () is a French publisher. Founded in 1826 by Louis Hachette as Brédif, the company later became L. Hachette et Compagnie, Librairie Hachette, Hachette SA and Hachette Livre in France. After acquiring an Australian publisher, Hachette Australia was created; in the UK it became Hachette UK, and its expansion into the United States became Hachette Book Group USA. History France It was founded in 1826 by Louis Hachette as Brédif, a bookshop and publishing company. It became L. Hachette et Compagnie on 1 January 1846, Librairie Hachette in 1919, and Hachette SA in 1977. It was acquired by the Lagardère Group in 1981. In 1992, the publishing assets of Hachette SA were grouped into a subsidiary called Hachette Livre (), the flagship imprint of Lagardère Publishing. Hachette has its headquarters in the 15th arrondissement of Paris. In 1996, it merged with the Hatier group. In 2004, Hachette acquired dictionary publisher Éditions Larousse. International expansion In 2 ...
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Trumping (cards)
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is desig ...
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Discarding
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a suit, ranking immediately above the King. May also occupy the lowest rank. # Commonly refers to the Deuce or Two in German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns : One of the four suits in a German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not sleeping. # See active player. ; active player # A player who receives cards in the current deal (i.e. is not sitting out because there are more players than the game is designed for ...
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