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Kevin (Sin City)
Kevin is a fictional character in Frank Miller's graphic novel series ''Sin City'', featured prominently in ''The Hard Goodbye''. He is a mute, cannibalistic serial killer who preys on the titular city's prostitutes, The Girls of Old Town. He is protected by the powerful Cardinal Patrick Henry Roark, who also acts as his accomplice. Kevin lives at the Roark family farm, and uses the basement as an execution chamber for his victims; after he kills and eats them, he stuffs and mounts their heads on the walls like hunting trophies. While he appears harmless and unassuming, Kevin is a fierce, inhumanly fast fighter adept in martial arts; accordingly, the Roark family uses him as an assassin from time to time. He is usually accompanied by his pet wolf, which he feeds whatever parts of his victims he does not eat himself. Appearances ''The Hard Goodbye'' ''The Hard Goodbye'' establishes Kevin's back story, as related by Cardinal Roark. He first meets Roark when going to him for co ...
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Sin City
''Sin City'' is a series of neo-noir comics by American comic book writer-artist Frank Miller. The first story originally appeared in ''Dark Horse Presents Fifth Anniversary Special'' (April 1991), and continued in ''Dark Horse Presents'' #51–62 from May 1991 to June 1992, under the title of ''Sin City'', serialized in thirteen parts. Several other stories of variable lengths have followed. The intertwining stories, with frequently recurring characters, take place in Basin City. A film adaptation of ''Sin City'', co-directed by Robert Rodriguez and Frank Miller, was released on April 1, 2005. A sequel, '' Sin City: A Dame To Kill For'', was released on August 22, 2014. Publication history Writer-artist Frank Miller rose to fame within the American comics industry with his 1981–1983 work on Marvel Comics' ''Daredevil'', and the 1986 DC Comics miniseries ''The Dark Knight Returns'', both of which exhibited subtle elements of film noir. Miller's venture into the film noir ...
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Selective Mutism
Selective mutism (SM) is an anxiety disorder in which a person who is otherwise capable of speech becomes unable to speak when exposed to specific situations, specific places, or to specific people, one or multiple of which serving as triggers. This is caused by the freeze response. Selective mutism usually co-exists with social anxiety disorder. People with selective mutism stay silent even when the consequences of their silence include shame, social ostracism, or punishment. Signs and symptoms Children and adults with selective mutism are fully capable of speech and understanding language but are completely unable to speak in certain situations, though speech is expected of them. The behaviour may be perceived as shyness or rudeness by others. A child with selective mutism may be completely silent at school for years but speak quite freely or even excessively at home. There is a hierarchical variation among people with this disorder: some people participate fully in activiti ...
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Fictional Serial Killers
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context ...
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Fictional Amputees
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
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Dark Horse Comics Film Characters
Darkness, the direct opposite of lightness, is defined as a lack of illumination, an absence of visible light, or a surface that absorbs light, such as black or brown. Human vision is unable to distinguish colors in conditions of very low luminance. This is because the hue sensitive photoreceptor cells on the retina are inactive when light levels are insufficient, in the range of visual perception referred to as scotopic vision. The emotional response to darkness has generated metaphorical usages of the term in many cultures, often used to describe an unhappy or foreboding feeling. Referring to a time of day, complete darkness occurs when the Sun is more than 18° below the horizon, without the effects of twilight on the night sky. Scientific Perception The perception of darkness differs from the mere absence of light due to the effects of after images on perception. In perceiving, the eye is active, and the part of the retina that is unstimulated produces a complementary ...
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Sin City Characters
In a religious context, sin is a transgression against divine law. Each culture has its own interpretation of what it means to commit a sin. While sins are generally considered actions, any thought, word, or act considered immoral, selfish, shameful, harmful, or alienating might be termed "sinful". Etymology From Middle English sinne, synne, sunne, zen, from Old English synn (“sin”), from Proto-West Germanic *sunnju, from Proto-Germanic *sunjō (“truth, excuse”) and *sundī, *sundijō (“sin”), from Proto-Indo-European *h₁s-ónt-ih₂, from *h₁sónts ("being, true", implying a verdict of "truly guilty" against an accusation or charge), from *h₁es- (“to be”); compare Old English sōþ ("true"; see sooth). Doublet of suttee. Bahá'í Baháʼís consider humans to be naturally good, fundamentally spiritual beings. Human beings were created because of God's immeasurable love for us. However, the Baháʼí teachings compare the human heart to a mirror, whic ...
