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Kixeye
Kixeye (stylized as KIXEYE, formerly known as Casual Collective) is a video game company founded in July 2007 and headquartered in Victoria, British Columbia, Canada. The company creates, develops and publishes massively multiplayer online real-time strategy games (MMORTS) for PC and mobile devices. Kixeye gained popularity as a pioneer in midcore action games featuring real-time combat on the social networking website Facebook.Cutler, Kim-MaiKixeye Is The Lucrative Dark Horse of Facebook Gaming ''TechCrunch''. April 18, 2012. Following their initial launch, Kixeye's games generated twenty times more revenue per daily active user than other social games, retaining active users five times longer on average.Gaudiosi, JohnKixeye Kicking to the Curb Notion of Boring Facebook Games''Forbes''. April 5, 2012. Titles include ''Rogue Assault'', ''Battle Pirates'', '' War Commander'', ''Vega Conflict'', and ''Rise of Firstborn''. History Beginnings Developers David Scott and Paul Preece ...
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Kixeye (7517753148)
Kixeye (stylized as KIXEYE, formerly known as Casual Collective) is a video game company founded in July 2007 and headquartered in Victoria, British Columbia, Canada. The company creates, develops and publishes massively multiplayer online real-time strategy games (MMORTS) for PC and mobile devices. Kixeye gained popularity as a pioneer in midcore action games featuring real-time combat on the social networking website Facebook.Cutler, Kim-MaiKixeye Is The Lucrative Dark Horse of Facebook Gaming ''TechCrunch''. April 18, 2012. Following their initial launch, Kixeye's games generated twenty times more revenue per daily active user than other social games, retaining active users five times longer on average.Gaudiosi, JohnKixeye Kicking to the Curb Notion of Boring Facebook Games''Forbes''. April 5, 2012. Titles include ''Rogue Assault'', ''Battle Pirates'', '' War Commander'', ''Vega Conflict'', and ''Rise of Firstborn''. History Beginnings Developers David Scott and Paul Preece ...
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War Commander
''War Commander'' is an online multiplayer game developed by Kixeye. The game has 30,000 active users every day. Made in 2010, the game is still one of Kixeye's biggest hits, receiving regular updates (e.g., AI, synchronous battle mode, etc.). Gameplay The game is a post-apocalyptic landscape 30 years after civilization collapsed. The player fights other factions for oil, metal and thorium. There are tanks, aircraft, and infantry that the player can fight with. Every month there is an event where the player must defend against waves of overpowered enemies to gain points from winning the attack wave. Players can spend the points in the event shop for new overpowered units and else. Sectors are sections of the world where the player base and others are at. There are 200 sectors where the player can relocate to. An alliance is a group created by a player. It costs 5,000,000 (5 million) thorium to create one. There are four types of positions in the Alliance: Leader, Officer, Memb ...
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Stillfront Group
Stillfront Group is a Sweden-based company specialized in the acquisition and management of mobile and browser game studios. History Stillfront was founded in 2010 by Jörgen Larsson, a Swedish entrepreneur, although it didn't start operating until 2012. The plan was to build a diversified portfolio of long life-cycle games by acquiring independent gaming studios and letting these operate independently within the same group. Stillfronts main markets are the US, Germany, France and the Middle East. The company is mainly focused on free-2-play mobile games. In November 2012, Stillfront acquired Power Challenge, a mobile and browser-based social sports management game developer and publisher. In November 2013 Stillfront announced it had acquired 51% of Bytro Labs and entered into an agreement to acquire the remaining 49% by 2016. The addition of Bytro further expanded Stillfront’s games portfolio with titles such as Supremacy 1914, PanzerWars and Industry Tycoon and strengthen ...
