Jack Wall (composer)
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Jack Wall (composer)
Jack Wall (born 1964) is an American video game music composer. He has worked on video game music for over 20 games including the ''Myst'' franchise, ''Splinter Cell'', ''Jade Empire'', ''Mass Effect'', and ''Call of Duty''. Wall earned a degree in civil engineering from Drexel University in Philadelphia, Pennsylvania, and, after a brief stint working in civil engineering, transitioned into music production. He worked with musicians such as John Cale, David Byrne, and Patti Smith, and, after performing increasingly complex production and sound engineering tasks, moved into music composition in 1995. Wall immediately began working in the video game industry, composing the soundtrack to '' Vigilance''. Primarily composing in an orchestral style, by 2001 he composed the soundtrack to '' Myst III: Exile'', which was the title he says put him on the map as a video game composer. In 2002, Wall became one of around 20 co-founders of the Game Audio Network Guild (G.A.N.G.) as well as se ...
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Video Games Live
Video Games Live (VGL) is a concert series created by Tommy Tallarico and originally founded by Tallarico and Jack Wall. The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized lighting and effects, as well as several interactive segments with the audience. Incorporated in 2002, Video Games Live has performed over 420 shows internationally. History Video Games Live was founded by video game composers Tommy Tallarico and Jack Wall in 2002, and the duo formed Mystical Stone Entertainment, the business that runs VGL. Tallarico and Wall took three years planning the first show, developing the technology needed to synchronize lights, videos, effects, and the concert itself. The technology for communicating between the person running the concert, the conductor, and their performers was also developed. The concert debuted on July 6, 2005 at the Hollywood Bowl, where the Los Angeles Philharmonic Orchestra performed to an ...
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Vigilance (video Game)
Vigilance is a third-person shooter developed by Postlinear Entertainment and Any Channel and released by SegaSoft in 1998 for the PC. Plot The single player campaign followed eight agents working for the counter-terrorist organization SION (Special Intelligence Operations Network). Gameplay The game combines first and third person perspective, allowing the player to control one of eight SION agents each with varied strengths and weaknesses. Aside from the basic single player mode, it also came with a support of play over LAN and Heat.net. Characters *Alexander "Bishop" Blair - Bishop, a 38-year-old British-American, is an expert assassin. Although weak in combat, his stealth and sneaking abilities make him more than capable to handle most situations required of him. When not on missions, Bishop often wears expensive clothing and tailored jackets. His skills are assassination, communications, demolitions, medical, stealth and tactics, while his specialties are stealth and ...
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The Mark Of Kri
''The Mark of Kri'' is an action-adventure game developed by San Diego Studio and published by Sony Computer Entertainment exclusively for PlayStation 2. The game was followed by '' Rise of the Kasai'', which was released in April 2005. Background With an art team consisting mostly of former 2D animators, ''The Mark of Kri'' offered a juxtaposition of cartoonish character designs and graphic violence while employing a unique visual style influenced by various Polynesian cultures and art, as well as the game's plot taking place in a Polynesian-influenced fantasy setting, and Maori mythology. The game also featured elements of adaptive music, with techniques developed specifically for the game, and "incredibly tight synchronization ithon-screen state changes." Plot The story begins with Rau Utu, a great and noble warrior in a new generation of warrior protectors of the bearers of the Marks of Kri called the Rakus, trained by his mentor, adopted father, and the last of the o ...
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Tropico (video Game)
''Tropico'' is a construction and management simulation video game developed by PopTop Software and published by Gathering of Developers in April 2001. Feral Interactive has developed and published a number of the games in the series for Mac OS X. The games see the player taking the role of "El Presidente", who rules a fictional island country in the Caribbean named Tropico during the Cold War era and beyond. The game is tongue-in-cheek in its presentation of semi-democratic banana republics, using a great deal of humor while still referencing such topics as totalitarianism, electoral fraud, and the interventions of powerful companies (United Fruit is implied) and the Cold War superpowers (the United States and Soviet Union). This is similar to the previous 8bit Game ''Dictator'' by DK'Tronics, except in Dictator the success is measured by the amount you put away in your Swiss bank account, which is an offshore bank account. ''Tropico'' features Latin-styled Caribbean musi ...
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Interactive Achievement Award
The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS) and held during the AIAS' annual D.I.C.E. Summit in Las Vegas. "D.I.C.E." is a backronym for "Design Innovate Communicate Entertain". The D.I.C.E. Awards recognize games, individuals, and development teams that have contributed to the advancement of the multi-billion dollar worldwide entertainment software industry. Format The nominees in each category are selected by a peer panel, assembled by AIAS, of over 100 video game professionals across several facets of the industry, including developers, programmers, artists, and publishers, which is published on the AIAS website each year. The nominees are then voted on by the full membership of AIAS (approximately 22,000 members) via a confidential and secured votin ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kalins ...
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Myst
''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character travels via a special book to the island of Myst. From there, solving puzzles allows the player to travel to four other worlds which reveal the backstory of the game's characters, one of which the player must eventually choose to aid. The Miller brothers got their start in video game development by creating titles for children. They conceived of ''Myst'' as their first game for adults, receiving funding from Japanese publisher Sunsoft. Development began in 1991 and was Cyan's biggest undertaking to date. Technical constraints of the time influenced the design of the game and the production of its graphics, which were state-of-the-art but mostly relied on static images. Robyn Miller composed 40 minutes of synthesized music for the soundtrac ...
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Video Games Live Concert 2008
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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