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Jean-François Mertens
Jean-François Mertens (11 March 1946 – 17 July 2012) was a Belgian game theorist and mathematical economist. Mertens contributed to economic theory in regards to order-book of market games, cooperative games, noncooperative games, repeated games, epistemic models of strategic behavior, and refinements of Nash equilibrium (see solution concept). In cooperative game theory he contributed to the solution concepts called the core and the Shapley value. Regarding repeated games and stochastic games, Mertens 1982 and 1986 survey articles, and his 1994 survey co-authored with Sylvain Sorin and Shmuel Zamir, are compendiums of results on this topic, including his own contributions. Mertens also made contributions to probability theory and published articles on elementary topology. Epistemic models Mertens and Zamir implemented John Harsanyi's proposal to model games with incomplete information by supposing that each player is characterized by a privately known type that describe ...
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Université Catholique De Louvain
The Université catholique de Louvain (also known as the Catholic University of Louvain, the English translation of its French name, and the University of Louvain, its official English name) is Belgium's largest French-speaking university. It is located in Louvain-la-Neuve, which was expressly built to house the university, and Brussels, Charleroi, Mons, Tournai and Namur. Since September 2018, the university has used the branding UCLouvain, replacing the acronym UCL, following a merger with Saint-Louis University, Brussels. The original University of Louvain (''Universitas Lovaniensis'') was founded at the centre of the historic town of Leuven (or ''Louvain'') in 1425, and abolished by the law in 1797 making it the first university in Belgium and the Low Countries. This university was the centre of Baianism, Jansenism and Febronianism in Europe. A new university, the State University of Louvain, was founded in 1817 and abolished by the law in 1835. A new catholic universit ...
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Core (game Theory)
In cooperative game theory, the core is the set of feasible allocations that cannot be improved upon by a subset (a ''coalition'') of the economy's agents. A coalition is said to ''improve upon'' or ''block'' a feasible allocation if the members of that coalition are better off under another feasible allocation that is identical to the first except that every member of the coalition has a different consumption bundle that is part of an aggregate consumption bundle that can be constructed from publicly available technology and the initial endowments of each consumer in the coalition. An allocation is said to have the ''core property'' if there is no coalition that can improve upon it. The core is the set of all feasible allocations with the core property. Origin The idea of the core already appeared in the writings of , at the time referred to as the ''contract curve''. Even though von Neumann and Morgenstern considered it an interesting concept, they only worked with zero-sum ga ...
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Order Book (trading)
An order book is the list of orders (manual or electronic) that a trading venue (in particular stock exchanges) uses to record the interest of buyers and sellers in a particular financial instrument. A matching engine uses the book to determine which orders can be fully or partially executed. Order book in securities trading In securities trading, an order book contains the list of buy orders and the list of sell orders. For each entry it must keep among others, some means of identifying the party (even if this identification is obscured, as in a dark pool), the number of securities and the price that the buyer or seller are bidding/asking for the particular security. Price levels When several orders contain the same price, they are referred as a price level, meaning that if, say, a bid comes at that price level, all the sell orders on that price level could potentially fulfill that. Crossed book When the order book is part of a matching engine, orders are matched as the ...
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Proceedings Of The National Academy Of Sciences
''Proceedings of the National Academy of Sciences of the United States of America'' (often abbreviated ''PNAS'' or ''PNAS USA'') is a peer-reviewed multidisciplinary scientific journal. It is the official journal of the National Academy of Sciences, published since 1915, and publishes original research, scientific reviews, commentaries, and letters. According to ''Journal Citation Reports'', the journal has a 2021 impact factor of 12.779. ''PNAS'' is the second most cited scientific journal, with more than 1.9 million cumulative citations from 2008 to 2018. In the mass media, ''PNAS'' has been described variously as "prestigious", "sedate", "renowned" and "high impact". ''PNAS'' is a delayed open access journal, with an embargo period of six months that can be bypassed for an author fee ( hybrid open access). Since September 2017, open access articles are published under a Creative Commons license. Since January 2019, ''PNAS'' has been online-only, although print issues are a ...
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Lloyd Shapley
Lloyd Stowell Shapley (; June 2, 1923 – March 12, 2016) was an American mathematician and Nobel Prize-winning economist. He contributed to the fields of mathematical economics and especially game theory. Shapley is generally considered one of the most important contributors to the development of game theory since the work of von Neumann and Morgenstern. With Alvin E. Roth, Shapley won the 2012 Nobel Memorial Prize in Economic Sciences "for the theory of stable allocations and the practice of market design." Life and career Lloyd Shapley was born on June 2, 1923, in Cambridge, Massachusetts, one of the sons of astronomers Harlow Shapley and Martha Betz Shapley, both from Missouri. He attended Phillips Exeter Academy and was a student at Harvard when he was drafted in 1943. He served in the United States Army Air Corps in Chengdu, China and received the Bronze Star decoration for breaking the Soviet weather code. After the war, Shapley returned to Harvard and graduated wi ...
