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Killer Entertainments
Killer Entertainments is a project by Jenny Terry and Raegan Kelly addressing the role of video in the Iraq War. It attempts to answer the question of how to present and analyze videos taken by soldiers, marines, and other combatants during battle without diminishing or sensationalizing their contributions. Terry and Kelly's resulting design uses the digital medium to allow nonlinear connections instead of a traditional, static narrative. They present multiple viewpoints without focusing on a single argument, letting users interpret the material for themselves. Support Killer Entertainments utilizes the ''Vectors Journal of Culture and Technology in a Dynamic Vernacular'' space from the University of Southern California. The international online journal maintained by the University of Southern California's Institute for Multimedia Literacy within the School of Cinematic Arts explores the convergence of culture and technology. ''Vectors'' publishes projects that are best told through ...
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Iraq War
{{Infobox military conflict , conflict = Iraq War {{Nobold, {{lang, ar, حرب العراق (Arabic) {{Nobold, {{lang, ku, شەڕی عێراق (Kurdish languages, Kurdish) , partof = the Iraq conflict (2003–present), Iraq conflict and the War on terror , image = Iraq War montage.png , image_size = 300px , caption = Clockwise from top: US troops at Uday Hussein, Uday and Qusay Hussein's hideout; insurgents in northern Iraq; the Firdos Square statue destruction, toppling of the Saddam Hussein statue in Firdos Square , date = {{ubl, {{Start and end dates, 2003, 3, 20, 2011, 12, 18, df=yes({{Age in years, months and days, 2003, 03, 19, 2011, 12, 18) , place = Iraq , result = * 2003 invasion of Iraq, Invasion and History of Iraq (2003–11), occupation of Iraq * Overthrow of Arab Socialist Ba'ath Party – Iraq Region, Ba'ath Party government * Execution of Saddam Hussein in 2006 * Re ...
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Vectors Journal Of Culture And Technology In A Dynamic Vernacular
''Vectors: Journal of Culture and Technology in a Dynamic Vernacular'' is a peer-reviewed online academic journal published by the USC School of Cinematic Arts. It was established in March 2005 and covers the digital humanities, publishing work that "cannot exist in print". ''Vectors'' is recognized as an experimental precursor to the digital humanities, producing and publishing a range of highly interactive works of multimedia scholarship.Cathy N. Davidson and David Theo Goldber''The Future of Thinking: Learning Institutions in a Digital Age'' (MIT Press 2010) pg. 285/ref> Comparing ''Vectors'' with more traditional digital humanities publications, Patrick Svensson notes that, "''Vectors'', on the other hand, is clearly invested in the digital as an expressive medium in an experimental and creative way".Patrick Svensso'Digital Humanities Quarterly'' Vol. 4 No. 1 (2010) The journal no longer actively produces projects or provides support to journal contributors but does accept compl ...
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University Of Southern California
The University of Southern California (USC, SC, or Southern Cal) is a Private university, private research university in Los Angeles, California, United States. Founded in 1880 by Robert M. Widney, it is the oldest private research university in California. The university is composed of one Liberal arts education, liberal arts school, the University of Southern California academics, Dornsife College of Letters, Arts and Sciences, and 22 Undergraduate education, undergraduate, Graduate school, graduate, and professional schools, enrolling roughly 21,000 undergraduate and 28,500 Postgraduate education, post-graduate students from all 50 U.S. states and more than 115 countries. It is also a member of the Association of American Universities, which it joined in 1969. USC is ranked as one of the top universities in the United States and admission to its programs is considered College admissions in the United States, highly selective. USC has graduated more alumni who have gone on to w ...
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Combat
Combat ( French for ''fight'') is a purposeful violent conflict meant to physically harm or kill the opposition. Combat may be armed (using weapons) or unarmed ( not using weapons). Combat is sometimes resorted to as a method of self-defense, or can be used as a tool to impose one's will on others. An instance of combat can be a stand-alone confrontation or a small part of a much larger violent conflict. Instances of combat may also be benign and recreational, as in the cases of combat sports and mock combat. Combat may comply with, or be in violation of local or international laws regarding conflict. Examples of rules include the Geneva Conventions (covering the treatment of people in war), medieval chivalry, the Marquess of Queensberry rules (covering boxing) and several forms of combat sports. Hand-to-hand combat Hand-to-hand combat (melee) is combat at very close range, attacking the opponent with the body ( striking, kicking, strangling, etc.) and/or with a melee we ...
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Proprioception
Proprioception ( ), also referred to as kinaesthesia (or kinesthesia), is the sense of self-movement, force, and body position. It is sometimes described as the "sixth sense". Proprioception is mediated by proprioceptors, mechanosensory neurons located within muscles, tendons, and joints. Most animals possess multiple subtypes of proprioceptors, which detect distinct kinematic parameters, such as joint position, movement, and load. Although all mobile animals possess proprioceptors, the structure of the sensory organs can vary across species. Proprioceptive signals are transmitted to the central nervous system, where they are integrated with information from other sensory systems, such as the visual system and the vestibular system, to create an overall representation of body position, movement, and acceleration. In many animals, sensory feedback from proprioceptors is essential for stabilizing body posture and coordinating body movement. System overview In vertebrates, limb ve ...
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Night Vision
Night vision is the ability to see in low-light conditions, either naturally with scotopic vision or through a night-vision device. Night vision requires both sufficient spectral range and sufficient intensity range. Humans have poor night vision compared to many animals such as cats, foxes and rabbits, in part because the human eye lacks a tapetum lucidum, tissue behind the retina that reflects light back through the retina thus increasing the light available to the photoreceptors. Types of ranges Spectral range Night-useful spectral range techniques can sense radiation that is invisible to a human observer. Human vision is confined to a small portion of the electromagnetic spectrum called visible light. Enhanced spectral range allows the viewer to take advantage of non-visible sources of electromagnetic radiation (such as near-infrared or ultraviolet radiation). Some animals such as the mantis shrimp and trout can see using much more of the infrared and/or ultraviolet sp ...
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