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Journal Of The Travellers Aid Society
''Journal of the Travellers' Aid Society'' is a role-playing game magazine devoted to Traveller, commonly abbreviated JTAS. History In 1979 Loren K. Wiseman created a magazine to support '' Traveller'', which resulted in Game Designers' Workshop's''The Journal of the Travellers' Aid Society'' (JTAS), which Wiseman would further develop as editor over its history. J. Andrew Keith's writing for ''JTAS'' was so extensive that he had to take the pseudonyms John Marshal and Keith Douglass (he was later 'caught' when a reader did a word-use analysis of his articles and determined that they were all written by the same person). Marc Miller decided that, rather than using modern dates for the magazine, each issue would instead be based on the in-game Imperium's calendar, and the calendar advanced about 90 days every quarterly issue. ''JTAS'' #2 (1979) began printing excerpts from the 'Traveller News Service', which provided information on 'current' events in the Imperium; that issue, ...
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Winchell Chung
Winchell is a surname. It may refer to: People * Alexander Winchell (1824-1891), American geologist * Alexander Newton Winchell (1874-1958), American geologist *April Winchell, actress, writer, host and commentator *Barry Winchell, infantryman in the U.S. Army linked to the "don't ask, don't tell" policy *Constance Winchell, reference librarian *Danny Winchell, entertainer * Horace Vaughn Winchell (1865–1923), American geologist * Lynn Winchell, former ''Playboy'' playmate of the month * Mark Royden Winchell (1948-2008), biographer, essayist, historian and literary critic *Newton Horace Winchell (1839–1914), American geologist * Paul Winchell, ventriloquist, inventor of the artificial heart *Steve Winchell, character in The OA *Verne Winchell, founder of Winchell's Donuts * Walter Winchell, journalist Other * ''Winchell'' (film) *Winchell, Texas *Winchell's Donuts, a donut company *Mount Winchell, California * Winchell Lake, a lake in Minnesota *Winchell Trail Winchell Trail ...
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Origins Award Winners
Origin(s) or The Origin may refer to: Arts, entertainment, and media Comics and manga * ''Origin'' (comics), a Wolverine comic book mini-series published by Marvel Comics in 2002 * ''The Origin'' (Buffy comic), a 1999 ''Buffy the Vampire Slayer'' comic book series * Origins (''Judge Dredd'' story), a major ''Judge Dredd'' storyline running from 2006 through 2007 * ''Origin'' (manga), a 2016 manga by Boichi * '' Mobile Suit Gundam: The Origin'', a 2002 manga by Yoshikazu Yasuhiko * '' Wolverine: Origins'', a Marvel Comics series Films and television * ''Origin'' (TV series), 2018 science-fiction TV series * "Origin" (''Angel''), a fifth-season episode of ''Angel'' * '' Origin: Spirits of the Past'', a 2006 anime movie also known as ''Gin-iro no Kami no Agito'' * Origin (''Stargate''), the religion of the Ori * "Origin" (''Stargate SG-1''), a ninth-season episode of ''Stargate SG-1'' * '' X-Men Origins: Wolverine'', a 2009 superhero film, prequel to the ''X-Men'' film tr ...
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Magazines Established In 1979
A magazine is a periodical publication, generally published on a regular schedule (often weekly or monthly), containing a variety of content. They are generally financed by advertising, purchase price, prepaid subscriptions, or by a combination of the three. Definition In the technical sense a ''journal'' has continuous pagination throughout a volume. Thus ''Business Week'', which starts each issue anew with page one, is a magazine, but the ''Journal of Business Communication'', which continues the same sequence of pagination throughout the coterminous year, is a journal. Some professional or trade publications are also peer-reviewed, for example the '' Journal of Accountancy''. Non-peer-reviewed academic or professional publications are generally ''professional magazines''. That a publication calls itself a ''journal'' does not make it a journal in the technical sense; ''The Wall Street Journal'' is actually a newspaper. Etymology The word "magazine" derives from Arabic ...
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Merchants & Merchandise
''Merchants & Merchandise'' is a 1981 role-playing game supplement for '' Traveller'' published by Paranoia Press. Contents ''Merchants & Merchandise'' is a book with a complete character generation system for merchant characters, as well as new weapons, ships, and more items. Publication history ''Merchants and Merchandise'' was written by Donald P. Rapp with Chuck Kallenbach and Cheryl Kallenbach and was published in 1981 by Paranoia Press as a 24-page book. Reception William A. Barton reviewed ''Merchants & Merchandise'' in ''The Space Gamer'' No. 39. Barton commented that "No ''Traveller'' player should pass this one up." Reviews * ''Different Worlds ''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', '' Ru ...'' #16 (Nov., 1981) External links Guide To Paranoia Press Traveller Ref ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand we do it now" (after their first game, ''Stellar Conquest''). Initial issues were in a plain-paper digest format. By issue 17, it had grown to a full size bimonthly magazine, printed on slick paper. When Steve Jackson departed Metagaming to found his ...
