Jan Robbe
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Jan Robbe
Jan Robbe (born 14 June 1980 in Ghent, Belgium), otherwise known by his music project aliases Atomhead, Erratic, UndaCova and Diagnostic, is an electronic music artist. He founded the experimental netlabel Entity in 2003 with friend Nico de Gols (aka Kaebin Yield). Jan Robbe is known for expressing various musical styles under different pseudonyms. ''Atomhead'' and ''UndaCova'', his two most prominent projects, focus on fractured industrial beats and densely textured DSP sound design techniques, whereas ''Erratic'' is a vehicle for pursuing more minimal long-form ambiental directions. The most recent (2018) ''Diagnostic'' project explores experimental sound design, glitch and noise structures, combining digital and modular synthesis. Robbe has released music on distinguished labels such as Dyslexic Response and Hangars Liquides, and collaborated with artists who operate in similar aesthetic domains, including La Peste, Neurocore, Subskan and Xanopticon. Besides his activities as ...
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Waregem
Waregem (; vls, Woaregem), sometimes known as Waereghem, is a municipality and city located in the Belgian province of West Flanders. The municipality lies in the valley of the river Leie, between Kortrijk and Ghent. It is part of the arrondissement of Kortrijk and comprises the towns of Beveren, Desselgem, Sint-Eloois-Vijve and Waregem proper. On January 1, 2019, Waregem had a total population of 38,260. The total area is 44.34 km² which gives a population density of 863 inhabitants per km². History Origins The first inhabitants of this forested region settled along the Leie well before Roman times. Bronze coins and artifacts associated with the Gallo-Roman culture show extensive activity in this area in the first centuries of our era. This is not surprising given the fact that Sint-Eloois-Vijve stood at the intersection of two important Roman roads: Cassel-Tongeren and Bavai-Oudenburg. The name of the current municipality refers to a certain “Waro” clan or trib ...
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Experimental Music
Experimental music is a general label for any music or music genre that pushes existing boundaries and genre definitions. Experimental compositional practice is defined broadly by exploratory sensibilities radically opposed to, and questioning of, institutionalized compositional, performing, and aesthetic conventions in music. Elements of experimental music include Indeterminacy in music, indeterminate music, in which the composer introduces the elements of chance or unpredictability with regard to either the composition or its performance. Artists may also approach a hybrid of disparate styles or incorporate unorthodox and unique elements. The practice became prominent in the mid-20th century, particularly in Europe and North America. John Cage was one of the earliest composers to use the term and one of experimental music's primary innovators, utilizing Indeterminacy (music), indeterminacy techniques and seeking unknown outcomes. In France, as early as 1953, Pierre Schaeffer had ...
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Bullet Hell
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game ''Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shooters. ...
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Independent Video Game Development
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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Fractal Art
Fractal art is a form of algorithmic art created by calculating fractal objects and representing the calculation results as still digital images, animations, and media. Fractal art developed from the mid-1980s onwards. It is a genre of computer art and digital art which are part of new media art. The mathematical beauty of fractals lies at the intersection of generative art and computer art. They combine to produce a type of abstract art. Fractal art (especially in the western world) is rarely drawn or painted by hand. It is usually created indirectly with the assistance of fractal-generating software, iterating through three phases: setting parameters of appropriate fractal software; executing the possibly lengthy calculation; and evaluating the product. In some cases, other graphics programs are used to further modify the images produced. This is called post-processing. Non-fractal imagery may also be integrated into the artwork. The Julia set and Mandelbrot sets can be consi ...
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Generative Art
Generative art refers to art that in whole or in part has been created with the use of an autonomous system. An autonomous system in this context is generally one that is non-human and can independently determine features of an artwork that would otherwise require decisions made directly by the artist. In some cases the human creator may claim that the Generative systems, generative system represents their own artistic idea, and in others that the system takes on the role of the creator. "Generative art" often refers to algorithmic art (algorithmically determined computer generated artwork) and synthetic media (general term for any algorithmically-generated media), but artists can also make it using systems of chemistry, biology, mechanics and robotics, smart materials, manual randomization, mathematics, data mapping, symmetry, Tessellation, tiling, and more. History The use of the word "generative" in the discussion of art has developed over time. The use of "Artificial DN ...
