Kickstart (Amiga)
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Kickstart (Amiga)
Kickstart is the bootstrap firmware of the Amiga computers developed by Commodore International. Its purpose is to initialize the Amiga hardware and core components of AmigaOS and then attempt to boot from a bootable volume, such as a floppy disk. Most Amiga models were shipped with the Kickstart firmware stored on ROM chips. Versions Commodore's AmigaOS was formed of both the Kickstart firmware and a software component provided on disk (with the software portion often termed as Workbench). For most AmigaOS updates the Kickstart version number was matched to the Workbench version number. Confusingly, Commodore also used internal revision numbers for Kickstart chips. For example, there were several Kickstart revisions designated as version 2.0. Version summary The first Amiga model, the A1000, required that Kickstart 1.x be loaded from floppy disk into a 256  KB section of RAM called the writable control store (WCS). Some A1000 software titles (notably ''Dragon's Lai ...
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Amiga 500+
The Amiga 500, also known as the A500, was the first popular version of the Amiga home computer, "redefining the home computer market and making so-called luxury features such as multitasking and colour a standard long before Microsoft or Apple sold these to the masses." It contains the same Motorola 68000 as the Amiga 1000, as well as the same graphics and sound coprocessors, but is in a smaller case similar to that of the Commodore 128. Commodore announced the Amiga 500 at the January 1987 winter Consumer Electronics Showat the same time as the high-end Amiga 2000. It was initially available in the Netherlands in April 1987, then the rest of Europe in May. In North America and the UK it was released in October 1987 with a list price. It competed directly against models in the Atari ST line. The Amiga 500 was sold in the same retail outlets as the Commodore 64, as opposed to the computer store-only Amiga 1000. It proved to be Commodore's best-selling model, particularly in Eu ...
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Amiga 1200 Kickstart 3
Amiga is a family of personal computers produced by Commodore from 1985 until the company's bankruptcy in 1994, with production by others afterward. The original model is one of a number of mid-1980s computers with 16-bit or 16/32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. These include the Atari ST as well as the Macintosh and Acorn Archimedes. The Amiga differs from its contemporaries through custom hardware to accelerate graphics and sound, including sprites, a blitter, and four channels of sample-based audio. It runs a pre-emptive multitasking operating system called AmigaOS, with a desktop environment called Workbench. The Amiga 1000, based on the Motorola 68000 microprocessor, was released in July 1985. Production problems kept it from becoming widely available until early 1986. While early advertisements cast the computer as an all-purpose business machine, especially wit ...
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Commodore CDTV
The CDTV (from Commodore Dynamic Total Vision, later treated as a backronym for Compact Disc Television) is a home multimedia entertainment and video game console – convertible into a full-fledged personal computer by the addition of optional peripherals – developed by Commodore International and launched in April 1991. Description and critical response The CDTV is essentially a Commodore Amiga 500 home computer with a CD-ROM drive and remote control. With the optional keyboard, mouse, and floppy disk drive, it gained the functionality of the regular Amiga. Commodore marketed the machine as an all-in-one multimedia appliance. As such, it targeted the same market as the Philips CD-i. The expected market for multimedia appliances did not materialize, and neither machine met with any real commercial success. Though the CDTV was based entirely on Amiga hardware, it was marketed strictly as a CDTV, with the Amiga name omitted from product branding. Commodore announced the CDTV a ...
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Dragon's Lair
''Dragon's Lair'' is a video game franchise created by Rick Dyer. The series is notable for its film-quality animation by ex-Disney animator Don Bluth, and complex decades-long history of being ported to many platforms. It has also been adapted into television and comic books. The first game in the series, '' Dragon's Lair'', was originally released for arcades in 1983 by Cinematronics. It leveraged LaserDisc technology, offering greatly superior graphics compared to other contemporary video games. While many home ports were released in the following years, developers often had to make severe compromises to make the game work on the target platforms of the era, such as splitting it into two halves. A sequel, '' Dragon's Lair II: Time Warp,'' had started development as early as 1984, but would only see release in arcades in 1991. While its graphics were once again praised, its limited interactivity compared to the newer generation of arcade games was considered outdated, and ...
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Random-access Memory
Random-access memory (RAM; ) is a form of Computer memory, electronic computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks and Magnetic tape data storage, magnetic tape), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. In today's technology, random-access memory takes the form of integrated circuit (IC) chips with MOSFET, MOS (metal–oxide–semiconductor) Memory cell (computing), memory cells. RAM is normally associated with Volatile memory, volatile types of memory where s ...
