Jurassic Park (SNES Video Game)
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Jurassic Park (SNES Video Game)
''Jurassic Park'' is an action-adventure video game for the Super Nintendo Entertainment System (SNES), based on the 1990 novel and 1993 film of the same name. It was developed and published by Ocean Software in 1993 in North America and PAL regions, and published by Jaleco in 1994 in Japan. The player controls Dr. Alan Grant, a paleontologist who has become trapped at Jurassic Park, an island theme park and zoo populated by genetically engineered dinosaurs. The game's exterior portion is viewed from a top-down perspective, but shifts to a first-person view whenever the player enters a building. The game garnered praise for these varied and three-dimensional perspectives, the usage of stereo sound, and the adventure gameplay. In 1994 Ocean released a sequel, '' Jurassic Park 2: The Chaos Continues'', with gameplay which significantly differs from that of the original. Gameplay ''Jurassic Park'' is based on the novel and film of the same name. Following a computer system f ...
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Ocean Software
Ocean Software Ltd was a British software development company that became one of the biggest European video game developers and video game publisher, publishers of the 1980s and 1990s. The company was founded by David Ward and Jon Woods and was based in Manchester. Ocean developed dozens of games for a variety of systems such as the ZX Spectrum, Oric#Oric-1, Oric 1, Commodore 64, Dragon 32/64, Dragon 32, MSX, Amstrad CPC, Commodore 16, Atari ST, Amiga, IBM PC compatible, IBM PC, BBC Micro and video game consoles, such as the Nintendo Entertainment System, Super Nintendo Entertainment System, Master System and Sega Genesis, Sega Mega Drive. History Early titles Jon Woods and David Ward created Spectrum Games as a mail-order business in 1983 after being inspired by the success of Liverpool-based software houses Imagine Software, Bug-Byte and Software Projects. Their initial catalogue was based around clones of arcade games like ''Frogger'' and ''Missile Command'' for various ho ...
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Cattle Prod
A cattle prod, also called a stock prod or a hot stick, is a handheld device commonly used to make cattle or other livestock move by striking or poking them. An electric cattle prod is a stick with electrodes on the end which is used to make cattle move via a relatively high-voltage, low-current electric shock. The electric cattle prod is said to have been invented by Texas cattle baron Robert J. Kleberg, Jr. of the King Ranch around 1930, although versions were sold as early as 1917. Electric prods A hotshot is typically cylindrical, and can carry an open electric current at the "shock end" when activated. The electric current at the shock end runs through two metal electrodes. Anything that touches the electric current receives a high-voltage low-current shock, not strong enough to kill a human or a large animal such as a cow or sheep from short-term exposure, but strong enough to cause significant pain. The electric cattle prod is designed to inflict a painful shock to ...
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Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. This ...
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Super FX
The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was designed by Argonaut Games, who also co-developed the 3D space rail shooter video game ''Star Fox'' with Nintendo to demonstrate the additional polygon rendering capabilities that the chip had introduced to the SNES. History The Super FX chip design team included engineers Ben Cheese, Rob Macaulay, and James Hakewill. While in development, the Super FX chip was codenamed "Super Mario FX" and "MARIO". "MARIO", a backronym for "Mathematical, Argonaut, Rotation, & Input/Output", is printed on the face of the final production chip. Because of high manufacturing costs and increased development time, few Super FX based games were made compared to the rest of the SNES library. Due to these increased costs, Super FX games often retailed at a higher MSRP compared to o ...
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Storyboard
A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, in the form it is known today, was developed at Walt Disney Productions during the early 1930s, after several years of similar processes being in use at Walt Disney and other animation studios. Origins Many large budget silent films were storyboarded, but most of this material has been lost during the reduction of the studio archives during the 1970s and 1980s. Special effects pioneer Georges Méliès is known to have been among the first filmmakers to use storyboards and pre-production art to visualize planned effects. However, storyboarding in the form widely known today was developed at the Walt Disney studio during the early 1930s. In the biography of her father, ''The Story of Walt Disney'' (Henry Holt, 1956), Diane Disney Miller exp ...
