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Julian Bleecker
Julian Bleecker is an artist and technologist with a history developing innovative mobile research projects. Career Bleecker holds a Ph.D. from the History of Consciousness Program at University of California, Santa Cruz. He's been an artist-in-residence at Eyebeam, exhibited work at Ars Electronica, a Research Fellow at the Annenberg Center for Communication and an Assistant Professor at the USC Interactive Media Division. He now works as an interaction designer at Nokia Design (Los Angeles). Bleecker has been active as a researcher in the areas of mobile computing, pervasive networks and near-field interaction systems. In 2006, with Nicolas Nova, he organized a workshop entitled "Networked Objects" at Ecole Polytechnique Fédérale de Lausanne held in May 2006, exploring his interest in Near-Field Interaction and the Internet of Things. This vector of research on mobile computing, pervasive networks and near-field or proximity-based interaction systems has been a theme of ...
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Personal Mobile Electronics
A mobile device (or handheld computer) is a computer small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical keyboard. Many such devices can connect to the Internet and connect with other devices such as car entertainment systems or headsets via Wi-Fi, Bluetooth, cellular networks or near field communication (NFC). Integrated cameras, the ability to place and receive voice and video telephone calls, video games, and Global Positioning System (GPS) capabilities are common. Power is typically provided by a lithium-ion battery. Mobile devices may run mobile operating systems that allow third-party applications to be installed and run. Early smartphones were joined in the late 2000s by larger tablets. Input and output is usually via a touch-screen interface. Phones/tablets and personal digital assistants may provide much of the functionality of a la ...
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History Of Consciousness
History of Consciousness is the name of a department in the Humanities Division of the University of California, Santa Cruz with a 50+ year history of interdisciplinary research and student training in "established and emergent disciplines and fields" in the humanities, arts, sciences, and social sciences based on a diverse array of theoretical approaches. The program has a history of well-known affiliated faculty and of well-known program graduates. History The program was started in the first year of the Santa Cruz campus in a rather informal manner. A small group of faculty members, including the American historian Page Smith, philosopher Maurice Natanson, culture theorist Harry Berger, Jr., and psychology professor Bert Kaplan approached the University of California system-wide Graduate Council with a proposal for a new type of graduate program for the new campus. According to the founding Chancellor of the campus, Dean McHenry, they did not consult with him and the program was ...
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University Of California, Santa Cruz
The University of California, Santa Cruz (UC Santa Cruz or UCSC) is a public university, public Land-grant university, land-grant research university in Santa Cruz, California. It is one of the ten campuses in the University of California system. Located on Monterey Bay, on the edge of the coastal community of Santa Cruz, the campus lies on of rolling, forested hills overlooking the Pacific Ocean. Founded in 1965, UC Santa Cruz began with the intention to showcase progressive, cross-disciplinary undergraduate education, innovative teaching methods and contemporary architecture. The residential college system consists of ten small colleges that were established as a variation of the Oxbridge collegiate university system. Among the Faculty is 1 Nobel Prize Laureate, 1 Breakthrough Prize in Life Sciences recipient, 12 members from the United States National Academy of Sciences, National Academy of Sciences, 28 members of the American Academy of Arts and Sciences, and 40 members o ...
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Eyebeam Art And Technology Center
Eyebeam is a not-for-profit art and technology center in New York City, founded by John Seward Johnson III with co-founders David S. Johnson and Roderic R. Richardson. Originally conceived as a digital effects and coding atelier and center for youth education, Eyebeam has become a center for the research, development, and curation of new media works of art and open source technology. Eyebeam annually hosts up to 20 residents and co-produces youth educational programs, exhibitions, performances, symposia, workshops, hackathons and other events with these residents as well as with partner organizations. Projects developed at Eyebeam have received awards and recognition including Webby Awards, Guggenheim Fellowships, and the Prix Ars Electronica. History Eyebeam, originally called Eyebeam Atelier, was first conceived as a collaboration between David S. Johnson, a digital artist, and John Seward Johnson III, a filmmaker and philanthropist. The two were introduced by Roderic R. Ric ...
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Ars Electronica
Ars Electronica Linz GmbH is an Austrian cultural, educational and scientific institute active in the field of new media art, founded in Linz in 1979. It is based at the Ars Electronica Center (AEC), which houses the Museum of the Future, in the city of Linz. Ars Electronica's activities focus on the interlinkages between art, technology and society. It runs an annual festival, and manages a multidisciplinary media arts R&D facility known as the Futurelab. It also confers the Prix Ars Electronica awards. History Ars Electronica began with its first festival in September 1979. Its founders were Hannes Leopoldseder, Hubert Bognermayr, Herbert W. Franke, and Ulrich Rützel. The festival was held biennially at first, and annually since 1986. The Prix Ars Electronica was inaugurated in 1987 and has been awarded every year since then. Ars Electronica Linz GmbH was incorporated as a limited company in 1995. The Ars Electronica Center, together with the Futurelab, opened in 1996, and ...
