Kirby Super Star Ultra
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Kirby Super Star Ultra
''Kirby Super Star Ultra'' is an anthology platform video game developed by HAL Laboratory and published by Nintendo for the Nintendo DS in 2008. The game is an enhanced remake of ''Kirby Super Star'', originally released for the Super Nintendo Entertainment System in 1996, to commemorate the ''Kirby'' series' 15th anniversary. The remake retains all game modes found in the original, and adds four major new ones, along with adding updated visuals and full-motion video cutscenes. The game was released in North America on September 22, 2008, in Japan on November 6, 2008, and in Europe on December 18, 2009. The game received positive reviews, praising the game's conversion to handheld, visual and audio aesthetic, and large amount of added content. Like its predecessor, it was also criticized for being too easy. ''Kirby Super Star Ultra'' sold just under 3 million copies, making it the best-selling Kirby game since the series' debut, ''Kirby's Dream Land'', in 1992, and is curre ...
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HAL Laboratory
formerly shortened as HALKEN (derived from its native name), is a Japanese video game developer founded on 21 February 1980. While independent, it has been closely tied with Nintendo throughout its history, and is often referred to as a second-party developer for the company. HAL Laboratory is headquartered in Chiyoda, Tokyo, and it also has a building at Kai, Yamanashi. The company got its name because "each letter put them one step ahead of IBM". The company is most famous for their work on the ''Kirby'' and ''Mother'' series, as well as the first two '' Super Smash Bros.'' games. The logo, dubbed depicts a dog incubating eggs, which has been in use since 1998. History HAL Laboratory started off making games for the MSX system and VIC-20. After financial strain brought on from the development of '' Metal Slader Glory'' (1991) for the Famicom, Nintendo offered to rescue HAL from bankruptcy on the condition that HAL employee Satoru Iwata was appointed as its president, ...
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Kirby's Dream Land
''Kirby's Dream Land'', known in Japan as , is a 1992 platform video game developed by HAL Laboratory and published by Nintendo for the Game Boy. It is the first game in the ''Kirby'' series and marks the debut of Kirby. It introduced many conventions that would appear in later games in the series. ''Kirby's Dream Land'' was designed by Masahiro Sakurai in his debut game, who intended it to be a simple game that could be easy to pick up and play by those unfamiliar with action games. For more advanced players, he offered additional optional challenges such as an unlockable hard mode and the ability to edit Kirby's maximum HP and starting number of lives. ''Kirby's Dream Land'' was re-released on the Nintendo 3DS via the Virtual Console in 2011 and is also one of the games included in the compilation game '' Kirby's Dream Collection'' for the Wii, released to celebrate the series' 20th anniversary. Gameplay ''Kirby's Dream Land'' is a side-scrolling action-platformer. L ...
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Minigames
A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than the game in which it is contained. Some video games consist entirely of minigames which tie into an overall theme, such '' Olympic Decathlon'' from 1980. Minigames are also used to represent a specific experience, such as hacking or lock picking or scanning an area, that ties into a larger game. Minigame compilations Some games, such as the ''WarioWare'' series (which are called microgames in the series), Universal Research Laboratories's '' Video Action'', some Cinemaware titles like ''Defender of the Crown'', David Whittaker's ''Lazy Jones'' or the smartphone satire ''Phone Story'' are made up of many minigames strung together into one video game. Some similar games, such as Nintendo's ''Mario Party'' series, are considered party ga ...
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Kirby Super Star Ultra Gameplay Screenshot
Kirby may refer to: Buildings * Kirby Building, a skyscraper in Dallas, Texas, United States * Kirby Hall, an Elizabethan country house near Corby, Northamptonshire, England * Kirby House (other), various houses in England and the United States * Kirby Sports Center, a sports arena in Easton, Pennsylvania, United States * Kirby's Mill, an historic grist mill in Medford, New Jersey, United States Businesses * Kirby Building Systems, a manufacturer of pre-engineered buildings * Kirby Corporation, maritime equipment corporation * Kirby Company, manufacturer of Kirby vacuum cleaners * Kirby's Pig Stand, the first drive-in restaurant in the United States Entertainment * Kirby (series), ''Kirby'' (series), a video game series ** Kirby (character), the titular character * the title character of ''Rip Kirby'', an American comic strip * the Kirby family in the play ''You Can't Take It with You (play), You Can't Take It with You'' * Kirby, a character in ''The Brave Little Toaste ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated from t ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Cooperative Video Game
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-controlled enterprise".Statement on the Cooperative Identity.
'' International Cooperative Alliance.''
Cooperatives are democratically controlled by their members, with each member having one vote in electing the board of directors. Cooperatives may include: * es owned and managed by the people who consume t ...
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Power-up
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in ''Bubble Bobble''. Well known examples of power-ups that have entered popular culture include the power pellets from '' Pac-Man'' (regarded as the first power-up) and the Super Mushroom from ''Super Mario Bros.'', which ranked first in UGO Networks' ''Top 11 Video Game Powerups''. Items that confer power-ups are usually pre-placed in the game world, spawned randomly, dropped by beaten enemies or picked up from opened or smashed containers. They can be differentiated from items in other games, such as role-playing video games, by the fact that they ta ...
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Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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Kirby (character)
is a fictional character and the main protagonist of the ''Kirby'' series of video games owned by Nintendo and HAL Laboratory. He first appeared in ''Kirby's Dream Land'' (1992), a platform game for the Game Boy. Since then, Kirby has starred in over 40 games, ranging from action platformers to puzzle, racing, and even pinball, and has been featured as a playable character in every installment of the '' Super Smash Bros.'' series (1999-present). He has also starred in his own anime and manga series. Since 1999, he has been voiced by Makiko Ohmoto. Kirby is well known for his ability to inhale objects and creatures to gain their powers, as well as his ability to float by expanding his body. He uses these abilities to rescue various lands, including his homeworld of Planet Popstar, from evil forces and antagonists, such as Dark Matter or Nightmare. On these adventures, he often crosses paths with his rivals, King Dedede and Meta Knight, though Meta Knight can be seen as a hero, d ...
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