John De Margheriti
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John De Margheriti
John De Margheriti (born July 1962) is an Italian Australian, Italian-born Australian Electrical engineering, electrical engineer, software developer and entrepreneur. De Margheriti is widely seen as a founding 'father' of Australia's video games industry and Australia's most experienced interactive entertainment business executive. He is the founder and former CEO of BigWorld Pty Limited and the founder of parent company Micro Forté Pty Limited. De Margheriti is also the Executive Chairman of the Academy of Interactive Entertainment, the Chairman of Canberra Technology Park, the founder of the Game Developers' Association of Australia, the founder of the Australian Game Developers Conference, and the founder of the three Canberra business parks, the co-founder of DEMS Entertainment, the co-founder of Dreamgate Studios, the co-founder of Game Plus and co-founder of The Film Distillery. De Margheriti has been recognised as an Honorary Ambassador for Canberra due to his contribution ...
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Rome
, established_title = Founded , established_date = 753 BC , founder = King Romulus (legendary) , image_map = Map of comune of Rome (metropolitan city of Capital Rome, region Lazio, Italy).svg , map_caption = The territory of the ''comune'' (''Roma Capitale'', in red) inside the Metropolitan City of Rome (''Città Metropolitana di Roma'', in yellow). The white spot in the centre is Vatican City. , pushpin_map = Italy#Europe , pushpin_map_caption = Location within Italy##Location within Europe , pushpin_relief = yes , coordinates = , coor_pinpoint = , subdivision_type = Country , subdivision_name = Italy , subdivision_type2 = Region , subdivision_name2 = Lazio , subdivision_type3 = Metropolitan city , subdivision_name3 = Rome Capital , government_footnotes= , government_type = Strong Mayor–Council , leader_title2 = Legislature , leader_name2 = Capitoline Assemb ...
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PDP-11
The PDP-11 is a series of 16-bit minicomputers sold by Digital Equipment Corporation (DEC) from 1970 into the 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s of all models were sold, making it one of DEC's most successful product lines. The PDP-11 is considered by some experts to be the most popular minicomputer. The PDP-11 included a number of innovative features in its instruction set and additional general-purpose registers that made it much easier to program than earlier models in the PDP series. Further, the innovative Unibus system allowed external devices to be easily interfaced to the system using direct memory access, opening the system to a wide variety of peripherals. The PDP-11 replaced the PDP-8 in many real-time computing applications, although both product lines lived in parallel for more than 10 years. The ease of programming of the PDP-11 made it very popular for general-purpose computing uses also. ...
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Game Connect
Game Connect: Asia Pacific (GCAP) is Australia’s annual game development conference and networking event for the Asia Pacific Games Industry and is administered by the Game Developers’ Association of Australia. See also *Australian Game Developers Conference __NOTOC__ The Australian Game Developers Conference (AGDC) was an annual conference held from 1999 to 2005 that brought together Australian and overseas game developers, publishers, programmers, artists, production staff, computer graphics com ... References External links * Game Developers' Association of Australiawebsite Video game development Trade fairs in Australia {{videogame-culture-stub ...
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Beam Software
Krome Studios Melbourne, originally Melbourne House, was an Australian video game developer, video game development studio founded in 1980 by Alfred Milgrom and Naomi Milgrom, Naomi Besen and based in Melbourne, Melbourne, Australia. Initially formed to produce books and software to be published by Melbourne House, a company they had established in London in 1977, the studio operated independently from 1987 until 1999, when it was acquired by Infogrames, who changed the name to Infogrames Melbourne House Pty Ltd.. Documentation for a 2007 exhibition. In 2006 the studio was sold to Krome Studios. The name Beam was a contraction of the names of the founders: Naomi Besen and Alfred Milgrom. History Home computer era In the early years, two of Beam's programs were milestones in their respective genres. ''The Hobbit (1982 video game), The Hobbit'', a 1982 text adventure by Philip Mitchell and Veronika Megler, sold more than a million copies.DeMaria, Rusel and Wilson, Johnny L. ( ...
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Meridian 59
''Meridian 59'' was a 1996 video game developed by Archetype Interactive and published by The 3DO Company. It was the first 3D graphical massively multiplayer online role-playing game (MMORPG) and one of the longest running original online role-playing games. The development team included John Hanke, who later founded Niantic, Inc. and codeveloped Google Earth and ''Pokémon Go''. The game was launched online in an early form on December 15, 1995, and released commercially on September 27, 1996, with a flat-rate monthly subscription. ''Meridian 59'' was later released as open source software, run by original developers Andrew Kirmse and Chris Kirmse. Development ''Meridian 59'' (abbreviated ''M59'') was developed by Archetype Interactive and published in September 1996 by 3DO. ''Meridian 59'' is the only product Archetype Interactive ever released, and the company was acquired by 3DO in June 1996. Archetype was run by Steve Sellers, Mike Sellers, and John Hanke, with A ...