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Kibibyte
The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable unit of memory in many computer architectures. To disambiguate arbitrarily sized bytes from the common 8-bit definition, network protocol documents such as the Internet Protocol () refer to an 8-bit byte as an octet. Those bits in an octet are usually counted with numbering from 0 to 7 or 7 to 0 depending on the bit endianness. The size of the byte has historically been hardware-dependent and no definitive standards existed that mandated the size. Sizes from 1 to 48 bits have been used. The six-bit character code was an often-used implementation in early encoding systems, and computers using six-bit and nine-bit bytes were common in the 1960s. These systems often had memory words of 12, 18, 24, 30, 36, 48, or 60 bits, corresponding to ...
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Amiga Kickstart
Kickstart is the bootstrap firmware of the Amiga computers developed by Commodore International. Its purpose is to initialize the Amiga hardware and core components of AmigaOS and then attempt to boot from a bootable volume, such as a floppy disk. Most Amiga models were shipped with the Kickstart firmware stored on ROM chips. Versions Commodore's AmigaOS was formed of both the Kickstart firmware and a software component provided on disk (with the software portion often termed as Workbench). For most AmigaOS updates the Kickstart version number was matched to the Workbench version number. Confusingly, Commodore also used internal revision numbers for Kickstart chips. For example, there were several Kickstart revisions designated as version 2.0. Version summary The first Amiga model, the A1000, required that Kickstart 1.x be loaded from floppy disk into a 256  KB section of RAM called the writable control store (WCS). Some A1000 software titles (notably ''Dragon's Lair ...
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Amiga Walker
The Amiga Walker, sometimes incorrectly known as the ''Mind Walker'', is a prototype of an Amiga computer developed and shown by Amiga Technologies, a subsidiary of Escom, in late 1995/early 1996. Walker was planned as a replacement for the A1200 with a faster CPU, better expansion capabilities, and a built-in CD-ROM. The ''Walker'' was never released; Escom and Amiga Technologies went bankrupt, and only two (three) prototypes were made. The case is unique and radically different from computers before it. The intention was also to make the motherboard available without the case so users could put it into a standard PC case. There were a number of other potential case designs of different sizes, the ''Walker'' motherboard could fit all of them; this allowed for expandability tailored to the user's requirements. When the Walker was announced, it was the subject of much discussion (and ridicule) within the Amiga user community, centering on the unconventional case design. Technic ...
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Megabyte
The megabyte is a multiple of the unit byte for digital information. Its recommended unit symbol is MB. The unit prefix ''mega'' is a multiplier of (106) in the International System of Units (SI). Therefore, one megabyte is one million bytes of information. This definition has been incorporated into the International System of Quantities. In the computer and information technology fields, other definitions have been used that arose for historical reasons of convenience. A common usage has been to designate one megabyte as (220 B), a quantity that conveniently expresses the binary architecture of digital computer memory. Standards bodies have deprecated this binary usage of the mega- prefix in favor of a new set of binary prefixes, by means of which the quantity 220 B is named mebibyte (symbol MiB). Definitions The unit megabyte is commonly used for 10002 (one million) bytes or 10242 bytes. The interpretation of using base 1024 originated as technical jargon for the byte m ...
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Amiga CD32
The Amiga CD32 (stylized as Amiga CD32) is a home video game console developed by Commodore as part of the Amiga line, as well as the final hardware to be developed by the company. Released in September 1993 in Europe, Australia, Canada, and Brazil, it was marketed as the "first" 32-bit games console and is essentially a keyboard-less Amiga 1200 personal computer without the I/O ports, but with the addition of a CD-ROM drive in place of floppy and a modified Advanced Graphics Architecture chipset for improved graphical performance. Unlike Commodore's CDTV released two years prior, the CD32 was designed specifically as a games machine. The majority of CD32 game software were ports of existing Amiga 1200 or Amiga 500 titles, and many did not take advantage of CD capabilities like CD music or full-motion video. While it had sold middingly in European markets, the console was withdrawn from sale after only a short time as Commodore filed for bankruptcy in April 1994. Histo ...
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Amiga 4000T
The Amiga 4000T, also known as A4000T, is a tower version of Commodore's A4000 personal computer. Using the AGA chipset, it was originally released in small quantities in 1994 with a 25 MHz Motorola 68040 CPU, and re-released in greater numbers by Escom in 1995, after Commodore's demise, along with a new variant which featured a 50 MHz Motorola 68060 CPU. Despite the subsequent demise of Escom, production was continued by QuikPak in North America into at least 1998. Technical details The A4000T was the only Amiga ever to have both SCSI and IDE interfaces built-in on the motherboard. Having driver software for both interfaces in the 512 KB ROM meant that some other parts of AmigaOS had to be moved from the ROM, and thus the A4000T was the only machine to require the file workbench.library to be stored on disk (this has changed, though, with the introduction of AmigaOS 3.2 and Kickstart 3.2, which too require workbench.library (and icon.library) to be stored on disk ...
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