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Modular Synthesizer
Modular synthesizers are synthesizers composed of separate modules for different functions. The modules can be connected together by the user to create a patch. The outputs from the modules may include audio signals, analog control voltages, or digital signals for logic or timing conditions. Typical modules are voltage-controlled oscillators, voltage-controlled filters, voltage-controlled amplifiers and envelope generators. History The first modular synthesizer was developed by German engineer Harald Bode in the late 1950s. The 1960s saw the introduction of the Moog synthesizer and the Buchla Modular Electronic Music System, created around the same period. The Moog was composed of separate modules which created and shaped sounds, such as envelopes, noise generators, filters, and sequencers, connected by patch cords. The Japanese company Roland released the Roland System 100 in 1975, followed by the System 700 in 1976 and the System 100m in 1979. In the late 1970s, mod ...
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Noise Music
Noise music is a genre of music that is characterised by the expressive use of noise within a musical context. This type of music tends to challenge the distinction that is made in conventional musical practices between musical and non-musical sound. Noise music includes a wide range of musical styles and sound-based creative practices that feature noise as a primary aspect. Noise music can feature acoustically or electronically generated noise, and both traditional and unconventional musical instruments. It may incorporate live machine sounds, non-musical vocal techniques, physically manipulated audio media, processed sound recordings, field recording, computer-generated noise, stochastic process, and other randomly produced electronic signals such as distortion, feedback, static, hiss and hum. There may also be emphasis on high volume levels and lengthy, continuous pieces. More generally noise music may contain aspects such as improvisation, extended technique, cacophony ...
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Glitch (music)
Glitch is a genre of electronic music that emerged in the 1990s. It is distinguished by the deliberate use of glitch-based audio media and other sonic artifacts. The glitching sounds featured in glitch tracks usually come from audio recording device or digital electronics malfunctions, such as CD skipping, electric hum, digital or analog distortion, circuit bending, bit-rate reduction, hardware noise, software bugs, computer crashes, vinyl record hiss or scratches, and system errors. Sometimes devices that were already broken are used, and sometimes devices are broken expressly for this purpose. In '' Computer Music Journal'', composer and writer Kim Cascone classified glitch as a subgenre of electronica and used the term ''post-digital'' to describe the glitch aesthetic."The glitch genre arrived on the back of the electronica movement, an umbrella term for alternative, largely dance-based electronic music (including house, techno, electro, drum'n'bass, and ambient) that has ...
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Experimental Music
Experimental music is a general label for any music or music genre that pushes existing boundaries and genre definitions. Experimental compositional practice is defined broadly by exploratory sensibilities radically opposed to, and questioning of, institutionalized compositional, performing, and aesthetic conventions in music. Elements of experimental music include Indeterminacy in music, indeterminate music, in which the composer introduces the elements of chance or unpredictability with regard to either the composition or its performance. Artists may also approach a hybrid of disparate styles or incorporate unorthodox and unique elements. The practice became prominent in the mid-20th century, particularly in Europe and North America. John Cage was one of the earliest composers to use the term and one of experimental music's primary innovators, utilizing Indeterminacy (music), indeterminacy techniques and seeking unknown outcomes. In France, as early as 1953, Pierre Schaeffer had ...
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Ambient Music
Ambient music is a genre of music that emphasizes tone and atmosphere over traditional musical structure or rhythm. It may lack net composition, beat, or structured melody.The Ambient Century by Mark Prendergast, Bloomsbury, London, 2003. It uses textural layers of sound that can reward both passive and active listening and encourage a sense of calm or contemplation. The genre is said to evoke an "atmospheric", "visual",Prendergast, M. ''The Ambient Century''. 2001. Bloomsbury, USA or "unobtrusive" quality. Nature soundscapes may be included, and the sounds of acoustic instruments such as the piano, strings and flute may be emulated through a synthesizer. The genre originated in the 1960s and 1970s, when new musical instruments were being introduced to a wider market, such as the synthesizer. It was presaged by Erik Satie's furniture music and styles such as musique concrète, minimal music, and German electronic music, but was prominently named and popularized by British mu ...
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Sound Design
Sound design is the art and practice of creating sound tracks for a variety of needs. It involves specifying, acquiring or creating auditory elements using audio production techniques and tools. It is employed in a variety of disciplines including filmmaking, television production, video game development, theatre, sound recording and reproduction, live performance, sound art, post-production, radio, new media and musical instrument development. Sound design commonly involves performing (see e.g. foley) and editing of previously composed or recorded audio, such as sound effects and dialogue for the purposes of the medium, but it can also involve creating sounds from scratch through synthesizers. A sound designer is one who practices sound design. History The use of sound to evoke emotion, reflect mood and underscore actions in plays and dances began in prehistoric times. At its earliest, it was used in religious practices for healing or recreation. In ancient Japan, theatrical ev ...
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