Jim Raynor
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Jim Raynor
James Eugene Raynor is a fictional character and a major protagonist in Blizzard Entertainment's science fiction ''StarCraft'' series. Raynor is a predominant character in the science fiction real-time strategy video games ''StarCraft'' and ''Brood War'', and is a player character in '' StarCraft II: Wings of Liberty''. He also appears as a playable character in the crossover multiplayer online battle arena game ''Heroes of the Storm''. Outside video games, Raynor appears in the novels '' Liberty's Crusade'' and '' Queen of Blades'', while his backstory is explored in the novels '' Heaven's Devils'' and '' Devil's Due''. Robert Clotworthy voices the character in all video game appearances. Created by Chris Metzen and James Phinney, Raynor is loosely based on a character of the same name in the 1991 film '' Rush''. Metzen conceived Raynor to represent the ordinary man in a series populated with politically motivated characters. Raynor's physical appearance was designed by Metzen h ...
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Wings Of Liberty
''StarCraft II: Wings of Liberty'' is a science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game ''StarCraft'' and the ''Brood War'' expansion pack, the game is best known as the original installment of ''StarCraft II'' which was later followed by a number of expansion packs. ''Wings of Liberty'' has been free-to-play since November 2017. Like its predecessor, the game revolves around three species: the Terrans (humans), the Zerg (a super-species of assimilated life forms), and the Protoss (a technologically advanced species with vast psionic powers). ''Wings of Liberty'' focuses on the Terrans, while the expansions, ''Heart of the Swarm'' and ''Legacy of the Void'', would focus on the Zerg and Protoss, respectively. The game is set four years after the events of 1998's ''Brood War'', and follows the exploits of Jim Raynor as he lead ...
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StarCraft Uprising
''StarCraft'' is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terran (StarCraft), Terrans, the ever-evolving List of extraterrestrials in fiction by type, insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game ''StarCraft (video game), StarCraft'' in 1998. It has grown to include a number of other games as well as eight novelizations, two ''Amazing Stories'' articles, a StarCraft: The Board Game, board game, and other licensed merchandise such as collectible statues and toys. Blizzard Entertainment began planning ''StarCraft'' in 1995 with a development team led by Metzen and Phinney. The game debuted at the 1996 E ...
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Tassadar
Major and recurring characters from the military science fiction series ''StarCraft (series), StarCraft'' are listed below, organised by respective species and most commonly affiliated faction within the fictional universe. The story of the ''StarCraft'' series revolves around interstellar affairs in a distant sector of the galaxy, where three species are vying for supremacy: the Races of StarCraft#Terrans, Terrans, a highly factionalised future version of humanity; the Races of StarCraft#Protoss, Protoss, a theocratic race of vast psionic ability; and the Races of StarCraft#Zerg, Zerg, an insectoid species commanded by a hive mind persona. The latter two of these species were genetically engineered by the Races of StarCraft#Xel'Naga, Xel'Naga, a fourth species believed extinct. The series was begun with Blizzard Entertainment, Blizzard Entertainment's 1998 video game ''StarCraft (video game), StarCraft'', and has been expanded with sequels ''StarCraft (series)#Spin-off titles, Insur ...
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Templar Caste
Blizzard Entertainment's real-time strategy game series '' StarCraft'' revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of ''StarCraft'' include the Terrans, humans exiled from Earth who excel at adapting to any situation; the Zerg, a race of insectoid aliens obsessed with assimilating other races in pursuit of genetic perfection; and the Protoss, a technologically advanced humanoid species with psionic abilities that attempts to preserve their civilization and strict philosophical way of living from the Zerg. Each of these races is the focus of a series of missions in the single-player campaign of each ''StarCraft'' real-time strategy game. In addition to these three, various non-playable races have also been part of the lore of the ''StarCraft'' series; the most notable of these is the Xel'Naga, an ancient god-like race which features prominently in the fi ...
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Space Marine
The space marine, an archetype of military science fiction, is a kind of soldier who operates in outer space or on alien worlds. Historical marines fulfill multiple roles: ship defence, boarding actions, landing parties, and general-purpose high-mobility land deployments that operate within a fixed distance of shore or ship. By analogy, hypothetical space marines would defend allied spaceships, board enemy ships, land on planets and moons, and satisfy rapid-deployment needs throughout space. History The earliest known use of the term "space marine" was by Bob Olsen in his short story "Captain Brink of the Space Marines" (''Amazing Stories'', Volume 7, Number 8, November 1932), a light-hearted work whose title is a play on the song " Captain Jinks of the Horse Marines", and in which the protagonists were marines of the "Earth Republic Space Navy" on mission to rescue celebrity twins from aliens on Titan. Olsen published a novella sequel four years later, "The Space Marines a ...
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Sarah Kerrigan
Sarah Louise Kerrigan, the self-styled Queen of Blades, is a fictional character in Blizzard Entertainment's ''StarCraft'' franchise. The character was created by Chris Metzen and James Phinney, and her original appearance was designed by Metzen. Sarah Kerrigan is voiced by Glynnis Talken Campbell in ''StarCraft'' and ''Brood War'', Tricia Helfer in '' StarCraft II: Wings of Liberty'', ''Heart of the Swarm'' and ''Legacy of the Void,'' and Vanessa Marshall in ''Heroes of the Storm''. Kerrigan first appears in ''StarCraft'' as a twenty-six-year-old Terran Ghost, a psychic trained both physically and mentally as an expert espionage agent and assassin. Initially the second-in-command of Sons of Korhal, a revolutionary movement against the oppressive Confederacy of Man, she is captured by the insectoid Zerg and "infested" (in-universe term for genetic mutation), turning her into a human/Zerg hybrid completely under the control of the Zerg Overmind. She becomes one of the Zerg's m ...
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Simon & Schuster
Simon & Schuster () is an American publishing company and a subsidiary of Paramount Global. It was founded in New York City on January 2, 1924 by Richard L. Simon and M. Lincoln Schuster. As of 2016, Simon & Schuster was the third largest publisher in the United States, publishing 2,000 titles annually under 35 different imprints. History Early years In 1924, Richard Simon's aunt, a crossword puzzle enthusiast, asked whether there was a book of ''New York World'' crossword puzzles, which were very popular at the time. After discovering that none had been published, Simon and Max Schuster decided to launch a company to exploit the opportunity.Frederick Lewis Allen, ''Only Yesterday: An Informal History of the 1920s'', p. 165. . At the time, Simon was a piano salesman and Schuster was editor of an automotive trade magazine. They pooled , equivalent to $ today, to start a company that published crossword puzzles. The new publishing house used "fad" publishing to publish bo ...
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Ghost
In folklore, a ghost is the soul (spirit), soul or spirit of a dead Human, person or animal that can appear to the living. In ghostlore, descriptions of ghosts vary widely from an invisible presence to translucent or barely visible wispy shapes, to realistic, lifelike forms. The deliberate attempt to contact the spirit of a deceased person is known as necromancy, or in spiritism as a ''séance''. Other terms associated with it are apparition, haunt, phantom, poltergeist, shade, specter or spectre, spirit, spook, wraith, demon, and ghoul. The belief in the existence of an afterlife, as well as manifestations of the spirits of the dead, is widespread, dating back to animism or ancestor worship in pre-literate cultures. Certain religious practices—funeral rites, exorcisms, and some practices of spiritualism and ritual magic—are specifically designed to rest the spirits of the dead. Ghosts are generally described as solitary, human-like essences, though stories of ghostly ...
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