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UGO Networks
UGO Entertainment, Inc. was a website that provided coverage of online media in entertainment, targeting males aged 18–34. The company was based in New York, New York, United States. History The company started in 1997 as Unified Gamers Online, billed in directories as a "hand-picked network of professionally managed gaming sites and services." In 1997, founder Chris Sherman hired Ken Margolis Associates to manage sales and marketing to the Game Industry. Chris sold UGO to Actionworld, Inc., a subsidiary of InterWorld, which incorporated the company in the state of Delaware in April, 1997. That same year, InterWorld spun off the company "in order to permit UGO Networks to build a separate management team…and to position UGO Networks to seek private parts equity financing." In 1998, UGO—then described as "the largest independent gaming community on the Internet"—created the prestigious UGO E3 Awards, now the Game Critics Awards, to recognize high quality video gam ...
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Demon
A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, anime, and television series. Belief in demons probably goes back to the Paleolithic age, stemming from humanity's fear of the unknown, the strange and the horrific. ''A Dictionary of Comparative Religion'' edited by S.G.F. Brandon 1970 In ancient Near Eastern religions and in the Abrahamic religions, including early Judaism and ancient-medieval Christian demonology, a demon is considered a harmful spiritual entity which may cause demonic possession, calling for an exorcism. Large portions of Jewish demonology, a key influence on Christianity and Islam, originated from a later form of Zoroastrianism, and was transferred to Judaism during the Persian era. Demons may or may not also be considered to be devils: minions of the Devil. In ma ...
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Miho (Sin City)
is a character in Frank Miller's ''Sin City'' graphic novel series. In the film adaptation of ''Sin City'', she is portrayed by Devon Aoki. Jamie Chung replaces Aoki in the 2014 expansion, '' Sin City: A Dame to Kill For''. Character Miho is a mute female assassin of Japanese descent (Miho is offended by anti-Japanese racial slurs, such as "Jap slut" and "Jap slag"; in response, she behaves in an even more sadistic way than she normally does). Along with Gail, she serves as an enforcer and defender of the city's Old Town. She is often referred to as "Deadly Little Miho" by the character Dwight McCarthy in his narrations. Despite residing in Old Town, there is nothing to suggest that she herself is a prostitute (contrary to the opinion expressed by some film critics such as Andrew Sarris and Ty Burr, as well as by IGN). Miho is very small and light; she has long dark hair, a very slim figure, and dark eyes. Normally she dresses in a short, modified black kimono worn over a bra ...
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Sin City (film)
''Sin City'' (also known as ''Frank Miller's Sin City'') is a 2005 American neo-noir crime anthology film produced and directed by Frank Miller and Robert Rodriguez. It is based on Miller's graphic novel of the same name. Much of the film is based on the first, third, and fourth books in Miller's original comic series. ''The Hard Goodbye'' is about an ex-convict who embarks on a rampage in search of his one-time sweetheart's killer. ''The Big Fat Kill'' follows a private investigator who gets caught in a street war between a group of prostitutes and a group of mercenaries, the police and the mob. ''That Yellow Bastard'' focuses on an aging police officer who protects a young woman from a grotesquely disfigured serial killer. The intro and outro of the film are based on the short story "The Customer is Always Right" which is collected in ''Booze, Broads & Bullets'', the sixth book in the comic series. The film stars an ensemble cast led by Jessica Alba, Benicio del Toro, Brittan ...
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Robert Rodriguez
Robert Anthony Rodriguez (; born June 20, 1968) is an American filmmaker, composer, and visual effects supervisor. He shoots, edits, produces, and scores many of his films in Mexico and in his home state of Texas. Rodriguez directed the 1992 action film ''El Mariachi'', which was a commercial success after grossing $2.6 million ($4.9 million in 2021 dollars) against a budget of $7,000 ($13,153 in 2021 dollars). The film spawned two sequels known collectively as the ''Mexico Trilogy'': ''Desperado (film), Desperado'' and ''Once Upon a Time in Mexico''. He directed ''From Dusk till Dawn'' in 1996 and developed its From Dusk till Dawn: The Series, television adaptation series (2014–2016). Rodriguez co-directed the 2005 neo-noir crime thriller anthology ''Sin City (film), Sin City'' (adapted from the Sin City, graphic novel of the same name) and the 2014 sequel, ''Sin City: A Dame to Kill For''. Rodriguez is also the creator of the ''Spy Kids (franchise), Spy Kids'' franchise, as ...
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Roark Junior
The Roark family is a fictional dynasty from Frank Miller's graphic novel series ''Sin City''. The family is made up of corrupt officials and landowners of Irish descent, who hold absolute power in Basin City. They are the main antagonists in the series, and are frequent catalysts to various plots and storylines. Several of their associates also serve as villains within the stories. History The family founded what would become Basin City during the Gold Rush, when a Roark ancestor brought with him a large number of foreign prostitutes to the gold mining camp. The prostitutes were immediately popular, turning a small camp into a thriving city. Over the years, the prostitutes themselves eventually split from the family and formed their own district reserved specifically for prostitution. This red light district would later be known as Old Town. In the time period of the comics, the Roark dynasty is currently thriving, with family members in the United States Senate, an Attorney Ge ...
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