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Annenberg Center For Communication
The Annenberg Center on Communication Leadership & Policy (CCLP) at the University of Southern California promotes interdisciplinary research in communications between the USC School of Cinematic Arts, Viterbi School of Engineering, and the separate USC Annenberg School for Communication and Journalism, also funded by Walter Annenberg. Personnel People affiliated with the CCLP include Julian Bleecker, John Seely Brown, Vinton Cerf, Bill Dutton, John Gage, Joi Ito, Merlyna Lim, Eli Noam, Howard Rheingold, Adrienne Russell, Larry Smarr, Robert Stein, Douglas Thomas, and Robert Winter Dr. Robert W. Winter (July 17, 1924 - February 9, 2019) was an architectural historian. He was the Arthur G. Coons Professor of the History of Ideas, Emeritus, at Occidental College, Los Angeles. He is particularly known for his contributions .... 2007 reconfiguration In March 2007, it was announced that, effective July 2007, the focus of the Annenberg Center for Communication funding strategy ...
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USC Interactive Media Division
The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.A.) and graduate (M.F.A.) programs in interactive media and game design. The programs include courses in game design, development, audio, animation, and user research as well as experimental work in gestural and immersive interfaces, transmedia design, and interactive cinema. In 2010, 2011, 2012, 2013, 2014, 2015 and 2017, USC was named as the number-one design program for games in North America by the Princeton Review. Major funders of the USC IMGD include Microsoft and Electronic Arts, both of which companies have endowed faculty positions in the program. Game industry executive Bing Gordon was the first holder of the Electronic Arts Endowed Chair in Interactive Entertainment, which is currently held by game designer Tracy Fullerton. The Microsoft Endowed Professorship is held by user re ...
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Internet Of Things
The Internet of things (IoT) describes physical objects (or groups of such objects) with sensors, processing ability, software and other technologies that connect and exchange data with other devices and systems over the Internet or other communications networks. Internet of things has been considered a misnomer because devices do not need to be connected to the public internet, they only need to be connected to a network and be individually addressable. The field has evolved due to the convergence of multiple technologies, including ubiquitous computing, commodity sensors, increasingly powerful embedded systems, as well as machine learning.Hu, J.; Niu, H.; Carrasco, J.; Lennox, B.; Arvin, F.,Fault-tolerant cooperative navigation of networked UAV swarms for forest fire monitoring Aerospace Science and Technology, 2022. Traditional fields of embedded systems, wireless sensor networks, control systems, automation (including Home automation, home and building automation), indepen ...
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Eyebeam Atelier
Eyebeam is a not-for-profit art and technology center in New York City, founded by John Seward Johnson III with co-founders David S. Johnson and Roderic R. Richardson. Originally conceived as a digital effects and coding atelier and center for youth education, Eyebeam has become a center for the research, development, and curation of new media works of art and open source technology. Eyebeam annually hosts up to 20 residents and co-produces youth educational programs, exhibitions, performances, symposia, workshops, hackathons and other events with these residents as well as with partner organizations. Projects developed at Eyebeam have received awards and recognition including Webby Awards, Guggenheim Fellowships, and the Prix Ars Electronica. History Eyebeam, originally called Eyebeam Atelier, was first conceived as a collaboration between David S. Johnson, a digital artist, and John Seward Johnson III, a filmmaker and philanthropist. The two were introduced by Roderic R. Ric ...
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Walker Art Center
The Walker Art Center is a multidisciplinary contemporary art center in the Lowry Hill neighborhood of Minneapolis, Minnesota, United States. The Walker is one of the most-visited modern and contemporary art museums in the United States and, together with the adjacent Minneapolis Sculpture Garden and the Cowles Conservatory, it has an annual attendance of around 700,000 visitors. The museum's permanent collection includes over 13,000 modern and contemporary art pieces including books, costumes, drawings, media works, paintings, photography, prints, and sculpture. The Walker Art Center began 1879 as an art gallery in the home of lumber baron Thomas Barlow Walker. Walker formally established his collection as the Walker Art Gallery in 1927.Huber, Molly"Walker, Thomas Barlow (T.B.), (1840–1928)" '' Minnesota Historical Society'', 08 July 2015. Retrieved on 14 April 2015. With the support of the Federal Art Project of the Works Progress Administration, the Walker Art Gallery be ...
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Vectors Journal Of Culture And Technology In A Dynamic Vernacular
''Vectors: Journal of Culture and Technology in a Dynamic Vernacular'' is a peer-reviewed online academic journal published by the USC School of Cinematic Arts. It was established in March 2005 and covers the digital humanities, publishing work that "cannot exist in print". ''Vectors'' is recognized as an experimental precursor to the digital humanities, producing and publishing a range of highly interactive works of multimedia scholarship.Cathy N. Davidson and David Theo Goldber''The Future of Thinking: Learning Institutions in a Digital Age'' (MIT Press 2010) pg. 285/ref> Comparing ''Vectors'' with more traditional digital humanities publications, Patrick Svensson notes that, "''Vectors'', on the other hand, is clearly invested in the digital as an expressive medium in an experimental and creative way".Patrick Svensso'Digital Humanities Quarterly'' Vol. 4 No. 1 (2010) The journal no longer actively produces projects or provides support to journal contributors but does accept compl ...
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