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The Best Of The Journal Of The Travellers' Aid Society, Volume 2
''The Best of the Journal of the Traveller's Aid Society, Volume 2'' is a book edited by Loren Wiseman and published by Game Designers' Workshop. Contents ''The Best of the Journal of the Traveller's Aid Society, Volume 2'' is a collection of articles originally published in issues 5 through 8 of the ''Journal of the Travellers Aid Society ''Journal of the Travellers' Aid Society'' is a role-playing game magazine devoted to Traveller (rpg), Traveller, commonly abbreviated JTAS. History In 1979 Loren K. Wiseman created a magazine to support ''Traveller (role-playing game), Travel ...''. Reception William A. Barton reviewed ''The Best of the Journal of the Traveller's Aid Society, Volume 2'' in '' The Space Gamer'' No. 53. Barton commented that "''The Best of the JTAS'', Vol. 2 should prove welcome to anyone who missed any ''Journals'' from 5 through 8." References {{DEFAULTSORT:Best of the Journal of the Traveller's Aid Society Volume 2 Traveller (role-playing game) ...
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The Best Of The Journal Of The Traveller's Aid Society, Volume I
''The Best of the Journal of the Traveller's Aid Society, Volume I'' is a book edited by Loren Wiseman and published by Game Designers' Workshop. Contents ''The Best of the Journal of the Traveller's Aid Society, Volume I'' is a compilation of selected articles from the first four issues of the ''Journal of the Travellers Aid Society''. Reception William A. Barton reviewed ''The Best of the Journal of the Traveller's Aid Society, Volume I'' in ''The Space Gamer'' No. 40. Barton commented that "If you missed any issues from ''The Journals first year, I heartily recommend ''The Best of the Journal of the Traveller's Aid Society, Volume I''." References

{{DEFAULTSORT:Best of the Journal of the Traveller's Aid Society Traveller (role-playing game) ...
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Merchant Prince
''Merchant Prince'' is a turn-based 4X strategy video game franchise set in the Republic of Venice during the Renaissance. The first was published in Europe in 1993, and North America in 1994; in 1995; and in 2001. All three were developed by Holistic Design (HDI) but had separate publishers. The first two use MS-DOS; the third Windows. All three support up to four players and differ chiefly in their graphics and user interface. In general, the games are trade simulators where items are bought low, transported, and sold high. They achieved notability, however, for their representation of Venetian and papal politics, with players able to bribe senators and cardinals for political, military, and religious power. Overt attacks against other players can destroy one's popularity and influence, but the game offers a thieves' den where covert options include arson, rumor-mongering, and assassination. The games are won after a predetermined number of turns (years) by the player with ...
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Challenge (game Magazine)
''Challenge'' was a role-playing game magazine published by Game Designers' Workshop (GDW) between 1986 and 1996. Publication history In 1984, Game Designers' Workshop's original magazine ''Journal of the Travellers Aid Society'' (JTAS) ended with Issue 24, but there had already been an announcement in Issue 22 that a new and as yet unnamed magazine would replace it. The new magazine would feature a larger format (8.5"×11") to allow for printing of things such as deck plans or sector maps that would not fit in the smaller ''JTAS'' format. It would also add coverage of GDW's new release '' Twilight 2000'' and other GDW games. The new bimonthly periodical, ''Challenge'', appeared in 1986; to maintain continuity for the ''Traveller'' fans (and ''JTAS'' subscribers), the first issue was numbered Issue 25, rather than starting again with Issue 1. Also to maintain continuity, ''Challenge'' featured a separate section labeled "Journal of the Travellers' Aid Society", which covered ''T ...
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Metaplot
The metaplot (also, metastory) is the overarching storyline that binds together events in the official continuity of a published role-playing game campaign setting, also defined as an "evolving history of a given fictional universe". Major official story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game. Metaplot information is usually included within gaming products such as rule books and modules as they are released. Major events in the metaplot are often used to explain changes in the rules in between versions of the games, as was the case with the Time of Judgment in White Wolf's World of Darkness and the Time of Troubles and the Sundering for TSR's/Wizards of the Coast's ''Forgotten Realms''. Because of events like this, many gaming groups choose to ignore the metaplot for a game entirely. Metaplot is often developed not just by the writers, but by teams - multiple writers, editors, publ ...
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Game Designers' Workshop
Game Designers' Workshop (GDW) was a wargame and role-playing game publisher from 1973 to 1996. Many of their games are now carried by other publishers. History Game Designers' Workshop was originally established June 22, 1973. The founding members consisted of Frank Chadwick, Rich Banner, Marc Miller, and Loren Wiseman. GDW acquired the Conflict Games Company from John Hill in the early 1970s. GDW published a new product approximately every twenty-two days for over twenty years. In an effort to bridge the gap between role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these eras such as the ''Air Superiority'' series and '' Harpoon''. The company disbanded February 29, 1996 after suffering financial troubles. Products Role-p ...
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