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JWalk
JWalk is a unit testing toolkit for the Java programming language.''The JWalk Home Page'', http://staffwww.dcs.shef.ac.uk/people/A.Simons/jwalk/ Created by Anthony Simons, JWalk supports a testing paradigm called Lazy Systematic Unit Testing.A J H Simons, JWalk: Lazy systematic unit testing of Java classes by design introspection and user interaction, ''Automated Software Engineering, 14 (4), December'', ed. B. Nuseibeh, (Boston: Springer, 2007), 369-418. This is based on the two notions of ''lazy specification'', the ability to infer the evolving specification of a class on the fly by dynamic analysis, and ''systematic testing'', the ability to explore and test the class's state space exhaustively to bounded depths. Using JWalk JWalk is used to test single, compiled classes in the Java programming language (so far, the only supported language). It can be directed to explore all method protocols systematically, printing a lengthy test report, or to perform automated testing acc ...
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Lazy Systematic Unit Testing
Lazy Systematic Unit TestingA J H Simons, JWalk: Lazy systematic unit testing of Java classes by design introspection and user interaction, ''Automated Software Engineering, 14 (4), December'', ed. B. Nuseibeh, (Boston: Springer, 2007), 369-418. is a software unit testing method based on the two notions of ''lazy specification'', the ability to infer the evolving specification of a unit on-the-fly by dynamic analysis, and ''systematic testing'', the ability to explore and test the unit's state space exhaustively to bounded depths. A testing toolkit JWalk exists to support lazy systematic unit testing in the Java programming language.''The JWalk Home Page'', http://www.dcs.shef.ac.uk/~ajhs/jwalk/ Lazy Specification Lazy specification refers to a flexible approach to software specification, in which a specification evolves rapidly in parallel with frequently modified code. The specification is inferred by a semi-automatic analysis of a prototype software unit. This can include sta ...
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Unit Test
In computer programming, unit testing is a software testing method by which individual units of source code—sets of one or more computer program modules together with associated control data, usage procedures, and operating procedures—are tested to determine whether they are fit for use. History Before unit testing, capture and replay testing tools were the norm. In 1997, Kent Beck and Erich Gamma developed and released JUnit, a unit test framework that became popular with Java developers. Google embraced automated testing around 2005–2006. Description Unit tests are typically automated tests written and run by software developers to ensure that a section of an application (known as the "unit") meets its design and behaves as intended. In procedural programming, a unit could be an entire module, but it is more commonly an individual function or procedure. In object-oriented programming, a unit is often an entire interface, such as a class, or an individual me ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Protocol (object-oriented Programming)
In object-oriented programming, an interface or protocol type is a data type describing a set of method signatures, the implementations of which may be provided by multiple classes that are otherwise not necessarily related to each other. A class which provides the methods listed in a protocol is said to ''adopt'' the protocol, or to ''implement'' the interface. If objects are fully encapsulated then the protocol is the only way in which they may be accessed by other objects. For example, in Java, the Comparable interface specifies a method compareTo() which implementing classes must implement. This means that a sorting method, for example, can sort a collection of any objects of types which implement the Comparable interface, without having to know anything about the inner nature of the class (except that two of these objects can be compared by means of compareTo()). Some programming languages provide explicit language support for protocols (Ada, C#, D, Dart, Delphi, Go, Ja ...
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Finite State Machine
A finite-state machine (FSM) or finite-state automaton (FSA, plural: ''automata''), finite automaton, or simply a state machine, is a mathematical model of computation. It is an abstract machine that can be in exactly one of a finite number of '' states'' at any given time. The FSM can change from one state to another in response to some inputs; the change from one state to another is called a ''transition''. An FSM is defined by a list of its states, its initial state, and the inputs that trigger each transition. Finite-state machines are of two types— deterministic finite-state machines and non-deterministic finite-state machines. A deterministic finite-state machine can be constructed equivalent to any non-deterministic one. The behavior of state machines can be observed in many devices in modern society that perform a predetermined sequence of actions depending on a sequence of events with which they are presented. Simple examples are vending machines, which dispense p ...
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Test-driven Development
Test-driven development (TDD) is a software development process relying on software requirements being converted to test cases before software is fully developed, and tracking all software development by repeatedly testing the software against all test cases. This is as opposed to software being developed first and test cases created later. Software engineer Kent Beck, who is credited with having developed or "rediscovered" the technique, stated in 2003 that TDD encourages simple designs and inspires confidence. Test-driven development is related to the test-first programming concepts of extreme programming, begun in 1999, but more recently has created more general interest in its own right.Newkirk, JW and Vorontsov, AA. ''Test-Driven Development in Microsoft .NET'', Microsoft Press, 2004. Programmers also apply the concept to improving and debugging legacy code developed with older techniques.Feathers, M. Working Effectively with Legacy Code, Prentice Hall, 2004 Test-driven ...
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Extreme Programming
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, PDFHuman Centred Technology Workshop 2006 /ref> it advocates frequent Software release life cycle, releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted. Other elements of extreme programming include: programming Pair programming, in pairs or doing extensive code review, unit testing of all code, You aren't gonna need it, not programming features until they are actually needed, a flat management structure, code simplicity and clarity, expecting changes in the customer's requirements as time passes and the problem is better understood, and frequent communication with the customer and among programmers.
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JUnit
JUnit is a unit testing framework for the Java programming language. JUnit has been important in the development of test-driven development, and is one of a family of unit testing frameworks which is collectively known as xUnit that originated with SUnit. JUnit is linked as a JAR at compile-time. The latest version of the framework, JUnit 5, resides under package org.junit.jupiter. Previous versions JUnit 4 and JUnit 3 were under packages org.junit and junit.framework, respectively. A research survey performed in 2013 across 10,000 Java projects hosted on GitHub found that JUnit (in a tie with slf4j-api) was the most commonly included external library. Each library was used by 30.7% of projects. Example of a JUnit test fixture A JUnit test fixture is a Java object. Test methods must be annotated by the @Test annotation. If the situation requires it, it is also possible to define a method to execute before (or after) each (or all) of the test methods with the @BeforeEach (or @ ...
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