KLV
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KLV
KLV (Key-Length-Value) is a data encoding standard, often used to embed information in video feeds. The standard uses a type–length–value encoding scheme. Items are encoded into Key-Length-Value triplets, where key identifies the data, length specifies the data's length, and value is the data itself. It is defined in SMPTE 336M-2007 (Data Encoding Protocol Using Key-Length Value), approved by the Society of Motion Picture and Television Engineers. Due to KLV's large degree of interoperability, it has also been adopted by the Motion Imagery Standards Board. Byte packing In a binary stream of data, a KLV set is broken down in the following fashion, with all integer-interpretation being big endian In computing, endianness, also known as byte sex, is the order or sequence of bytes of a word of digital data in computer memory. Endianness is primarily expressed as big-endian (BE) or little-endian (LE). A big-endian system stores the most sig ...: Key field The first few by ...
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Type–length–value
Within communication protocols, TLV (type-length-value or tag-length-value) is an encoding scheme used for optional informational elements in a certain protocol. A TLV-encoded data stream contains code related to the record type, the record value's length, and finally the value itself. Details The type and length are fixed in size (typically 1–4 bytes), and the value field is of variable size. These fields are used as follows: ;Type: A binary code, often simply alphanumeric, which indicates the kind of field that this part of the message represents; ;Length: The size of the value field (typically in bytes); ;Value: Variable-sized series of bytes which contains data for this part of the message. Some advantages of using a TLV representation data system solution are: * TLV sequences are easily searched using generalized parsing functions; * New message elements which are received at an older node can be safely skipped and the rest of the message can be parsed. This is similar ...
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Society Of Motion Picture And Television Engineers
The Society of Motion Picture and Television Engineers (SMPTE) (, rarely ), founded in 1916 as the Society of Motion Picture Engineers or SMPE, is a global professional association of engineers, technologists, and executives working in the media and entertainment industry. As an internationally recognized standards organization, SMPTE has published more than 800 technical standards and related documents for broadcast, filmmaking, digital cinema, audio recording, information technology (IT), and medical imaging. SMPTE also publishes the ''SMPTE Motion Imaging Journal'', provides networking opportunities for its members, produces academic conferences and exhibitions, and performs other industry-related functions. SMPTE membership is open to any individual or organization with an interest in the subject matter. In the US, SMPTE is a 501(c)3 non-profit charitable organization. History The Motion Picture and Television Engineers was founded in 1913 by Charles Francis Jenkins, w ...
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Motion Imagery Standards Board
In physics, motion is the phenomenon in which an object changes its position with respect to time. Motion is mathematically described in terms of displacement, distance, velocity, acceleration, speed and frame of reference to an observer and measuring the change in position of the body relative to that frame with change in time. The branch of physics describing the motion of objects without reference to its cause is called kinematics, while the branch studying forces and their effect on motion is called dynamics. If an object is not changing relative to a given frame of reference, the object is said to be ''at rest'', ''motionless'', ''immobile'', ''stationary'', or to have a constant or time-invariant position with reference to its surroundings. Modern physics holds that, as there is no absolute frame of reference, Newton's concept of '' absolute motion'' cannot be determined. As such, everything in the universe can be considered to be in motion. Motion applies to various phys ...
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Big Endian
In computing, endianness, also known as byte sex, is the order or sequence of bytes of a word of digital data in computer memory. Endianness is primarily expressed as big-endian (BE) or little-endian (LE). A big-endian system stores the most significant byte of a word at the smallest memory address and the least significant byte at the largest. A little-endian system, in contrast, stores the least-significant byte at the smallest address. Bi-endianness is a feature supported by numerous computer architectures that feature switchable endianness in data fetches and stores or for instruction fetches. Other orderings are generically called middle-endian or mixed-endian. Endianness may also be used to describe the order in which the bits are transmitted over a communication channel, e.g., big-endian in a communications channel transmits the most significant bits first. Bit-endianness is seldom used in other contexts. Etymology Danny Cohen introduced the terms ''big-endian'' a ...
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Basic Encoding Rules
X.690 is an ITU-T standard specifying several ASN.1 encoding formats: * Basic Encoding Rules (BER) * Canonical Encoding Rules (CER) * Distinguished Encoding Rules (DER) The Basic Encoding Rules (BER) were the original rules laid out by the ASN.1 standard for encoding data into a binary format. The rules, collectively referred to as a ''transfer syntax'' in ASN.1 parlance, specify the exact octets (8-bit bytes) used to encode data. X.680 defines a syntax for declaring data types, for example: booleans, numbers, strings, and compound structures. Each type definition also includes an identifying number. X.680 defines several ''primitive'' data types, for example: BooleanType, IntegerType, OctetStringType. (ASN.1 also provides for ''constructed'' types built from other types.) Types are associated with a ''class''. For example, the primitive types are part of the ''universal'' class. The three other classes (''application'', ''private'', and ''context-specific'') are essentiall ...
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Encodings
In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communication channel or storage in a storage medium. An early example is an invention of language, which enabled a person, through speech, to communicate what they thought, saw, heard, or felt to others. But speech limits the range of communication to the distance a voice can carry and limits the audience to those present when the speech is uttered. The invention of writing, which converted spoken language into visual symbols, extended the range of communication across space and time. The process of encoding converts information from a source into symbols for communication or storage. Decoding is the reverse process, converting code symbols back into a form that the recipient understands, such as English or/and Spanish. One reason for coding is to enab ...
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