John Jefferys
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John Jefferys
John Jefferys, is the first game designer to whom a game design can be definitively ascribed (in the Anglophone world). Life He is the designer of the 1759 game ''A Journey Through Europe'', which was based upon ''Game of the Goose''. The game is inscribed "Invented and sold by the Proprietor, John Jefferys, at his house in Chapel Street, near the Broad Way, Westmr. Writing Master, Accompt. Geographer, etc. Printed for Carrington Bowles, Map & Printseller, No 69 in St. Paul's Church Yard, London. Price 8s. Published as the Act directs, September 14th, 1759." The game was among the oldest English cartographic board games. As with most 18th century British original board games, it is a track game, with the kind of game mechanics familiar in track games today (e.g., landing on certain spaces advances you or sends you back to other spaces). Rather than using dice, players used a teetotum A teetotum (or T-totum) is a form of spinning top most commonly used for gambling games. It ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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Chapel Street
Chapel Street is a street in Melbourne, Victoria, running along the inner suburbs of South Yarra, Prahran, Windsor, St Kilda and St Kilda East. Route Chapel Street is essentially straight and runs for over 4.14 kilometres along an approximate north-south alignment from the Yarra River in the north to Brighton Road in the south, traversing the south east suburbs of South Yarra, Prahran, Windsor, St Kilda and St Kilda East. Major street crossings are Alexandra Avenue, Toorak Road, Commercial Road, High Street, Dandenong Road, Alma Road, Inkerman Street and Carlisle Street. Tram route 78 travels along the entire length of Chapel Street, between Richmond and St Kilda. Tram routes 3, 5, 6, 58, 64 and 72 all intersect Chapel Street. The Sandringham line railway stations of South Yarra, Prahran, Windsor and Balaclava are all within 300 metres of Chapel Street. History Joseph Crook is believed to have built the first house in Chapel Street in 1849, when the street was kn ...
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Cartography
Cartography (; from grc, χάρτης , "papyrus, sheet of paper, map"; and , "write") is the study and practice of making and using maps. Combining science, aesthetics and technique, cartography builds on the premise that reality (or an imagined reality) can be modeled in ways that communicate spatial information effectively. The fundamental objectives of traditional cartography are to: * Set the map's agenda and select traits of the object to be mapped. This is the concern of map editing. Traits may be physical, such as roads or land masses, or may be abstract, such as toponyms or political boundaries. * Represent the terrain of the mapped object on flat media. This is the concern of map projections. * Eliminate characteristics of the mapped object that are not relevant to the map's purpose. This is the concern of generalization. * Reduce the complexity of the characteristics that will be mapped. This is also the concern of generalization. * Orchestrate the elements of the ...
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Academia
An academy (Attic Greek: Ἀκαδήμεια; Koine Greek Ἀκαδημία) is an institution of secondary education, secondary or tertiary education, tertiary higher education, higher learning (and generally also research or honorary membership). The name traces back to Plato's school of philosophy, founded approximately 385 BC at Akademia, a sanctuary of Athena, the goddess of wisdom and Skills, skill, north of Ancient Athens, Athens, Greece. Etymology The word comes from the ''Academy'' in ancient Greece, which derives from the Athenian hero, ''Akademos''. Outside the city walls of Athens, the Gymnasium (ancient Greece), gymnasium was made famous by Plato as a center of learning. The sacred space, dedicated to the goddess of wisdom, Athena, had formerly been an olive Grove (nature), grove, hence the expression "the groves of Academe". In these gardens, the philosopher Plato conversed with followers. Plato developed his sessions into a method of teaching philosophy and in 3 ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Teetotum
A teetotum (or T-totum) is a form of spinning top most commonly used for gambling games. It has a polygonal body marked with letters or numbers, which indicate the result of each spin. Usage goes back to (at least) ancient Greeks and Romans, with the popular "put and take" gambling version going back to medieval times. Description In its earliest form the body was square (in some cases via a stick through a regular six-sided die), marked on the four sides by the letters A ( Lat. ''aufer'', take) indicating that the player takes one from the pool, D (Lat. ''depone'', put down) when a fine has to be paid, N (Lat. ''nihil'', nothing), and T (Lat. ''totum'', all), when the whole pool is to be taken. Other accounts give such letters as P, N, D (''dimidium'', half), and H or T or other combinations of letters. Some other combinations that could be found were NG, ZS, TA, TG, NH, ND, SL and M, which included the Latin terms ''Zona Salve'' ("save all"), ''Tibi Adfer'' ("take all"), ''N ...
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Board Game Designers
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software t ...
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History Of Board Games
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distinc ...
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Year Of Birth Unknown
A year or annus is the orbital period of a planetary body, for example, the Earth, moving in its orbit around the Sun. Due to the Earth's axial tilt, the course of a year sees the passing of the seasons, marked by change in weather, the hours of daylight, and, consequently, vegetation and soil fertility. In temperate and subpolar regions around the planet, four seasons are generally recognized: spring, summer, autumn and winter. In tropical and subtropical regions, several geographical sectors do not present defined seasons; but in the seasonal tropics, the annual wet and dry seasons are recognized and tracked. A calendar year is an approximation of the number of days of the Earth's orbital period, as counted in a given calendar. The Gregorian calendar, or modern calendar, presents its calendar year to be either a common year of 365 days or a leap year of 366 days, as do the Julian calendars. For the Gregorian calendar, the average length of the calendar year ( ...
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