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Keykit
{{Infobox Software , name = KeyKit , caption = , logo = , developer = AT&T / Tim Thompson , operating system = Windows, Linux , genre = Programming language, Music/MIDI , license = Free for non-commercial use , website = http://nosuch.com/keykit KeyKit is a graphical environment and programming language for MIDI synthesis and algorithmic composition. It was originally developed by Tim Thompson and released by AT&T. Overview Tim Thompson
is a and the originator of various software titles, including Keykit and Stevie (predecessor of the now widely distributed and popular
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List Of Music Software
This is a list of software for creating, performing, learning, analyzing, researching, broadcasting and editing music. This article only includes software, not services. For streaming services such as iHeartRadio, Pandora, Prime Music, and Spotify, see Comparison of on-demand streaming music services. For storage, uploading, downloading and streaming of music via the cloud, see Comparison of online music lockers. This list does not include discontinued historic or legacy software, with the exception of trackers that are still supported. For example, the company Ars Nova produces music education software, and its software program Practica Musica has remnants of the historic Palestrina software. Practica will be listed here, but not Palestrina. If a program fits several categories, such as a comprehensive digital audio workstation or a foundation programming language (e.g. Pure Data), listing is limited to its top three categories. Types of music software CD ripping software * B ...
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List Of MIDI Editors And Sequencers
Notable software MIDI Digital audio editor, editors and Music sequencer, sequencers are listed in the following table. See also * List of scorewriters * Comparison of free software for audio * MIDI Show Control * MIDI Show Control#MIDI Show Control software, MIDI Show Control software * List of music software * :MIDI standards References

{{DEFAULTSORT:MIDI editors and sequencers MIDI, * Software synthesizers Multimedia software comparisons ...
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Computer Generated Music
Computer music is the application of computing technology in music composition, to help human composers create new music or to have computers independently create music, such as with algorithmic composition programs. It includes the theory and application of new and existing computer software technologies and basic aspects of music, such as sound synthesis, digital signal processing, sound design, sonic diffusion, acoustics, electrical engineering and psychoacoustics. The field of computer music can trace its roots back to the origins of electronic music, and the first experiments and innovations with electronic instruments at the turn of the 20th century. History Much of the work on computer music has drawn on the relationship between music and mathematics, a relationship which has been noted since the Ancient Greeks described the "harmony of the spheres". Musical melodies were first generated by the computer originally named the CSIR Mark 1 (later renamed CSIRAC) in Austral ...
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Audio Programming Languages
This is a list of notable programming languages optimized for sound production, algorithmic composition, and sound synthesis. * ABC notation, a language for notating music using the ASCII character set * ChucK, strongly timed, concurrent, and on-the-fly audio programming language * Real-time Cmix, a MUSIC-N synthesis language somewhat similar to Csound * Common Lisp Music (CLM), a music synthesis and signal processing package in the Music V family * Csound, a MUSIC-N synthesis language released under the LGPL with many available unit generators * Extempore, a live-coding environment which borrows a core foundation from the Impromptu environment * FAUST, Functional Audio Stream, a functional compiled language for efficient real-time audio signal processingGLICOL a graph-oriented live coding language written in Rust * Hierarchical Music Specification Language (HMSL), optimized more for music than synthesis, developed in the 1980s in Forth * Impromptu, a Scheme language environmen ...
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Algorithmic Composition
Algorithmic composition is the technique of using algorithms to create music. Algorithms (or, at the very least, formal sets of rules) have been used to compose music for centuries; the procedures used to plot voice-leading in Western counterpoint, for example, can often be reduced to algorithmic determinacy. The term can be used to describe music-generating techniques that run without ongoing human intervention, for example through the introduction of chance procedures. However through live coding and other interactive interfaces, a fully human-centric approach to algorithmic composition is possible. Some algorithms or data that have no immediate musical relevance are used by composers as creative inspiration for their music. Algorithms such as fractals, L-systems, statistical models, and even arbitrary data (e.g. census figures, GIS coordinates, or magnetic field measurements) have been used as source materials. Models for algorithmic composition Compositional algorithms are u ...
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ReWire
ReWire is a software protocol, jointly developed by Propellerhead and Steinberg, allowing remote control and data transfer among digital audio editing and related software. Originally appearing in the ReBirth software synthesizer in 1998, the protocol has since evolved into an industry standard. Reason Studios has announced that they will discontinue the Rewire protocol at the end of 2020. Currently used in macOS and Microsoft Windows 32-bit or 64-bit audio applications, ReWire enables the simultaneous transfer of up to 256 audio tracks of arbitrary resolution and 4080 channels of MIDI data. This allows, for example, the output from synthesizer software to be fed directly into a linear editor without the use of intermediate files or analog transfers. There are also provisions to remotely trigger actions, such as starting and stopping recording. The protocol is licensed free of charge to companies only, but comes with a "non-disclosure of source code" license that is incompatible ...
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Virtual Studio Technology
Virtual Studio Technology (VST) is an audio plug-in software interface that integrates software synthesizers and effects units into digital audio workstations. VST and similar technologies use digital signal processing to simulate traditional recording studio hardware in software. Thousands of plugins exist, both commercial and freeware, and many audio applications support VST under license from its creator, Steinberg. Overview VST Plug-in (computing), plugins generally run within a digital audio workstation (DAW), to provide additional functionality, though a few standalone plugin hosts exist that support VST. Most VST plugins are either instruments (VSTi) or effects (VSTfx), although other categories exist—for example spectrum analyzers and various meters. VST plugins usually provide a custom graphical user interface that displays controls similar to physical switches and knobs on audio hardware. Some (often older) plugins rely on the host application for their user interfac ...
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JACK Audio Connection Kit
JACK Audio Connection Kit (or JACK; a recursive acronym) is a professional sound server Application programming interface, API and pair of daemon (computing), daemon implementations to provide real-time, low-latency connections for both audio and MIDI data between applications. JACK was developed by a community of open-source developers led by Paul Davis (programmer), Paul Davis (who won an Open Source Award in 2004 for this work) and has been a key piece of infrastructure and the de facto standard for professional audio software on Linux since its inception in 2002. The server is free software, licensed under GNU General Public License, GPL-2.0-or-later, while the library is licensed under GNU Lesser General Public License, LGPL-2.1-or-later. Implementations The JACK API is standardized by consensus, and two compatible implementations exist: jack1, which is implemented in plain C and has been in maintenance mode for a while, and jack2 (originally jackdmp), a re-implementation i ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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Dynamic Typing
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other components (e.g. "string", "array of float", "function returning boolean"). Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type syntax and grammar. The main purpose of a type system in a programming language ...
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