Kill.Switch
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Kill.Switch
''Kill Switch'' (stylized as '' kill.switch'') is a third-person shooter video game developed by Namco USA in 2003 for the PlayStation 2, Xbox and Microsoft Windows. A Game Boy Advance port was released in 2004. The GBA port was created independently of Namco, due to a licensing deal with Destination Software. The PAL release of the PS2 port came with a demo of '' SOCOM II U.S. Navy SEALs'' on a separate disc. The most distinguishing characteristic of ''Kill Switch'' is its cover system, a mechanic that has the player character taking cover behind objects and around corners in a manner similar to Namco's own '' Time Crisis'' series of light gun shooters as well as Koei's third-person shooter '' WinBack'' and Hideo Kojima's stealth game '' Metal Gear Solid 2: Sons of Liberty''. However, ''Kill Switch'' was the first third-person shooter to feature the cover system as its core game mechanic, though ''Gears of War'' would popularize it. Story Protagonist Nick Bishop (voiced b ...
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Cover System
A cover system is a video game gameplay mechanic that allows a virtual avatar to hide from and avoid dangers, usually in a three-dimensional world. This method is a digital adaptation of the real-life military tactic of taking cover behind obstacles, for purposes of attaining protection from enemy ranged or area effect attacks, such as gunfire or explosions. Definition In gaming, a cover system lets a player character use stationary or moving obstacles to avoid damage. To be considered a cover system, there must be some physical interaction with the source of cover and the avatar. This means moving to stand in a position behind an object, as in traditional shooter games, while strictly speaking would be classified as "taking cover", does not qualify as an actual cover system in terms of video game mechanics. Not all cover shooters feature a direct cover system interaction, like Brothers in Arms: Road to Hill 30. Some first-person shooters such as '' Soldier of Fortune'' bridge ...
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