Judge Dredd (board Game)
   HOME
*





Judge Dredd (board Game)
''Judge Dredd'', subtitled "The Game of Crime-Fighting in Mega-City One", is a board game published by Games Workshop (GW) in 1982 that is based on the dystopian comic series ''Judge Dredd'' that appeared in the British comic magazine '' 2000 AD''. Description ''Judge Dredd'' is a board game for 2–6 players where each players takes on the role of a Judge in Mega-City One. Components The game box contains: *16" x 22" mounted gameboard (in two pieces) * 54 Action cards *21 Sector cards *28 Perp cards *28 Crime cards *6 Judge cards *24 page card album *6 player pawns * 4-page rulebook *six-sided die Gameplay Set-up Each player chooses a Judge and takes a token. There are always six crimes occurring in the city at any time. Six Sector cards are flipped over to reveal the location of the current batch of crimes, then a Crime card is placed face up at each location along with a facedown Perp card. Movement phase All players move 1 or 2 Sectors towards Sectors where the current cr ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Cover Of Judge Dredd Boardgame
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * ''Cover'' (Tom Verlaine album), 1984 * ''Cover'' (Joan as Policewoman album), 2009 ;Covered * ''Covered'' (Cold Chisel album), 2011 * ''Covered'' (Macy Gray album), 2012 * ''Covered'' (Robert Glasper album), 2015 ;Covers * ''Covers'' (Beni album), 2012 * ''Covers'' (Regine Velasquez album), 2004 * ''Covers'' (Placebo album), 2003 * ''Covers'' (Show of Hands album), 2000 * ''Covers'' (James Taylor album), 2008 * ''Covers'' (Fayray album), 2005 * ''Covers'' (Deftones album), 2011 * ''Covers'' (Cat Power album), 2022 * ''C ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Block Mania (board Game)
''Block Mania'' is a board game published by Games Workshop in 1987 that is based on the ''Judge Dredd'' comics. Gameplay ''Block Mania'' is a 2-player board game set in the ''Judge Dredd'' universe in which residents of two city blocks must cause as much harm as possible to each other before the Judges arrive to restore order. Weapons include spray paint, guns, flamethrowers and heavy lasers. The winner is the player whose block is the least damaged at the end of the game. Publication history ''Block Mania'' was designed by Richard Halliwell, with artwork by Dave Andrews, Chris Baker, Colin Dixon, and Brett Ewins, and published by Games Workshop in 1987. The same year, Games Workshop also released an expansion game, ''Mega-Mania'', that allowed up to four players to play. More rules and tiles titled ''Block Mania: Happy Hour'' were published in the October 1987 edition of ''White Dwarf''. Reception Richard Halliwell reviewed ''Block Mania'' for ''White Dwarf'' #93, and state ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Steve Jackson (American Game Designer)
Steve Jackson (born c. 1953) is an American game designer whose creations include the role-playing game ''GURPS'' and the card game ''Munchkin''. Education Steve Jackson is a 1974 graduate of Rice University, where he was a resident of Baker College before moving to Sid Richardson College when it opened in 1971. Jackson briefly attended the UT Law School, but left to pursue a career in game design. Career 1970s: Metagaming Concepts While working at Metagaming Concepts, Jackson developed ''Monsters! Monsters!'' (''ca.'' 1976) based on a design by Ken St. Andre related to his ''Tunnels & Trolls'' role-playing game, and ''Godsfire'' (1976), a 3D space conquest game designed by Lynn Willis. Jackson's first design for the company was ''Ogre'' (1977), followed by '' G.E.V.'' (1978), which were set in the same futuristic universe that Jackson created. Jackson became interested in ''Dungeons & Dragons'', but found the various-sized dice irritating and the combat rules confusing and ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Paul Cockburn
Paul Cockburn is a game designer who has worked primarily on role-playing games. Career Paul Cockburn worked for TSR, Inc., TSR's ''Imagine (AD&D magazine), Imagine'' magazine. Cockburn later led the new editorial team of ''White Dwarf (magazine), White Dwarf'' as its editor, beginning in 1986 with issue #78. References External links

* Dungeons & Dragons game designers Living people Place of birth missing (living people) Year of birth missing (living people) {{rpg-bio-stub ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Mega-Mania
''Mega-Mania'' is a board game published by Games Workshop in 1987 as an expansion for '' Block Mania'' based on the ''Judge Dredd'' comics. Gameplay Based on the two-player game ''Block Mania'' set in the ''Judge Dredd'' universe, ''Mega-Mania'' is an expansion that includes two new blocks, allowing play for up to four players. In the game, residents of different city blocks must cause as much harm as possible to each other before the Judges arrive to restore order. Weapons include spray paint, guns, flamethrowers and heavy lasers. The winner is the player whose block is the least damaged at the end of the game. Publication history Games Workshop published the two-player combat game ''Block Mania'' in 1987. This was quickly followed the same year by the expansion ''Mega-Mania'', designed by Richard Halliwell, with artwork by Dave Andrews, Chris Baker, Colin Dixon, and Brett Ewins. A further expansion with more rules and tiles titled ''Block Mania: Happy Hour'' was published ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Slaughter Margin
''Slaughter Margin'' is an adventure and supplement published by Games Workshop (GW) in 1987 for ''Judge Dredd: The Role-Playing Game'', itself based on the ''Judge Dredd'' comics. Description ''Slaughter Margin'' is a boxed set that includes a complete scenario book, geomorphic floorplans and maps for Mega-City One locations, and four sheets of counters, three overlay sheets, and eight sheets of players' aids. Publication history The ''Judge Dredd'' role-playing game was first published under license by GW in 1985. Over the next two years, GW only published two supplements, ''Citi-Block'' and ''Judge Dredd Companion'', and one adventure, ''Judgement Day (Judge Dredd: The Role-Playing Game), Judgement Day''. ''Slaughter Margin'' followed, being both a scenario and a supplement that included a 48-page scenario book written by Richard Halliwell (game designer), Richard Halliwell, with art by Gordon Moore (artist), Gordon Moore, and cardstock maps and extras. Reception In ''White D ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]