Jim Roslof
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Jim Roslof
James Paul Roslof (November 21, 1946March 19, 2011) was an American artist who produced cover art and interior illustrations of fantasy role-playing games published by TSR, Inc. during the "golden age" of ''Dungeons & Dragons''. As Art Director at TSR in the early 1980s, he was also responsible for hiring many of the young artists who would go on to careers in the fantasy role-playing industry. Roslof created the cover for '' Keep on the Borderlands'', of which more than one million copies were sold. Early life and career Jim Roslof was born November 21, 1946, in Chicago, Illinois, to Edward E. and Gertrude (Kibitlewski) Roslof. Early in his career in the late 1960s, Jim Roslof was a contributor of cover art to the counterculture underground newspaper '' Chicago Seed''. At TSR By 1979, Roslof had joined Erol Otus, Bill Willingham, Jeff Dee, Paul Reiche, and Evan Robinson as a staff artist at TSR, Inc. in Lake Geneva, Wisconsin. Over the next year, he provided interior art for: ...
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FamilySearch
FamilySearch is a nonprofit organization and website offering genealogical records, education, and software. It is operated by the Church of Jesus Christ of Latter-day Saints (LDS Church), and is closely connected with the church's Family History Department. The Family History Department was originally established in 1894 as the Genealogical Society of Utah (GSU) and is the largest genealogy organization in the world. FamilySearch maintains a collection of records, resources, and services designed to help people learn more about their family history. Facilitating the performance of LDS ordinances for deceased relatives is another major aim of the organization. Although it requires user account registration, it offers free access to its resources and service online at FamilySearch.org. In addition, FamilySearch offers personal assistance at more than 5,100 family history centers in 140 countries, including the Family History Library in Salt Lake City, Utah. The Family Tree secti ...
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White Plume Mountain
''White Plume Mountain'' is an adventure module for the ''Advanced Dungeons & Dragons'' fantasy role-playing game, written by Lawrence Schick and published by TSR in 1979. The 16-page adventure bears the code "S2" ("S" for "special"). The adventure is a dungeon crawl where the players' characters are hired to retrieve three "notorious" magical weapons, each possessing its own intelligence. The adventure contains art by Erol Otus, and a cover by Jeff Dee. A sequel, ''Return to White Plume Mountain'', was published in 1999, and an updated version conforming to v3.5 rules was released online in 2005. The original was again updated for the 5th edition in 2017 as the fourth part of ''Tales from the Yawning Portal''. ''White Plume Mountain'' was well received by critics. It was ranked the 9th greatest ''Dungeons & Dragons'' adventure of all time by ''Dungeon'' magazine in 2004. One judge, commenting on the ingenuity required to complete the adventure, described it as "the puzzle ...
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Jim Holloway (artist)
James Holloway (died June 28, 2020) was an artist whose work appeared in role-playing games. Background Jim Holloway was self taught in illustration, although he was able to study some oil paintings by his father. Works Jim Holloway produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine starting in 1981, as well as cover art for ''The Land Beyond the Magic Mirror'' and ''Dungeonland'' (1983), and ''Mad Monkey vs. the Dragon Claw'' (1988), the '' Spelljammer: AD&D Adventures in Space'' boxed set (1989), and ''Ronin Challenge'' (1990). Holloway was the original artist for the ''Paranoia'' role-playing game, and also did the cover for ''Tales from the Floating Vagabond'' from Avalon Hill. He also created artwork for many products from FASA's ''BattleTech'' game line (''BattleTech'', ''CityTech'', ''AeroTech'', etc.). He produced artwork for many other games including ''Chill'' (Pacesetter Ltd) and ''Sovereign Stone'' (Sovereign Press). He also c ...
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Steve Winter
Steve Winter (born December 8, 1957) is an American game designer who worked on numerous products for the ''Dungeons & Dragons'' fantasy role-playing game, which was originally published by TSR and later Wizards of the Coast. Early life Winter was born in Dubuque, Iowa on December 8, 1957. Winter attended Catholic school for grade school and high school, and had two years of Catholic college before he transferred to Iowa State University at Ames. “A nun introduced me to the works of J. R. R. Tolkien in high school ... Previously, I had been mostly into historical novels and military history. For the next several years, I read all the fantasy I could get my hands on — but I didn’t enjoy very much of it. I couldn’t find anything with the same sense of humor and style as Tolkien. I also read a lot of science fiction.” In 1978, while attending college, Winter worked part-time at a department store which carried a few wargames in its small games department. He began play ...
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Dungeons & Dragons Basic Set
The ''Dungeons & Dragons Basic Set'' is a set of rulebooks for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart. The ''Basic Set'' details the essential concepts of the ''D&D'' game. It gives rules for character creation and advancement for player characters at beginning levels. It also includes information on how to play adventures inside dungeons for both players and the Dungeon Master. 1977 version The original ''Dungeons & Dragons Basic Set'' was published by TSR, Inc. in 1977. TSR hired outside writer John Eric Holmes to produce the ''Basic Set'' as an introductory version of the ''D&D'' game. It incorporates concepts from the original 1974 ''D&D'' boxed set plus the '' Supplement I: Greyhawk''. T ...
