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Jump-and-Walk Algorithm
Jump-and-Walk is an algorithm for point location in triangulation In trigonometry and geometry, triangulation is the process of determining the location of a point by forming triangles to the point from known points. Applications In surveying Specifically in surveying, triangulation involves only angle me ...s (though most of the theoretical analysis were performed in 2D and 3D random Delaunay triangulations). Surprisingly, the algorithm does not need any preprocessing or complex data structures except some simple representation of the triangulation itself. The predecessor of Jump-and-Walk was due to Lawson (1977) and Green and Sibson (1978), which picks a random starting point S and then walks from S toward the query point Q one triangle at a time. But no theoretical analysis was known for these predecessors until after mid-1990s. Jump-and-Walk picks a small group of sample points and starts the walk from the sample point which is the closest to Q until the simplex conta ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm can be expressed within a finite amount of spac ...
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Point Location
The point location problem is a fundamental topic of computational geometry. It finds applications in areas that deal with processing geometrical data: computer graphics, geographic information systems (GIS), motion planning, and computer aided design (CAD). In its most general form, the problem is, given a partition of the space into disjoint regions, to determine the region where a query point lies. As an example application, each time one clicks a mouse to follow a link in a web browser, this problem must be solved in order to determine which area of the computer screen is under the mouse pointer. A simple special case is the point in polygon problem. In this case, one needs to determine whether the point is inside, outside, or on the boundary of a single polygon. In many applications, one needs to determine the location of several different points with respect to the same partition of the space. To solve this problem efficiently, it is useful to build a data structure tha ...
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Triangulation
In trigonometry and geometry, triangulation is the process of determining the location of a point by forming triangles to the point from known points. Applications In surveying Specifically in surveying, triangulation involves only angle measurements at known points, rather than measuring distances to the point directly as in trilateration; the use of both angles and distance measurements is referred to as triangulateration. In computer vision Computer stereo vision and optical 3D measuring systems use this principle to determine the spatial dimensions and the geometry of an item. Basically, the configuration consists of two sensors observing the item. One of the sensors is typically a digital camera device, and the other one can also be a camera or a light projector. The projection centers of the sensors and the considered point on the object's surface define a (spatial) triangle. Within this triangle, the distance between the sensors is the base ''b'' and must be k ...
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Delaunay Triangulation
In mathematics and computational geometry, a Delaunay triangulation (also known as a Delone triangulation) for a given set P of discrete points in a general position is a triangulation DT(P) such that no point in P is inside the circumcircle of any triangle in DT(P). Delaunay triangulations maximize the minimum of all the angles of the triangles in the triangulation; they tend to avoid sliver triangles. The triangulation is named after Boris Delaunay for his work on this topic from 1934. For a set of points on the same line there is no Delaunay triangulation (the notion of triangulation is degenerate for this case). For four or more points on the same circle (e.g., the vertices of a rectangle) the Delaunay triangulation is not unique: each of the two possible triangulations that split the quadrangle into two triangles satisfies the "Delaunay condition", i.e., the requirement that the circumcircles of all triangles have empty interiors. By considering circumscribed spheres ...
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Theory And Applications
A theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking. The process of contemplative and rational thinking is often associated with such processes as observational study or research. Theories may be scientific, belong to a non-scientific discipline, or no discipline at all. Depending on the context, a theory's assertions might, for example, include generalized explanations of how nature works. The word has its roots in ancient Greek, but in modern use it has taken on several related meanings. In modern science, the term "theory" refers to scientific theories, a well-confirmed type of explanation of nature, made in a way consistent with the scientific method, and fulfilling the criteria required by modern science. Such theories are described in such a way that scientific tests should be able to provide empirical support for it, or empirical contradiction ("falsify") of it. Scientific theories are the most reliable, rigorous, and compreh ...
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Algorithmica
''Algorithmica'' is a monthly peer-reviewed scientific journal focusing on research and the application of computer science algorithms. The journal was established in 1986 and is published by Springer Science+Business Media. The editor in chief is Mohammad Hajiaghayi. Subject coverage includes sorting, searching, data structures, computational geometry, and linear programming, VLSI, distributed computing, parallel processing, computer aided design, robotics, graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture, ..., data base design, and software tools.Home page
Springer Science+Business Media. 2013


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Symposium On Computational Geometry
The International Symposium on Computational Geometry (SoCG) is an academic conference in computational geometry. It was founded in 1985, and was originally sponsored by the SIGACT and SIGGRAPH Special Interest Groups of the Association for Computing Machinery (ACM). It dissociated from the ACM in 2014, motivated by the difficulties of organizing ACM conferences outside the United States and by the possibility of turning to an open-access Open access (OA) is a set of principles and a range of practices through which research outputs are distributed online, free of access charges or other barriers. With open access strictly defined (according to the 2001 definition), or libre o ... system of publication. Since 2015 the conference proceedings have been published by the Leibniz International Proceedings in Informatics instead of by the ACM. Since 2019 the conference has been organized under the auspices of the newly-formed Society for Computational Geometry. A 2010 assessment ...
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Triangulation (geometry)
In geometry, a triangulation is a subdivision of a planar object into triangles, and by extension the subdivision of a higher-dimension geometric object into simplices. Triangulations of a three-dimensional volume would involve subdividing it into tetrahedra packed together. In most instances, the triangles of a triangulation are required to meet edge-to-edge and vertex-to-vertex. Types Different types of triangulations may be defined, depending both on what geometric object is to be subdivided and on how the subdivision is determined. * A triangulation T of \mathbb^d is a subdivision of \mathbb^d into d-dimensional simplices such that any two simplices in T intersect in a common face (a simplex of any lower dimension) or not at all, and any bounded set in \mathbb^d intersects only finitely many simplices in T. That is, it is a locally finite simplicial complex that covers the entire space. * A point-set triangulation, i.e., a triangulation of a discrete set of points \mathcal\ ...
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