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Keiichi Yano
is a Tokyo-based video game designer and musician responsible for a number of music video game titles including his most famous game, the 2002 cult video game, ''Gitaroo Man''. Yano has been involved in music (especially jazz music) from a young age and he earned a major in jazz studies at the University of Southern California. He has spent time playing saxophone in Tokyo jazz clubs. Career In 1996, Keiichi Yano co-founded the production company, iNiS, and began development of video games. His first project was the early music video game, ''Gitaroo Man'' for which he acted as lead programmer. The game enjoyed only moderate sales, however it received critical accolades and became a well-known cult classic. Since then Yano has developed a number of other music video games including the '' Ouendan'' series. The ''Ouendan'' games have been criticized as unintelligible to Western markets due to its emphasis on Japanese Ōendan culture, however despite this Yano has created Western-targe ...
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Music Video Game
A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a variety of forms and are often grouped with Puzzle video game, puzzle games due to their common use of "rhythmically generated puzzles". Music video games are distinct from purely audio games (e.g. the 1997 Sega Saturn release ''Real Sound: Kaze no Regret'') in that they feature a visual feedback, to lead the player through the game's soundtrack, although eidetic music games can fall under both categories. Overview Music video games are games where there is typically some type of interactivity of the gameplay with the game's music. This may be where the music is generated in response to the player's actions, or where the player reacts to the beats and notes of the music. As the genre has gained popularity and expanded, music video games ...
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Gundam Pilot Academy
is a Japanese military fiction media franchise. Created by Yoshiyuki Tomino and Sunrise (now Bandai Namco Filmworks), the franchise features giant robots, or mecha, with the name "Gundam". The franchise began on April 7, 1979, with ''Mobile Suit Gundam'', a TV series that defined the "real robot" mecha anime genre by featuring giant robots called mobile suits (including the original titular mecha) in a militaristic setting. The popularity of the series and its merchandise spawned a franchise that includes 50 TV series, films and OVAs as well as manga, novels and video games, along with a whole industry of plastic model kits known as Gunpla which makes up 90 percent of the Japanese character plastic-model market. Academics in Japan have viewed the series as inspiration; in 2008, the virtual Gundam Academy was planned as the first academic institution based on an animated TV series. As of March 2020, the franchise is fully owned by Bandai Namco Holdings through subsidi ...
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Living People
Related categories * :Year of birth missing (living people) / :Year of birth unknown * :Date of birth missing (living people) / :Date of birth unknown * :Place of birth missing (living people) / :Place of birth unknown * :Year of death missing / :Year of death unknown * :Date of death missing / :Date of death unknown * :Place of death missing / :Place of death unknown * :Missing middle or first names See also * :Dead people * :Template:L, which generates this category or death years, and birth year and sort keys. : {{DEFAULTSORT:Living people 21st-century people People by status ...
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Japanese Musicians
This list tries to include all artists/bands from ''all'' genres originating from Japan. This list does not include artists/bands who perform in Japanese but are of different origin. 0-9 and symbols * °C-ute *12012 *175R * 44 Magnum * 88Kasyo Junrei *9mm Parabellum Bullet *9Goats Black Out A * AAA *Abingdon Boys School * A.B.'s * Aburadako *Access *Acid *Acid Android * Acid Black Cherry * Acid Mothers Temple * Acidman * ACO * Ado * Afilia Saga * Ai Otsuka * Aice5 * aiko *Aimer *Aimyon * Aion * Aira Mitsuki * Ajico * Akanishi Jin *AKB48 *Akeboshi *Aki Misato * Akiko Suwanai * Akiko Yano *Akino Arai *Akira Ifukube *Akira Kushida *Akishibu Project * Aldious * Alexandros *Alice Nine * Aliene Ma'riage * Ali Project * Alma Kaminiito *Ami Onuki *Ami Suzuki *Amoyamo * AMWE * An Cafe *Angela *Angela Aki *Angelo * Animetal * Annabel *Anna S * Anri *Anthem *Anti Feminism *Aphasia *Aqua Timez *Arashi is a Japanese boy band consisting of five members formed under the Johnny & ...
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Japanese Male Musicians
Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspora, Japanese emigrants and their descendants around the world * Japanese citizens, nationals of Japan under Japanese nationality law ** Foreign-born Japanese, naturalized citizens of Japan * Japanese writing system, consisting of kanji and kana * Japanese cuisine, the food and food culture of Japan See also * List of Japanese people * * Japonica (other) * Japonicum * Japonicus * Japanese studies Japanese studies ( Japanese: ) or Japan studies (sometimes Japanology in Europe), is a sub-field of area studies or East Asian studies involved in social sciences and humanities research on Japan. It incorporates fields such as the study of Japan ... {{disambiguation Language and nationality disambiguation pages ...
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Xbox 360
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was officially unveiled on MTV on May 12, 2005, with detailed launch and game information announced later that month at the 2005 Electronic Entertainment Expo (E3). The Xbox 360 features an online service, Xbox Live, which was expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online; download games (through Xbox Live Arcade) and game demos; purchase and stream music, television programs, and films through the Xbox Music and Xbox Video portals; and access third-party content services through media streaming applications. In addition to online multimedia ...
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Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2
is a rhythm video game developed by iNiS and published by Nintendo for the Nintendo DS handheld video game console. It is the third of three rhythm games developed by iNiS for the DS, and is the sequel to ''Osu! Tatakae! Ouendan'' while incorporating many of the improvements in gameplay made in its international counterpart, ''Elite Beat Agents''. The game has 4-player wireless play, supports the Nintendo DS Rumble Pak accessory, and was released in Japan on May 17, 2007. Storyline ''Moero! Nekketsu Rhythm Damashii'' follows more or less the storyline from the original ''Osu! Tatakae! Ouendan'', and is set roughly six years after the original game based on the game manual and the age differences of returning characters. Players act as the leader of a three-person cheerleading squad. Whenever someone is stressed out or backed into a corner, all they need to do is shout "Ouendan!" (Japanese for "Cheer Squad"). Then, the Ouendan appear (usually out of a place like a closet or waiti ...
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Wonder Trip
Wonder most commonly refers to: * Wonder (emotion), an emotion comparable to surprise that people feel when perceiving something rare or unexpected Wonder may also refer to: Arts and media Fictional entities * The Wonders, a fictional band featured in the 1996 film ''That Thing You Do!'' * Wonder (''Zoom''), a character in the 2006 American family film ''Zoom'' Film * ''Wonder'' (film), a 2017 drama based on the R. J. Palacio novel * ''The Wonder'' (film), a 2022 drama based on the Emma Donoghue novel Literature * ''Wonder'' (Sawyer novel), the 2011 conclusion of a trilogy by Robert J. Sawyer * ''Wonder'' (Palacio novel), a 2012 novel by R.J. Palacio * ''Wonder'' (comics), a comic debuting 1892 * ''Wonder'', the 2009 English translation of the 1962 novel ''De verwondering'' by Hugo Claus * ''The Wonder'', a novel by Emma Donoghue Music Albums * ''Wonder'' (Lisa Mitchell album), 2009 * ''Wonder'' (Michael W. Smith album), 2010 * ''Wonder'' (Mamoru Miyano ...
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PlayStation Portable
The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles. As a seventh generation console, the PSP competed with the Nintendo DS. Development of the PSP was announced during E3 2003, and the console was unveiled at a Sony press conference on May 11, 2004. The system was the most powerful portable console when it was introduced, and was the first real competitor of Nintendo's handheld consoles after many challengers such as Nokia's N-Gage had failed. The PSP's advanced graphics capabilities made it a popular mobile entertainment device, which could connect to the PlayStation 2 and PlayStation 3, any computer with a USB interface, other PSP systems, and the Internet. The PSP also had a vast array of multimedia features su ...
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Nintendo DS
The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a built-in microphone and support for wireless network, wireless connectivity. Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS also features the ability for multiple DS consoles to directly interact with each other over Wi-Fi within a short range without the need to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connection service. Its main competitor was Sony Interactive Entertainment, Sony's PlayStation Portable during the seventh generation of video game consoles. Prior to its release, the Nintendo DS was marketed as an experimental "third pillar" in Nintendo's cons ...
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PlayStation 2
The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 30 November 2000. It is the successor to the original PlayStation (console), PlayStation, as well as the second installment in the PlayStation brand of consoles. As a sixth generation of video game consoles, sixth-generation console, it competed with Nintendo's GameCube, and Microsoft's Xbox (console), Xbox. It is the List of best-selling game consoles, best-selling video game console of all time, having sold over 155 million units worldwide. Announced in 1999, Sony began developing the console after the immense success of its predecessor. The PS2 offered Backward compatibility, backward-compatibility for its predecessor's DualShock#DualShock, DualShock controller, as well as its games. The PlayStation 2 received widespread critical accla ...
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Xbox (console)
The Xbox is a home video game console and the first installment in the Xbox series of video game consoles manufactured by Microsoft. It was released as Microsoft's first foray into the gaming console market on November 15, 2001, in North America, followed by Australia, Europe and Japan in 2002. It is classified as a sixth-generation console, competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American company since the release of the Atari Jaguar in 1993. The console was announced in March 2000. With the release of the PlayStation 2, which featured the ability to playback CD-ROMs and DVDs in addition to playing games, Microsoft became concerned that game consoles would threaten the personal computer as an entertainment device for living rooms. Whereas most games consoles to that point were built from custom hardware components, the Xbox was built around standard personal computer components, using variations of Micro ...
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