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B2ModuleCover
B, or b, is the second letter of the Latin-script alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is '' bee'' (pronounced ), plural ''bees''. It represents the voiced bilabial stop in many languages, including English. In some other languages, it is used to represent other bilabial consonants. History Old English was originally written in runes, whose equivalent letter was beorc , meaning "birch". Beorc dates to at least the 2nd-century Elder Futhark, which is now thought to have derived from the Old Italic alphabets' either directly or via Latin . The uncial and half-uncial introduced by the Gregorian and Irish missions gradually developed into the Insular scripts' . These Old English Latin alphabets supplanted the earlier runes, whose use was fully banned under King Canute in the early 11th century. The Norman Conquest popularised the Carolingian half-uncial forms which lat ...
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Scourge Of The Slave Lords
''Scourge of the Slave Lords'' (A1–4) is an Adventure (Dungeons & Dragons), adventure module for the ''Dungeons & Dragons'' fantasy role-playing game, published by TSR, Inc. in 1986. It combines the contents of four earlier modules, all set in the World of Greyhawk campaign setting and intended for use with ''Advanced Dungeons & Dragons'' first edition rules. ''Scourge of the Slave Lords'' was ranked the 20th greatest Dungeons & Dragons adventure of all time by ''Dungeon (magazine), Dungeon'' magazine in 2004. Overview The original series consisted of four modules: * A1 ''Slave Pits of the Undercity'' * A2 ''Secret of the Slavers Stockade'' * A3 ''Assault on the Aerie of the Slave Lords'' * A4 ''In the Dungeons of the Slave Lords'' Each module is a self-contained adventure that leads into the next in the series. The series is intended for use in the World of Greyhawk, but can be imported to any campaign setting. The modules are set in the Pomarj. According to ''From the Ashes ...
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The Ghost Tower Of Inverness
''The Ghost Tower of Inverness'' is an adventure module for the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''World of Greyhawk'' campaign setting. The module's title refers to an ancient magical tower located in the southern Abbor-Alz Hills. The "C" in the module code represents the first letter in the word "competition," the name of C1 – C6 module series. Plot summary The player characters go on a quest to find the fabled Soul Gem, a legendary artifact of great power. They must gather the four parts of a key granting them entrance to the Ghost Tower. Inverness was the fortress of the great wizard Galap-Dreidel, whose magic raised a great stone tower within a formidable keep. The tower was built to house Galap-Dreidel’s most prized possession, an eldritch jewel called the Soul Gem, which could steal life from any creature. The monsters and magic of the tower kept the gem safe for many years, but when Galap-Dreidel vanished, Inverness was seized and ...
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Dungeon (magazine)
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the ''Dungeons & Dragons'' role-playing game and associated products; '' Dragon'' was the other. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon Issue 221'' being the last released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of '' Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late su ...
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Queen Of The Demonweb Pits
''Queen of the Demonweb Pits'' (''Q1'') is an adventure module for the ''Dungeons & Dragons'' roleplaying game written by David Sutherland. The "Q" in the module code is an abbreviation for "queen". The module, a sequel to the D series of modules, was novelized in 2001. It is the seventh module in an epic series of adventures set in the World of Greyhawk, beginning with raids by local hill giants and other events described in the G1-3 ''Against the Giants'' modules. The series becomes an odyssey into the Underdark, as described in the "Drow" series of modules: D1 (''Descent into the Depths of the Earth''), D2 (''Shrine of the Kuo-Toa'') and D3 (''Vault of the Drow''). D1 and D2 were later compiled into a single adventure, D1-2: ''Descent into the Depths of the Earth''. This module brings the player characters to the Abyss to fight the evil drow demigod Lolth. Plot summary At the end of ''Vault of the Drow'', the characters find an astral gate leading to the Abyssal realm of Lo ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Deities & Demigods
''Deities & Demigods'' (abbreviated ''DDG''), alternatively known as ''Legends & Lore'' (abbreviated ''L&L'' or ''LL''), is a reference book for the ''Dungeons & Dragons'' fantasy role-playing game (D&D). The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction, and allows dungeon masters to incorporate aspects of religions and mythos into their D&D campaigns. The first ''Deities & Demigods'' was published in 1980 by TSR, Inc. while another book called ''Deities and Demigods'' was published in 2002 by Wizards of the Coast, which acquired the ''D&D'' brand with their purchase of TSR in 1998. The original 1980 edition was the first print appearance of various fictional non-human deities, such as Corellon Larethian, Moradin, Gruumsh, and others, many of which have become standard features of the D&D game and its derivatives. These deities were the creation of Jim Ward. Later printings of ''Deities & Demig ...
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