Keiko Bytecode
Oberon-2 is an extension of the original Oberon programming language that adds limited reflection and object-oriented programming facilities, open arrays as pointer base types, read-only field export, and reintroduces the FOR loop from Modula-2. It was developed in 1991 at ETH Zurich by Niklaus Wirth and Hanspeter Mössenböck, who is now at Institut für Systemsoftware (SSW) of the University of Linz, Austria. Oberon-2 is a superset of Oberon, is fully compatible with it, and was a redesign of Object Oberon. Oberon-2 inherited limited reflection and single inheritance ("type extension") without the interfaces or mixins from Oberon, but added efficient virtual methods ("type bound procedures"). Method calls were resolved at runtime using C++-style virtual method tables. Compared to fully object-oriented languages like Smalltalk, in Oberon-2, basic data types and classes are not objects, many operations are not methods, there is no message passing (it can be emulated somewhat b ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Imperative Programming
In computer science, imperative programming is a programming paradigm of software that uses statements that change a program's state. In much the same way that the imperative mood in natural languages expresses commands, an imperative program consists of commands for the computer to perform. Imperative programming focuses on describing ''how'' a program operates step by step, rather than on high-level descriptions of its expected results. The term is often used in contrast to declarative programming, which focuses on ''what'' the program should accomplish without specifying all the details of ''how'' the program should achieve the result. Imperative and procedural programming Procedural programming is a type of imperative programming in which the program is built from one or more procedures (also termed subroutines or functions). The terms are often used as synonyms, but the use of procedures has a dramatic effect on how imperative programs appear and how they are constructed ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Reflection (computer Science)
In computer science, reflective programming or reflection is the ability of a process to examine, introspect, and modify its own structure and behavior. Historical background The earliest computers were programmed in their native assembly languages, which were inherently reflective, as these original architectures could be programmed by defining instructions as data and using self-modifying code. As the bulk of programming moved to higher-level compiled languages such as Algol, Cobol, Fortran, Pascal, and C, this reflective ability largely disappeared until new programming languages with reflection built into their type systems appeared. Brian Cantwell Smith's 1982 doctoral dissertation introduced the notion of computational reflection in procedural programming languages and the notion of the meta-circular interpreter as a component of 3-Lisp. Uses Reflection helps programmers make generic software libraries to display data, process different formats of data, perform seri ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Programming Language
A programming language is a system of notation for writing computer programs. Most programming languages are text-based formal languages, but they may also be graphical. They are a kind of computer language. The description of a programming language is usually split into the two components of syntax (form) and semantics (meaning), which are usually defined by a formal language. Some languages are defined by a specification document (for example, the C programming language is specified by an ISO Standard) while other languages (such as Perl) have a dominant implementation that is treated as a reference. Some languages have both, with the basic language defined by a standard and extensions taken from the dominant implementation being common. Programming language theory is the subfield of computer science that studies the design, implementation, analysis, characterization, and classification of programming languages. Definitions There are many considerations when defini ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nim (programming Language)
Nim is a general-purpose, multi-paradigm, statically typed, compiled systems programming language, designed and developed by a team around Andreas Rumpf. Nim is designed to be "efficient, expressive, and elegant", supporting metaprogramming, functional, message passing, procedural, and object-oriented programming styles by providing several features such as compile time code generation, algebraic data types, a foreign function interface (FFI) with C, C++, Objective-C, and JavaScript, and supporting compiling to those same languages as intermediate representations. Description Nim was created to be a language as fast as C, as expressive as Python, and as extensible as Lisp. Nim is statically typed. It supports compile-time metaprogramming features such as syntactic macros and term rewriting macros. Term rewriting macros enable library implementations of common data structures, such as bignums and matrices, to be implemented efficiently, as if they were built-in language f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Go (programming Language)
