Just Dance 2014
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Just Dance 2014
''Just Dance 2014'' is a 2013 dance rhythm game developed by Ubisoft Paris, Ubisoft Milan, Ubisoft Reflections, Ubisoft Bucharest, Ubisoft Pune, Ubisoft Montpellier and Ubisoft Barcelona and published by Ubisoft. The fifth main installment of the ''Just Dance'' series, it was announced at Ubisoft's E3 2013 press event, and released for PlayStation 3, Xbox 360, Wii, and Wii U on 9 October 2013, and for PlayStation 4 and Xbox One as a launch title on 15 November and 22 November 2013 respectively. The game introduced several new features to the franchise, including expanded second screen support for Wii U and Xbox platforms, the ability to record and share video clips of gameplay on supported platforms, and online multiplayer through the "World Dance Floor" mode. Gameplay As in previous installments, players must mimic the routine of an on-screen dancer to a chosen song, scoring points based on their accuracy. The game requires motion controllers to dance (Wii Remotes on Wii and ...
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Ubisoft Paris
Ubisoft is a French video game publisher headquartered in Montreuil, founded in March 1986 by the Guillemot brothers. Since its establishment, Ubisoft has become one of the largest video game publishers, and it has the largest in-house development team, with more than 20,000 employees working in over 45 studios as of May 2021. While Ubisoft set up many in-house studios itself, such as Ubisoft Montreal, Ubisoft Toronto, Ubisoft Montpellier and Ubisoft Paris, the company also acquired several studios, such as Massive Entertainment, Red Storm Entertainment, Reflections Interactive and FreeStyleGames. Ubisoft's studios often cooperate with each other in their projects, sharing different development duties. ''Assassin's Creed Unity'', released in 2014, saw ten studios worldwide work together. North America Blue Mammoth Games Blue Mammoth Games, based in Atlanta, Georgia, was founded by Lincoln Hamilton and Matt Woomer in 2009. In October 2012, Xaviant, another Atlanta-based devel ...
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PlayStation 4
The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in Europe, South America and Australia, and on February 22, 2014 in Japan. A console of the eighth generation, it competes with the Microsoft's Xbox One and the Nintendo's Wii U and Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD stated that it was the "most powerful" APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices (" Remote Play"), the ability to stream gameplay ...
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Online Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), earl ...
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Just Dance 4
''Just Dance 4'' is a 2012 music rhythm game developed and published by Ubisoft as the fourth main installment of the ''Just Dance'' series. Announced at E3 2012 by Flo Rida and Aisha Tyler, it was released on the Wii, the Wii U, the PlayStation 3 (with PlayStation Move), and the Xbox 360 (with Kinect). The Wii, PlayStation Move and Kinect versions were released on October 2, 2012 in Europe and Australia and on October 9, 2012 in North America, The Wii U version was released on November 18, 2012 in North America and on November 30, 2012 in Europe and Australia, as a launch title for the console. Gameplay The gameplay remains similar to other previous ''Just Dance'' games, as players are judged on their ability to mimic on-screen dancers performing a routine to a chosen song. Karaoke-styled lyrics have been revamped, with lyrics being highlighted in a pre-set color. New features in ''Just Dance 4'' include dance battle routines, which allows up to two teams of two to fight as on ...
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Karaoke
Karaoke (; ; , clipped compound of Japanese ''kara'' "empty" and ''ōkesutora'' "orchestra") is a type of interactive entertainment usually offered in clubs and bars, where people sing along to recorded music using a microphone. The music is an instrumental version of a well-known popular song. Lyrics are usually displayed on a video screen, along with a moving symbol, changing colour, or music video images, to guide the singer. In Chinese-speaking countries and regions such as mainland China, Hong Kong, Taiwan and Singapore, a karaoke box is called a KTV. The global karaoke market has been estimated to be worth nearly $10 billion. History 1960s: Development of audio-visual-recording devices From 1961 to 1966, the American TV network NBC carried a karaoke-like series, ''Sing Along with Mitch'', featuring host Mitch Miller and a chorus, which superimposed the lyrics to their songs near the bottom of the TV screen for home audience participation. The primary difference b ...
