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KMPlayer
K-Multimedia Player (commonly known as The KMPlayer, KMPlayer or KMP) is an Adware-supported media player for Windows and iOS that can play most current audio and video formats, including VCD, HDML, DVD, AVI, MKV, Ogg, OGM, 3GP, MPEG-1/2/4, AAC, WMA 7, 8, WMV, RealMedia, FLV and QuickTime. KMPlayer shows many advertisements, including in the homepage, side panels, options panel, and as pop-up ads. History KMPlayer was developed by Kang Yong-Huee ( ko, 강용희) and was officially released on 1 October 2002. On 5 March 2008, The KMPlayer's Forum announced that KMPlayer had been taken over by Pandora TV, a Korean streaming video company, in August 2007. Naming KMPlayer has had several names. In version 3.0.0.1438, the player was labeled both KMPlayer and KMP. The About page has referred to "The KMPlayer Professional Media Player" and "The KMPlayer". The version page has referred to "KMPlayer". The license page states: Features The player handles many audio, recording ...
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Pandora TV
In Greek mythology, Pandora (Greek: , derived from , ''pān'', i.e. "all" and , ''dōron'', i.e. "gift", thus "the all-endowed", "all-gifted" or "all-giving") was the first human woman created by Hephaestus on the instructions of Zeus. As Hesiod related it, each god cooperated by giving her unique gifts. Her other name—inscribed against her figure on a white-ground '' kylix'' in the British Museum—is Anesidora ( grc, Ἀνησιδώρα), "she who sends up gifts" (''up'' implying "from below" within the earth). The Pandora myth is a kind of theodicy, addressing the question of why there is evil in the world, according to which, Pandora opened a jar ('' pithos'') (commonly referred to as "Pandora's box") releasing all the evils of humanity. It has been argued that Hesiod's interpretation of Pandora's story went on to influence both Jewish and Christian theology and so perpetuated her bad reputation into the Renaissance. Later poets, dramatists, painters and sculptors made h ...
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QuickTime
QuickTime is an extensible multimedia framework developed by Apple Inc., capable of handling various formats of digital video, picture, sound, panoramic images, and interactivity. Created in 1991, the latest Mac version, QuickTime X, is available for Mac OS X Snow Leopard up to macOS Mojave. Apple ceased support for the Windows version of QuickTime in 2016, and ceased support for QuickTime 7 on macOS in 2018. As of Mac OS X Lion, the underlying media framework for QuickTime, QTKit, was deprecated in favor of a newer graphics framework, AVFoundation, and completely discontinued as of macOS Catalina. Overview QuickTime is bundled with macOS. QuickTime for Microsoft Windows is downloadable as a standalone installation, and was bundled with Apple's iTunes prior to iTunes 10.5, but is no longer supported and therefore security vulnerabilities will no longer be patched. Already, at the time of the Windows version's discontinuation, two such zero-day vulnerabilities (both of whi ...
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MPEG2
MPEG-2 (a.k.a. H.222/H.262 as was defined by the ITU) is a standard for "the generic coding of moving pictures and associated audio information". It describes a combination of lossy video compression and lossy audio data compression methods, which permit storage and transmission of movies using currently available storage media and transmission bandwidth. While MPEG-2 is not as efficient as newer standards such as H.264/AVC and H.265/HEVC, backwards compatibility with existing hardware and software means it is still widely used, for example in over-the-air digital television broadcasting and in the DVD-Video standard. Main characteristics MPEG-2 is widely used as the format of digital television signals that are broadcast by terrestrial (over-the-air), cable, and direct broadcast satellite TV systems. It also specifies the format of movies and other programs that are distributed on DVD and similar discs. TV stations, TV receivers, DVD players, and other equipment are often ...
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MPEG-1
MPEG-1 is a standard for lossy compression of video and audio. It is designed to compress VHS-quality raw digital video and CD audio down to about 1.5 Mbit/s (26:1 and 6:1 compression ratios respectively) without excessive quality loss, making video CDs, digital cable/satellite TV and digital audio broadcasting (DAB) practical. Today, MPEG-1 has become the most widely compatible lossy audio/video format in the world, and is used in a large number of products and technologies. Perhaps the best-known part of the MPEG-1 standard is the first version of the MP3 audio format it introduced. The MPEG-1 standard is published as ISO/IEC 11172 – Information technology—Coding of moving pictures and associated audio for digital storage media at up to about 1.5 Mbit/s. The standard consists of the following five ''Parts'': #Systems (storage and synchronization of video, audio, and other data together) #Video (compressed video content) #Audio (compressed audio content) #Conformance tes ...