Go is a statically typed, compiled programming language designed at Google by Robert Griesemer, Rob Pike, and Ken Thompson. It is syntactically similar to C, but with memory safety, garbage collection, structural typing, and CSP-style concurrency. It is often referred to as Golang because of its former domain name, golang.org, but its proper name is Go. There are two major implementations: * Google's self-hosting "gc" compiler toolchain, targeting multiple operating systems and WebAssembly. * gofrontend, a frontend to other compilers, with the ''libgo'' library. With GCC the combination is gccgo; with LLVM the combination is gollvm. A third-party source-to-source compiler, GopherJS, compiles Go to JavaScript for front-end web development. History Go was designed at Google in 2007 to improve programming productivity in an era of multicore, networked machines and large codebases. The designers wanted to address criticism of other languages in use at Google, but keep ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Component Pascal
Component Pascal is a programming language in the tradition of Niklaus Wirth's Pascal, Modula-2, Oberon and Oberon-2. It bears the name of the language Pascal and preserves its heritage, but is incompatible with Pascal. Instead, it is a minor variant and refinement of Oberon-2 with a more expressive type system and built-in string support. Component Pascal was originally named Oberon/L, and was designed and supported by a small ETH Zürich spin-off company named Oberon microsystems. They developed an integrated development environment (IDE) named BlackBox Component Builder. Since 2014, development and support has been taken over by a small group of volunteers. The first version of the IDE was released in 1994, as ''Oberon/F''. At the time, it presented a novel approach to graphical user interface (GUI) construction based on editable forms, where fields and command buttons are linked to exported variables and executable procedures. This approach bears some similarity to the code-be ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Active Oberon
Active Oberon is a general purpose programming language developed during 1996-1998 by the group around Niklaus Wirth and Jürg Gutknecht at the Swiss Federal Institute of Technology in Zürich (ETH Zurich). It is an extension of the programming language Oberon. The extensions aim at implementing active objects as expressions for parallelism. Compared to its predecessors, Oberon and Oberon-2, Active Oberon adds objects (with object-centered access protection and local activity control), system-guarded assertions, preemptive priority scheduling and a changed syntax for methods (named '' type-bound procedures'' in Oberon vocabulary). Objects may be ''active'', which means that they may be threads or processes. The operating system named ''Active Object System'' (AOS) in 2002, then due to trademark issues, renamed ''Bluebottle'' in 2005, and then renamed '' A2'' in 2008, especially the kernel, synchronizes and coordinates different active objects. Unlike Java or C#, objects may be ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Zonnon
Zonnon is a general purpose programming language in the line or family of the preceding languages Pascal, Modula, and Oberon. Jürg Gutknecht is the author. Its conceptual model is based on objects, definitions, implementations, and modules. Its computing model is concurrent, based on active objects which interact via syntax controlled dialogs. The language is being developed at ETH Zürich Institute for Computer Systems by Professor Jürg Gutknecht. Zonnon introduces the concept of 'active objects' which are used to represent real world concurrent objects within computer programs. The Zonnon Language Report was written by Brian Kirk (director at Robinsons Associates), and David Lightfoot (Oxford Brookes University) working with Gutknecht (ETH, Zürich) and Dr. Eugene Zueff (Евгений Зуев) (Moscow State University). The first book about Zonnon was published by the N. I. Lobachevsky State University of Nizhny Novgorod (a.k.a., Nizhni Novgorod State University). [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Object Oberon
Object Oberon is a programming language which is based on the language Oberon with features for object-oriented programming. Oberon-2 Oberon-2 is an extension of the original Oberon programming language that adds limited reflection and object-oriented programming facilities, open arrays as pointer base types, read-only field export, and reintroduces the FOR loop from Modula-2. ... was essentially a redesign of Object Oberon. References {{Prog-lang-stub Modula programming language family Oberon programming language family Object-oriented programming languages ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Modula-2
Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ETH Zurich. It was created as the language for the operating system and application software of the Lilith personal workstation. It was later used for programming outside the context of the Lilith. Wirth viewed Modula-2 as a successor to his earlier programming languages Pascal and Modula. The main concepts are: # The module as a compiling unit for separate compiling # The coroutine as the basic building block for concurrent processes # Types and procedures that allow access to machine-specific data The language design was influenced by the Mesa language and the Xerox Alto, both from Xerox PARC, that Wirth saw during his 1976 sabbatical year there. Page 4. The computer magazine ''Byte'' devoted the August 1984 issue to the language and its surrounding environment. Modula-2 was followed by Modula-3, and later by the Oberon series of languages. Description Modula ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |