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Jeff Tunnell
Jeffrey Tunnell is a video game producer, programmer and designer. In 1984 he founded Dynamix with Damon Slye in Eugene, Oregon. In 1990, Tunnell left Dynamix to start Jeff Tunnell Productions. Tunnell would go on to create famous brands such as '' The Incredible Machine'', '' Trophy Bass'', and the ''3-D Ultra Pinball'' series while at Jeff Tunnell Productions. These products were some of the most successful retail products to be published by Dynamix. In 1993, ''Sid & Al's Incredible Toons'' earned Tunnell and Chris Cole a patent for the game's concepts. In 1995, Tunnell returned to Dynamix in a leadership role. In 2001, after Dynamix was disbanded, Tunnell co-founded GarageGames, an independent video game publisher, which is also the developer of the Torque Game Engine. In 2007, GarageGames was acquired by InterActiveCorp, the media conglomerate founded by Barry Diller. Tunnell remained on as Chief Creative Officer of GarageGames. Tunnell was a contributor behind the visio ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Torque Game Engine
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter ''Tribes 2''. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License. Torque 3D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open COLLADA file format as interface to 3D digital content creation software. PhysX provides support for cloth modeling, cloth dynamics, rigid body dynamics, destructible objects and joints, as well as fluid buoyancy simulation. Other features include a deferred lighting model and modern shader features such as dynamic lighting, normal mapping, normal and parallax occlusion mapping, screen space ambient occlusion, depth o ...
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Deathtrack
''DeathTrack'' is a first-person, futuristic racing game developed for MS-DOS by Dynamix and published by Activision in 1989. Gameplay There are two ways to win a race: be the first to finish the race, or be the only one to finish the race. Based in a futuristic America, the player races on various tracks across the country for money, which can be spent on armor, weapons and other modifications to protect and use against the competition. There are ten tracks in ten cities. The track for each city is unique, as is each opponent's 3D polygonal car. The player chooses from one of three cars (either "The Hellcat" for high speed, "The Crusher" for high firepower or "The Pitbull" for heavy armor) and begins racing against other drivers. The player starts with $10,000 to spend on weapons, and earns more money by winning races. For each item the player buys, there are three variants: small/ineffective, medium/good and large/best. Reception ''Computer Gaming World'' called ''DeathTrack' ...
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Ghostbusters II (video Game)
The list of ''Ghostbusters'' video games covers many titles and gaming systems, and encompasses the history of the ''Ghostbusters'' media franchise since the original film's release in 1984. ''Ghostbusters'' (1984) ''Ghostbusters'' is a licensed game produced by Activision based on the movie of the same name. It was designed by David Crane, produced by Brad Fregger, and released for several home computer platforms in 1984, and later released for various video game console systems, including the Atari 2600, Sega Master System and NES. Most versions of the game have a similar basic format to the initial Commodore 64 and Atari 800 game, which Crane wrote in six weeks. He based it in part on an incomplete game called ''Car Wars'' featuring armed automobiles in a city; this led, for example, to the "ghost vacuum" on the Ecto-1, something not present in the film. Activision obtained the license early in the film's production, and most of the game was finished by the time Crane watc ...
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Gamestar
''GameStar'' is a monthly-released PC gaming magazine in Germany. It is the best-selling German-language magazine focused on PC gaming and it also hosts the largest video gaming-related portal in the German-speaking internet. Content The print magazine features the following content: *News about the PC gaming community *Previews of PC games, (games which still are in development) *Reviews of lately released or to be released PC games *A section about freeware and open source games, mods and e-sports. *Articles about recent PC hardware components with regard to computer gaming (e.g. joysticks or computer mice) *Articles about important events, that influence the gaming community at large (i.e.: E-Sports, Censorship, etc.) The magazine also comes with a DVD, which features Demos, Mods, video-reviews as well as a full retail version of a videogame. Versions ''GameStar'' has been in published in various versions with different features. This includes the magazine version (wh ...
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Motocross (video Game)
''Motocross'' is a multiplayer racing video game produced by Mattel and released for its Intellivision video game system in 1983. The players each control a motocross bike in a race to the finish line. Gameplay Players can set the gameplay to normal direction or reverse direction. Gravity affects the gameplay resulting in bikes that accelerate, skid and jump realistically. Legacy The game appeared on Microsoft's now-defunct ''Game Room Game Room was a social gaming service for the Xbox 360 video game system, Microsoft Windows PCs, and Windows Phone 7. Launched on March 24, 2010, Game Room let players download classic video games and compete against each other for high scores. ...'' service. References {{reflist External links ''Motocross''at Intellivision Lives 1983 video games Intellivision games Intellivision-only games Mattel video games Motorcycle video games Video games developed in the United States ...