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RMVB
RealMedia Variable Bitrate (RMVB) is a variable bitrate extension of the RealMedia multimedia digital container format developed by RealNetworks. As opposed to the more common RealMedia container, which holds streaming media encoded at a constant bitrate (CBR), RMVB is typically used for multimedia content stored locally. Files using this format have the file extension ".rmvb". Details RealMedia uses compression similar to MPEG-4 Part 10 encoders such as x264. RMVB files are popular for distributing Asian content, especially Chinese television episodes and movies. For this reason, they have become noticeably present (though not entirely popular, partly due to their incompatibility with other media players) on file sharing platforms such as BitTorrent, eDonkey and Gnutella. On the Windows platform, the proprietary RealPlayer SP and the open-sourced Media Player Classic support RMVB, using an appropriate DirectShow filter or Real Alternative. On Linux and other Unix-like platfor ...
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DirectShow
DirectShow (sometimes abbreviated as DS or DShow), codename Quartz, is a multimedia framework and API produced by Microsoft for software developers to perform various operations with media files or streams. It is the replacement for Microsoft's earlier Video for Windows technology. Based on the Microsoft Windows Component Object Model (COM) framework, DirectShow provides a common interface for media across various programming languages, and is an extensible, filter-based framework that can render or record media files on demand at the request of the user or developer. The DirectShow development tools and documentation were originally distributed as part of the DirectX SDK. Currently, they are distributed as part of the Windows SDK (formerly known as the Platform SDK). Microsoft plans to completely replace DirectShow gradually with Media Foundation in future Windows versions. One reason cited by Microsoft is to provide "much more robust support for content protection systems" (see ...
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HTTP Streaming
Push technology or server push is a style of Internet-based communication where the request for a given transaction is initiated by the publisher or central server. It is contrasted with pull/get, where the request for the transmission of information is initiated by the receiver or client. Push services are often based on information preferences expressed in advance. It is called a publish/subscribe model. A client "subscribes" to various information "channels" provided by a server; whenever new content is available on one of those channels, the server pushes that information out to the client. Push is sometimes emulated with a polling technique, particularly under circumstances where a real push is not possible, such as sites with security policies that reject incoming HTTP/S requests. General use Synchronous conferencing and instant messaging are typical examples of push services. Chat messages and sometimes files are pushed to the user as soon as they are received by the m ...
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Video
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vi ...
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Audio Timescale-pitch Modification
Time stretching is the process of changing the speed or duration of an audio signal without affecting its pitch. Pitch scaling is the opposite: the process of changing the pitch without affecting the speed. Pitch shift is pitch scaling implemented in an effects unit and intended for live performance. Pitch control is a simpler process which affects pitch and speed simultaneously by slowing down or speeding up a recording. These processes are often used to match the pitches and tempos of two pre-recorded clips for mixing when the clips cannot be reperformed or resampled. Time stretching is often used to adjust radio commercials and the audio of television advertisements to fit exactly into the 30 or 60 seconds available. It can be used to conform longer material to a designated time slot, such as a 1-hour broadcast. Resampling The simplest way to change the duration or pitch of an audio recording is to change the playback speed. For a digital audio recording, this can be accomp ...
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Image Processing
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensional picture, that resembles a subject. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term “image” may refer specifically to a 2D image. An image does not have to use the entire visual system to be a visual representation. A popular example of this is of a greyscale image, which uses the visual system's sensitivity to brightness across all wavelengths, without taking into account different colors. A black and white visual representation of something is still an image, even though it does not make full use of the visual system's capabilities. Images are typically still, but in some cases can be moving or animated. Characteristics Images may be two or three-dimensional, such as a pho ...
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Audio Signal Processing
Audio signal processing is a subfield of signal processing that is concerned with the electronic manipulation of audio signals. Audio signals are electronic representations of sound waves—longitudinal waves which travel through air, consisting of compressions and rarefactions. The energy contained in audio signals is typically measured in decibels. As audio signals may be represented in either digital or analog format, processing may occur in either domain. Analog processors operate directly on the electrical signal, while digital processors operate mathematically on its digital representation. History The motivation for audio signal processing began at the beginning of the 20th century with inventions like the telephone, phonograph, and radio that allowed for the transmission and storage of audio signals. Audio processing was necessary for early radio broadcasting, as there were many problems with studio-to-transmitter links. The theory of signal processing and its appli ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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