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Louis Castle
Louis Castle is an American video games designer. He is known for co-founding Westwood Studios, designing the PC game ''Blade Runner'', and collaborating with Steven Spielberg on the ''Boom Blox'' and ''Boom Blox Bash Party'' video games for the Nintendo Wii console based on Spielberg's design ideas. Career Castle co-founded Westwood Studios with Brett Sperry in 1985. Castle has multiple credits on Westwood games, including executive producer, technical director, and art director for the 1997 video game ''Blade Runner''. Castle is also known for his contributions to multiple ''Command & Conquer'' games. Westwood was acquired by EA in 1998, and Castle continued on with EA in a number of executive and creative roles. He was executive producer of ''Boom Blox'' and ''Boom Blox Bash Party'', developed for the Nintendo Wii in a collaboration with Steven Spielberg. From 2003 to June 2009, Castle was Vice President of Creative Development at the Los Angeles studio of Electronic Arts (EA ...
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Vega Conflict
''Vega Conflict'' is an online multiplayer game developed by Kixeye. Gameplay Vega Conflict is an online MMORTS Massively multiplayer online real-time strategy game (MMORTS) mixes the genres of real-time strategy and massively multiplayer online games, possibly in the form of web browser-based games, in which a very large number of players interact with on ... set in space. The player can choose to fight NPC or real players to gain resources and blueprints. The XP is used to rank up on the leader board. The game includes a variety of classes, such as frigates, corvettes, cruisers, destroyers, battleships, cutters, specialists, fighters, titans, rangers and debuffers. The fighters, titans, rangers is are only avaliable Tier 8 or later. Twelve tiers of factions are in the game, each with their different ship classes. Galaxies are the dividing blocks in Vega Conflict since fleets are unable to warp between them. However, the outpost can be relocated between galaxies every twent ...
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Multiplayer Online Battle Arena
Multiplayer online battle arena (MOBA) is a subgenre of strategy video games in which two teams of players compete against each other on a predefined battlefield. Each player controls a single character with a set of distinctive abilities that improve over the course of a game and which contribute to the team's overall strategy. The typical ultimate objective is for each team to destroy their opponents' main structure, located at the opposite corner of the battlefield. In some MOBA games, the objective can be defeating every player on the enemy team. Players are assisted by computer-controlled units that periodically spawn in groups and march forward along set paths toward their enemy's base, which is heavily guarded by defensive structures. This type of multiplayer online video games originated as a subgenre of real-time strategy, though MOBA players usually do not construct buildings or units. Moreover, there are examples of MOBA games that are not considered real-time strategy ...
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Subsidiary
A subsidiary, subsidiary company or daughter company is a company owned or controlled by another company, which is called the parent company or holding company. Two or more subsidiaries that either belong to the same parent company or having a same management being substantially controlled by same entity/group are called sister companies. The subsidiary can be a company (usually with limited liability) and may be a government- or state-owned enterprise. They are a common feature of modern business life, and most multinational corporations organize their operations in this way. Examples of holding companies are Berkshire Hathaway, Jefferies Financial Group, The Walt Disney Company, Warner Bros. Discovery, or Citigroup; as well as more focused companies such as IBM, Xerox, and Microsoft. These, and others, organize their businesses into national and functional subsidiaries, often with multiple levels of subsidiaries. Details Subsidiaries are separate, distinct legal entities f ...
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Adobe Flash
Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of Flash Video, audio and video, and can capture mouse, keyboard, microphone, and camera input. Digital art, Artists may produce Flash graphics and animations using Adobe Animate (formerly known as Adobe Flash Professional). Programmer, Software developers may produce applications and video games using Adobe Flash Builder, FlashDevelop, Flash Catalyst, or any text editor combined with the Apache Flex SDK. End users view Flash content via Adobe Flash Player, Flash Player (for web browsers), Adobe AIR (for desktop or mobile apps), or third-party players such as ...
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Internet Properties Established In 2007
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource sharing. Th ...
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Browser-based Game Websites
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Ado ...
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Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the ''Dragon Slayer'' games '' Xanadu Scenario II'' and ''Sorcerian''. Other terms for the concept are module and, in certain games' marketing, adventure. Characteristics The price of an expansion pack is usually much less than that of the original game. As expansion packs consi ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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