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Project Firestart
''Project Firestart'' is a cinematic survival horror game for the Commodore 64 computer system. It was designed by Jeff Tunnell and Damon Slye and published by Electronic Arts in 1989. Taking place in the 21st century, the game follows a government agent dispatched to a research station in orbit around Saturn's moon, Titan, to learn why the scientists there abruptly cut off communication with Earth. The game has been cited by various gaming journalists and writers as one of, if not the first, survival horror game, pioneering many conventions of the genre including limited ammunition, an emphasis on escaping enemies and puzzle solving over combat, solving a central mystery, and multiple endings. Plot In 2061, agent Jon Hawking of the United System States is sent to the research ship ''Prometheus,'' in orbit around Titan. Hawking's mission is to make contact with the members of Project Firestart, an initiative of the System Science Foundation, who have recently dropped out of c ...
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1987 In Video Gaming
1987 saw many sequels and prequels in video games, such as '' Castlevania II: Simon's Quest'', ''Dragon Quest II'', '' Final Lap'', and '' Zelda 2'', along with new titles such as ''After Burner'', ''Contra'', ''Double Dragon'', ''Final Fantasy'', ''Metal Gear'', ''Operation Wolf'', ''Phantasy Star'', ''Shinobi'', ''Street Fighter'' and ''The Last Ninja''. ''The Legend of Zelda'' was also introduced outside of Japan. The year's highest-grossing arcade game worldwide was Sega's ''Out Run''. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the fourth year in a row. The best-selling 1987 home video game release in Japan was '' Dragon Quest II: Akuryō no Kamigami'', while the year's best-selling home video games in Western markets were ''The Legend of Zelda'' in the United States and ''Out Run'' in the United Kingdom. Financial performance Highest-grossing arcade games The year's highest-grossing arcade game worldwide was Sega's ''Out Run''. ...
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The Cygnus Conflict
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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1986 In Video Gaming
1986 saw many sequels and prequels in video games, such as ''Super Mario Bros. 2'', along with new titles such as ''Arkanoid'', ''Bubble Bobble'', ''Castlevania'', ''Dragon Quest'', ''Ikari Warriors'', ''The Legend of Zelda'', '' Metroid'', ''Out Run'' and '' R.B.I. Baseball''. The year's highest-grossing arcade video games were ''Hang-On'' in Japan, ''Hang-On'' and '' Gauntlet'' in the United States, and ''Nemesis'' (''Gradius'') in London. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were ''Super Mario Bros.'' in the United States and ''Yie Ar Kung-Fu'' in the United Kingdom. Financial performance In the United States, the home video game industry recovered with the arrival of the third generation of video game consoles led by the Nintendo Entertainment System (NES). Highest-grossing arcade games Japan In Japan, the following titles were the ...
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Arcticfox
''Arcticfox'' is a science fiction tank simulation video game developed by Dynamix and published by Electronic Arts in 1986. It was published in Europe by Ariolasoft. A sequel to Dynamix's ''Stellar 7'', ''Arcticfox'' was developed for the Amiga as one of the platform's first titles but was quickly ported to other platforms including the Atari ST, Commodore 64, ZX Spectrum, MS-DOS and Apple II. A third game was released in the series in 1991 titled '' Nova 9: The Return of Gir Draxon''. The game is set in a fictional 2005 where aliens have taken over Antarctica in an attempt to steal the Earth's oxygen. The player is sent to eradicate the intruders using a new super tank codenamed ''Arcticfox''. ''Arcticfoxs design team at Dynamix went on to produce '' The Incredible Machine'' and ''Red Baron''. Gameplay The player must pilot the tank into enemy territory with the goal of knocking out the alien base. The player uses the tank's abilities to destroy the aliens' ships and equipme ...
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Monthly Active Users
Active users is a measurement metric that is commonly used to measure the level of engagement for a particular product or object, by quantifying the number of active interactions from visitors within a relevant range of time (daily, weekly and monthly). The metric has many uses in both commerce and academia, such as on social networking services, online games, or mobile apps. Although having extensive uses in digital behavioural learning, prediction and reporting, it also has impacts on the privacy and security, and ethical factors should be considered thoroughly. Like any metric, active users may have limitations and criticisms. The term is relatively neologistic in nature, becoming important with the rise of the commercialised internet, with uses in communication and Social networking service, social-networking. It measures how many users visit or interact with the product or service over a given interval or period. This metric is commonly assessed per month as monthly active ...
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