JetBrains MPS
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JetBrains MPS
JetBrains MPS (Meta Programming System) is a language workbench developed by JetBrains. MPS is a tool to design domain-specific languages (DSL). It uses projectional editing which allows users to overcome the limits of language parsers, and build DSL editors, such as ones with tables and diagrams. It implements language-oriented programming. MPS is an environment for language definition, a language workbench A language workbench is a tool or set of tools that enables software development in the language-oriented programming software development paradigm. A language workbench will typically include tools to support the definition, reuse and composition o ..., and integrated development environment (IDE) for such languages. Composable languages Developers from different domains can benefit from domain-specific language extensions in general-purpose programming languages. For example, Java (programming language), Java developers working with financial applications might benefit from b ...
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Cross-platform
In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application may run on Microsoft Windows, Linux, and macOS. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, Kivy, Qt, Flutter, NativeScript, Xamarin, Phonegap, Ionic, and React Native. Platforms ''Platform'' can refer to the type of processor (CPU) or other hardware on which an operating system (OS) or application runs, t ...
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Bootstrapping
In general, bootstrapping usually refers to a self-starting process that is supposed to continue or grow without external input. Etymology Tall boots may have a tab, loop or handle at the top known as a bootstrap, allowing one to use fingers or a boot hook tool to help pulling the boots on. The saying "to " was already in use during the 19th century as an example of an impossible task. The idiom dates at least to 1834, when it appeared in the ''Workingman's Advocate'': "It is conjectured that Mr. Murphee will now be enabled to hand himself over the Cumberland river or a barn yard fence by the straps of his boots."Jan FreemanBootstraps and Baron Munchausen ''Boston.com'', January 27, 2009 In 1860 it appeared in a comment on philosophy of mind: "The attempt of the mind to analyze itself san effort analogous to one who would lift himself by his own bootstraps." Bootstrap as a metaphor, meaning to better oneself by one's own unaided efforts, was in use in 1922. This metaphor spa ...
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Intentional Programming
In computer programming, Intentional Programming is a programming paradigm developed by Charles Simonyi that encodes in software source code the precise ''intention'' which programmers (or users) have in mind when conceiving their work. By using the appropriate level of abstraction at which the programmer is thinking, creating and maintaining computer programs become easier. By separating the concerns for intentions and how they are being operated upon, the software becomes more modular and allows for more reusable software code. ''Intentional Programming'' was developed by former Microsoft chief architect Charles Simonyi, who led a team in Microsoft Research, which developed the paradigm and built an integrated development environment (IDE) called IP (for Intentional Programming) that demonstrated the paradigm. Microsoft decided not to productize the Intentional Programming paradigm, as in the early 2000s Microsoft was rolling out C# and .NET to counter Java adoption."Simonyi ex ...
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YouTrack
YouTrack is a proprietary, commercial browser-based bug tracker, issue tracking system and project management software developed by JetBrains. It focuses on query-based issue search with auto-completion, manipulating issues in batches, customizing the set of issue attributes, and creating custom workflows. Architecture YouTrack uses the language-oriented programming paradigm and now is written on JavaScript and Kotlin (programming language). It uses an embedded Xodus database to read and store data. For remote procedure calls, YouTrack supports a RESTful API. Integration with external tools Standard YouTrack integrations include import from Jira, Mailbox Integration, Zendesk Integration, and an integrated working environment with Upsource and TeamCity. Integrations with GitHub, BitBucket, and GitLab are provided out of the box, while connections to other version control systems are supported via the TeamCity or Upsource integration. TeamCity supports connections to reposito ...
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Formal Methods
In computer science, formal methods are mathematically rigorous techniques for the specification, development, and verification of software and hardware systems. The use of formal methods for software and hardware design is motivated by the expectation that, as in other engineering disciplines, performing appropriate mathematical analysis can contribute to the reliability and robustness of a design. Formal methods employ a variety of theoretical computer science fundamentals, including logic calculi, formal languages, automata theory, control theory, program semantics, type systems, and type theory. Background Semi-Formal Methods are formalisms and languages that are not considered fully “formal”. It defers the task of completing the semantics to a later stage, which is then done either by human interpretation or by interpretation through software like code or test case generators. Taxonomy Formal methods can be used at a number of levels: Level 0: Formal specification may ...
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Code Generation (compiler)
In computing, code generation is part of the process chain of a compiler and converts intermediate representation of source code into a form (e.g., machine code) that can be readily executed by the target system. Sophisticated compilers typically perform multiple passes over various intermediate forms. This multi-stage process is used because many algorithms for code optimization are easier to apply one at a time, or because the input to one optimization relies on the completed processing performed by another optimization. This organization also facilitates the creation of a single compiler that can target multiple architectures, as only the last of the code generation stages (the ''backend'') needs to change from target to target. (For more information on compiler design, see Compiler.) The input to the code generator typically consists of a parse tree or an abstract syntax tree. The tree is converted into a linear sequence of instructions, usually in an intermediate language s ...
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Type System
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer program, such as variables, expressions, functions, or modules. A type system dictates the operations that can be performed on a term. For variables, the type system determines the allowed values of that term. Type systems formalize and enforce the otherwise implicit categories the programmer uses for algebraic data types, data structures, or other components (e.g. "string", "array of float", "function returning boolean"). Type systems are often specified as part of programming languages and built into interpreters and compilers, although the type system of a language can be extended by optional tools that perform added checks using the language's original type syntax and grammar. The main purpose of a type system in a programming language ...
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Autocomplete
Autocomplete, or word completion, is a feature in which an application predicts the rest of a word a user is typing. In Android and iOS smartphones, this is called predictive text. In graphical user interfaces, users can typically press the tab key to accept a suggestion or the down arrow key to accept one of several. Autocomplete speeds up human-computer interactions when it correctly predicts the word a user intends to enter after only a few characters have been typed into a text input field. It works best in domains with a limited number of possible words (such as in command line interpreters), when some words are much more common (such as when addressing an e-mail), or writing structured and predictable text (as in source code editors). Many autocomplete algorithms learn new words after the user has written them a few times, and can suggest alternatives based on the learned habits of the individual user. Definition Original purpose The original purpose of word predic ...
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Language Workbench
A language workbench is a tool or set of tools that enables software development in the language-oriented programming software development paradigm. A language workbench will typically include tools to support the definition, reuse and composition of domain-specific languages together with their integrated development environment. Language workbenches were introduced and popularized by Martin Fowler in 2005. Language workbenches usually support: * Specification of the language concepts or metamodel * Specification of the editing environments for the domain-specific language * Specification of the execution semantics, e.g. through interpretation and code generation Examples * Racket is a cross-platform language development workbench including compiler, JIT compiler, IDE and command-line tools designed to accommodate creating both domain-specific languages and completely new languages with facilities to add new notation, constrain constructs, and create IDE tools. * JetBrains ...
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Projectional Editor
A structure editor, also structured editor or projectional editor, is any document editor that is cognizant of the document's underlying structure. Structure editors can be used to edit hierarchical or marked up text, computer programs, diagrams, chemical formulas, and any other type of content with clear and well-defined structure. In contrast, a text editor is any document editor used for editing plain text files. Typically, the benefits of text and structure editing are combined in the user interface of a single hybrid tool. For example, Emacs is fundamentally a text editor, but supports the manipulation of words, sentences, and paragraphs as structures that are inferred from the text. Conversely, Dreamweaver is fundamentally a structure editor for marked up web documents, but supports the display and manipulation of raw HTML text as well. Similarly, molecule editors typically support both graphical and textual input. Structure editing predominates when content is graphical a ...
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