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Backup Dancers
A backup dancer also known as background dancer is a performer who dances with or behind the lead performers in a live musical act or in a music video. Their movements (especially where there are many moving together) improve the visual aesthetics of the lead performer, and provide a symmetry and rhythm to accompany the music. Backup dancers Some performers began their music careers as backup dancers for other artists, including: * Lee Know from Stray Kids (for BTS) *Kim Hyo-yeon from Girls' Generation (for BoA) *Yoon Ji-sung and Kang Daniel (for Shihyun and Cao Lu) *Kevin Federline (for Britney Spears, Michael Jackson, Justin Timberlake, Gwen Stefani, Pink, Christina Milian, and LFO) * FKA twigs * Cris Judd (for ex-wife Jennifer Lopez' 2001 video " Love Don't Cost a Thing") * Jennifer Lopez (for the New Kids on the Block, MC Hammer and Janet Jackson's 1993 video " That's the Way Love Goes") * Rain (for Park Jin-young and Park Ji-yoon) * Tupac Shakur (for the Digital Underground ...
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Kinect
Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities. They also contain microphones that can be used for speech recognition and voice control. Kinect was originally developed as a motion controller peripheral for Xbox video game consoles, distinguished from competitors (such as Nintendo's Wii Remote and Sony's PlayStation Move) by not requiring physical controllers. The first-generation Kinect was based on technology from Israeli company PrimeSense, and unveiled at E3 2009 as a peripheral for Xbox 360 codenamed "Project Natal". It was first released on November 4, 2010, and would go on to sell eight million units in its first 60 days of availability. Th ...
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PlayStation Camera
The PlayStation Camera is a motion sensor and camera accessory for the PlayStation 4 and PlayStation 5, developed by Sony Computer Entertainment. It is the successor to the PlayStation Eye for the PlayStation 3, which was released in 2007. It is also the motion sensor used to track the PlayStation VR virtual reality headset. History On February 21, 2013, a day after the PlayStation 4 was announced, a camera was revealed to be in development for the PlayStation 4, nicknamed the "PlayStation 4 Eye" after its predecessor, the PlayStation Eye. It was also featured in the trailer that teased the PlayStation 4. The PlayStation Camera was released on November 15, 2013, alongside the PlayStation 4. In March 2014, Sony announced that over 900,000 PlayStation Cameras were sold alongside the PlayStation 4 console, leading to shortages of stock supply. It was estimated that 15% of PlayStation 4 owners also owned a PlayStation Camera. Alongside the unveiling of the PlayStation 4 Pro and ...
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PlayStation Move
is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020. Conceptually similar to Nintendo's Wii Remote and Microsoft's Kinect, its function is based around controller input in games stemming from the actual physical movement of the player. The Move uses inertial sensors in the wand to detect motion while the wand's position is tracked using a PlayStation Eye or PlayStation Camera. The device was generally well received by critics, but has not quite met Sony's goals for integration into the market. Hardware As with the standard PlayStation 3 wireless controllers (Sixaxis, DualShock 3), both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2.0 and an internal lithium-ion batt ...
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Wii Remote
The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, ''Mario Kart Wii''. The controller was revealed at both E3 2005 and E3 2006 and the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. It received much attention due to its unique features, not supported ...
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Second Screen
A second screen involves the use of a computing device (commonly a mobile device, such as a smartphone or Tablet computer, tablet) to provide an enhanced viewing experience for content on another device, such as a television. In particular, the term commonly refers to the use of such devices to provide interactive features, like posts on social media platforms that take input from the audience during a broadcast, such as a television program. This type of technology is designed to keep the audience engaged in whatever they are involved in, and has been found to support social television and generate an online conversation around specific content. Analysis Several studies show a clear tendency of the user to use a device while watching television. They also show a greater frequency of Tablet computer, tablet and smartphone usage when watching television. Other studies distinguish a higher percentage of comments or posts on social networks about the content that is being watched (N ...
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E3 2013
The Electronic Entertainment Expo 2013 (E3 2013) was the 19th E3 held. The event took place at the Los Angeles Convention Center in Los Angeles, California with many press conferences taking place at nearby venues including the Microsoft Theater, Nokia Theater, Galen Center, and the Los Angeles Memorial Sports Arena. It began on June 11, 2013, and ended on June 13, 2013, with 48,200 total attendees. The main highlights included details of two major next-generation consoles, Microsoft's Xbox One and Sony's PlayStation 4, as well as Nintendo's unveilings of ''Super Mario 3D World'', ''Mario Kart 8'', and ''Super Smash Bros. for Nintendo 3DS and Wii U''. Press conferences Konami, Microsoft Studios, Microsoft, Electronic Arts, Ubisoft, and Sony Computer Entertainment, Sony all hosted press conferences during the conference. However, Nintendo took a different approach by holding no traditional press conference. Instead, Nintendo held "a few smaller events that are specifically focu ...
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