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Martingale (probability Theory)
In probability theory, a martingale is a sequence of random variables (i.e., a stochastic process) for which, at a particular time, the conditional expectation of the next value in the sequence is equal to the present value, regardless of all prior values. History Originally, '' martingale'' referred to a class of betting strategies that was popular in 18th-century France. The simplest of these strategies was designed for a game in which the gambler wins their stake if a coin comes up heads and loses it if the coin comes up tails. The strategy had the gambler double their bet after every loss so that the first win would recover all previous losses plus win a profit equal to the original stake. As the gambler's wealth and available time jointly approach infinity, their probability of eventually flipping heads approaches 1, which makes the martingale betting strategy seem like a sure thing. However, the exponential growth of the bets eventually bankrupts its users due to f ...
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Central Limit Theorem
In probability theory, the central limit theorem (CLT) establishes that, in many situations, when independent random variables are summed up, their properly normalized sum tends toward a normal distribution even if the original variables themselves are not normally distributed. The theorem is a key concept in probability theory because it implies that probabilistic and statistical methods that work for normal distributions can be applicable to many problems involving other types of distributions. This theorem has seen many changes during the formal development of probability theory. Previous versions of the theorem date back to 1811, but in its modern general form, this fundamental result in probability theory was precisely stated as late as 1920, thereby serving as a bridge between classical and modern probability theory. If X_1, X_2, \dots, X_n, \dots are random samples drawn from a population with overall mean \mu and finite variance and if \bar_n is the sample mean of t ...
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Differential Game
In game theory, differential games are a group of problems related to the modeling and analysis of conflict in the context of a dynamical system. More specifically, a state variable or variables evolve over time according to a differential equation. Early analyses reflected military interests, considering two actors—the pursuer and the evader—with diametrically opposed goals. More recent analyses have reflected engineering or economic considerations. Connection to optimal control Differential games are related closely with optimal control problems. In an optimal control problem there is single control u(t) and a single criterion to be optimized; differential game theory generalizes this to two controls u_(t),u_(t) and two criteria, one for each player. Each player attempts to control the state of the system so as to achieve its goal; the system responds to the inputs of all players. History In the study of competition, differential games have been employed since a 1925 art ...
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Maxmin
Minimax (sometimes MinMax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for ''mini''mizing the possible loss for a worst case (''max''imum loss) scenario. When dealing with gains, it is referred to as "maximin" – to maximize the minimum gain. Originally formulated for several-player zero-sum game theory, covering both the cases where players take alternate moves and those where they make simultaneous moves, it has also been extended to more complex games and to general decision-making in the presence of uncertainty. Game theory In general games The maximin value is the highest value that the player can be sure to get without knowing the actions of the other players; equivalently, it is the lowest value the other players can force the player to receive when they know the player's action. Its formal definition is: :\underline = \max_ \min_ Where: * is the index of the player of interest. ...
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Minmax
Minimax (sometimes MinMax, MM or saddle point) is a decision rule used in artificial intelligence, decision theory, game theory, statistics, and philosophy for ''mini''mizing the possible loss for a worst case (''max''imum loss) scenario. When dealing with gains, it is referred to as "maximin" – to maximize the minimum gain. Originally formulated for several-player zero-sum game theory, covering both the cases where players take alternate moves and those where they make simultaneous moves, it has also been extended to more complex games and to general decision-making in the presence of uncertainty. Game theory In general games The maximin value is the highest value that the player can be sure to get without knowing the actions of the other players; equivalently, it is the lowest value the other players can force the player to receive when they know the player's action. Its formal definition is: :\underline = \max_ \min_ Where: * is the index of the player of interest. ...
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Repeated Games
In game theory, a repeated game is an extensive form game that consists of a number of repetitions of some base game (called a stage game). The stage game is usually one of the well-studied 2-person games. Repeated games capture the idea that a player will have to take into account the impact of his or her current action on the future actions of other players; this impact is sometimes called his or her reputation. ''Single stage game'' or ''single shot game'' are names for non-repeated games. For the real-life example of a repeated game, consider two gas stations that are adjacent to one another. They compete by publicly posting pricing and have the same and constant marginal cost c (the wholesale price of gasoline). Assume that when they both charge p = 10, their joint profit is maximized, resulting in a high profit for everyone. Despite the fact that this is the best outcome for them, they are motivated to deviate. By modestly lowering the price, anyone can steal all of their c ...
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Common Knowledge (logic)
Common knowledge is a special kind of knowledge for a group of agents. There is ''common knowledge'' of ''p'' in a group of agents ''G'' when all the agents in ''G'' know ''p'', they all know that they know ''p'', they all know that they all know that they know ''p'', and so on ''ad infinitum''.Osborne, Martin J., and Ariel Rubinstein. ''A Course in Game Theory''. Cambridge, MA: MIT, 1994. Print. It can be denoted as C_G p. The concept was first introduced in the philosophical literature by David Kellogg Lewis in his study ''Convention'' (1969). The sociologist Morris Friedell defined common knowledge in a 1969 paper. It was first given a mathematical formulation in a set-theoretical framework by Robert Aumann (1976). Computer scientists grew an interest in the subject of epistemic logic in general – and of common knowledge in particular – starting in the 1980s. There are numerous puzzles based upon the concept which have been extensively investigated by mathemat ...
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