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Ultima Online
''Ultima Online'' (''UO'') is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 by Origin Systems. Set in the '' Ultima'' universe, it is known for its extensive player versus player combat system. Since its release, it has added eight expansion packs, a booster pack and dozens of free content updates. The release of '' Ultima Online: Kingdom Reborn'' in 2007 brought a new game engine with upgraded visuals. Gameplay ''Ultima Online'' continued the tradition of previous '' Ultima'' games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, many new game mechanics appeared. Partially designed as a social and economic experiment, the game had to account for widespread player interaction as well as deal with the tradition of players feeling as if they were the center of attention, as had been the case in single-player games. Worlds ''Ultima Online'' began with a single wor ...
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Massively Multiplayer
A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices. MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres. History The most popular type of MMOG, and the subgenre that pioneered the category, is the massively multiplayer online role-playing game (MMORPG), which descended from university mainframe computer MUD and adventure games such as '' Rogue'' and ''Dungeon'' on the PDP-10. These games predate the commercial gaming industry and the Internet, ...
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Command HQ
''Command HQ'' is a real-time strategy world domination game. It was released in 1990 by Microplay Software and was created by designer Danielle Bunten. Tommo purchased the rights to this game in 2013 and digitally publishes it through its Retroism brand in 2015. Overview While ''Command HQ'' was recognized as one of the earliest real-time strategy games for the PC, it was preceded by the '' Ancient Art of War'' and other trailblazers. Unlike these games it has elements of unit production and resource use that would later be expanded in games like ''Dune II'' and ''Command and Conquer''. Its user interface was also ahead of its time in its use of the mouse to plot movement and the clear presentation of game data. Another innovation was for two players to play against each other head-to-head remotely via serial (RS-232) cable, dial up modem or a null modem. No option exists for broadband Internet users; making it mandatory to tie up the phone lines. A plugin for IPX/SPX exis ...
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Modem Wars
''Dan Bunten's Modem Wars'' is a real-time tactics game developed by Ozark Softscape and published by Electronic Arts in 1988 for the Commodore 64. A version for IBM PC compatibles was released in 1989. ''Modem Wars'' is played over a modem connection between two machines (via telephone or null modem serial connection), with both players controlling a group of robotic units trying to eliminate the opponent's command center. Features such as fog of war, varied unit types, terrain, and formations, all now standards in the genre, are included. The game has a replay feature, referred to as a "game film". A separate utility allows replays to be uploaded to bulletin board systems for sharing. Gameplay Each player is presented with a map of which they control the lower half. Across the center is a line, below which they can set up their units. Each unit which crosses this line gains a point. If the ComCen crosses it, many additional points are scored. A second line is three quarters o ...
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Dan Bunten
Danielle Bunten Berry (February 19, 1949 – July 3, 1998), formerly known as Dan Bunten, was an American game designer and programmer, known for the 1983 game ''M.U.L.E.'', one of the first influential multiplayer video games, and 1984's '' The Seven Cities of Gold''. In 1998, she was awarded the Lifetime Achievement Award by the Computer Game Developers Association. In 2007, the Academy of Interactive Arts & Sciences chose Berry as the 10th inductee into its Hall of Fame. Early life Berry was born in St. Louis, Missouri and moved to Little Rock, Arkansas as a junior in high school. She was the oldest of six siblings. While growing up in Little Rock, Berry's family didn't always have enough money to make ends meet, so Berry took a job at a pharmacy. She also held a leadership role with the Boy Scouts. According to Berry, one of her fondest childhood memories involved playing games with her family. She was quoted saying, “When I was a kid, the only times my family spent ...
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Bigworld
BigWorld Technology was an Australian software company. It was the developer of BigWorld, a middleware development tool suite for creating massively multiplayer online games (MMO) and virtual worlds. It was formed in 2002 by John De Margheriti . It was the first company that developed such a middleware platform for the MMO market. In 2007, BigWorld was recognized as the UK's ''Develop'' magazine's industry leader. On 7 August 2012, Wargaming—which had used used BigWorld as part of the infrastructure for games such as ''World of Tanks''—acquired BigWorld for US$45 million. Wargaming stated that it would continue to license and support BigWorld, and foresaw the possibility that it could offer its own technologies with BigWorld for third-party licensors as well. The studio was subsequently operated as Wargaming Sydney. On 17 October 2022, Wargaming sold the studio to Riot Games for an undisclosed amount, renaming it Riot Sydney; the sale excludes the BigWorld technology itsel ...
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