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Film Still
A film still (sometimes called a publicity still or a production still) is a photograph, taken on or off the set of a movie or television program during production. These photographs are also taken in formal studio settings and venues of opportunity such as film stars' homes, film debut events, and commercial settings. The photos were taken by studio photographers for promotional purposes. Such stills consisted of posed portraits, used for public display or free fan handouts, which are sometimes autographed. They can also consist of posed or candid images taken on the set during production, and may include stars, crew members or directors at work. The main purpose of such publicity stills is to help studios advertise and promote their new films and stars. Studios therefore send those photos along with press kits and free passes to as many movie-related publications as possible so as to gain free publicity. Such photos were then used by newspapers and magazines, for example, to w ...
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Super Play
''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were never released officially in the UK or European games market, and therefore the magazine concentrated much effort in covering aspects of the American, and moreover the Japanese games markets. It also featured in-depth, intelligent and passionate coverage of all aspects of gaming. Given the close ties between the world of Japanese console RPGs and animation, the magazine also heavily featured information about manga and anime by noted UK-based writer Helen McCarthy. It can be said that Super Play was one of the magazines that helped to push forward what was at the time a nascent market for anime in the UK. In this vein, the magazine itself was also notable as its cover illustrations (and many illustrations between the covers) were done in ma ...
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Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spinoff from the Chicago Music Show, which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attenders and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas known for ''Winter Consumer Electronics Show (WCES)'' and once in June in Chicago, known as ''Summer Consumer Electronics Show (SCES)''. The winter show was successfully held in Las Vegas in 1995 as planned. However, since the summer Chicago shows were beginning to ...
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Game Demo
A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable software and tech demos. Distribution In the early 1990s, shareware distribution was a popular method for publishing games for smaller developers, including then-fledgling companies such as Apogee Software (now 3D Realms), Epic MegaGames (now Epic Games), and id Software. It gave consumers the chance to try a trial portion of the game, usually restricted to the game's complete first section or "episode", before purchasing the rest of the adventure. Racks of games on single 5" and later 3.5" floppy disks were common in many stores, often very cheaply. Since the shareware versions were essentially free, the cost only needed to cover the disk and minimal packaging. Sometimes, the demo disks were packaged within the box of another game by the ...
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The Baltimore Sun
''The Baltimore Sun'' is the largest general-circulation daily newspaper based in the U.S. state of Maryland and provides coverage of local and regional news, events, issues, people, and industries. Founded in 1837, it is currently owned by Tribune Publishing. The ''Baltimore Sun's'' parent company, '' Tribune Publishing'', was acquired by Alden Global Capital, which operates its media properties through Digital First Media, in May 2021. History ''The Sun'' was founded on May 17, 1837, by printer/editor/publisher/owner Arunah Shepherdson Abell (often listed as "A. S. Abell") and two associates, William Moseley Swain, and Azariah H. Simmons, recently from Philadelphia, where they had started and published the '' Public Ledger'' the year before. Abell was born in Rhode Island, became a journalist with the ''Providence Patriot'' and later worked with newspapers in New York City and Boston.Van Doren, Charles and Robert McKendry, ed., ''Webster's American Biographies''. (Springfiel ...
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Video Game Designer
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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Super NES Mouse
The Super NES Mouse, sold as the in Japan, is a peripheral created by Nintendo for the Super Nintendo Entertainment System. It was first released on July 14, 1992, in Japan, in August 1992 in North America, and on December 10, 1992, in Europe. Originally designed for use with the game ''Mario Paint'', the Super NES Mouse was sold in a bundle with the game and included a plastic mouse pad. Soon after its introduction, several other titles were released with Mouse support. Although this device closely resembles and mimics the functionality of a two-button computer mouse, it was smaller than most computer mice of the time and had a significantly shorter cord than the standard Super NES controller. The ''Mario Paint'' and Mouse package sold more than units by March 1993. List of compatible games The Super NES Mouse was supported by many games during its lifetime, and even by the Super Game Boy accessory. Certain games released after the Mouse—such as ''Super Mario All-Stars'', ...
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