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JSFuck
JSFuck is an esoteric subset of JavaScript, where code is written using only six characters: , ">/code>, /code>, (, ), !, and +. The name is derived from Brainfuck, an esoteric programming language that also uses a minimalistic alphabet of only punctuation. Unlike Brainfuck, which requires its own compiler or interpreter, JSFuck is valid JavaScript code, meaning that JSFuck programs can be run in any web browser or engine that interprets JavaScript. JSFuck is able to recreate all JavaScript functionality using such a limited set of characters because JavaScript is a weakly typed programming language, and it allows the evaluation of any expression as any type. History In July 2009, Yosuke Hasegawa created a web application called jjencode which could encode arbitrary JavaScript into an obfuscated form utilizing only the 18 symbols []()!+,\"$.:;_~=. In January 2010, an informal competition was held in the "Obfuscation" forum of the sla.ckers.org web application security site to ...
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Esolang
An esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design, as a proof of concept, as software art, as a hacking interface to another language (particularly functional programming or procedural programming languages), or as a joke. The use of the word ''esoteric'' distinguishes them from languages that working developers use to write software. The creators of most esolangs do not intend them to be used for mainstream programming, although some esoteric features, such as visuospatial syntax, have inspired practical applications in the arts. Such languages are often popular among hackers and hobbyists. Usability is rarely a goal for designers of esoteric programming languages; often their design leads to quite the opposite. Their usual aim is to remove or replace conventional language features while still maintaining a language that is Turing-complete, or even one for which the ...
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Esoteric Programming Languages
An esoteric programming language (sometimes shortened to esolang) is a programming language designed to test the boundaries of computer programming language design, as a proof of concept, as software art, as a hacking interface to another language (particularly functional programming or procedural programming languages), or as a joke. The use of the word ''esoteric'' distinguishes them from languages that working developers use to write software. The creators of most esolangs do not intend them to be used for mainstream programming, although some esoteric features, such as visuospatial syntax, have inspired practical applications in the arts. Such languages are often popular among hackers and hobbyists. Usability is rarely a goal for designers of esoteric programming languages; often their design leads to quite the opposite. Their usual aim is to remove or replace conventional language features while still maintaining a language that is Turing-complete, or even one for which the ...
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Brainfuck
Brainfuck is an esoteric programming language created in 1993 by Urban Müller. Notable for its extreme minimalism, the language consists of only eight simple commands, a data pointer and an instruction pointer. While it is fully Turing complete, it is not intended for practical use, but to challenge and amuse programmers. Brainfuck requires one to break commands into microscopic steps. The language's name is a reference to the slang term ''brainfuck'', which refers to things so complicated or unusual that they exceed the limits of one's understanding, as it was not meant or made for designing actual software but to challenge the boundaries of computer programming. History In 1992, Urban Müller, a Swiss physics student, took over a small online archive for Amiga software. The archive grew more popular, and was soon mirrored around the world. Today, it is the world's largest Amiga archive, known as Aminet. Müller designed Brainfuck with the goal of implementing the small ...
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JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side for Web page, webpage behavior, often incorporating third-party Library (computing), libraries. All major Web browser, web browsers have a dedicated JavaScript engine to execute the Source code, code on User (computing), users' devices. JavaScript is a High-level programming language, high-level, often Just-in-time compilation, just-in-time compiled language that conforms to the ECMAScript standard. It has dynamic typing, Prototype-based programming, prototype-based object-oriented programming, object-orientation, and first-class functions. It is Programming paradigm, multi-paradigm, supporting Event-driven programming, event-driven, functional programming, functional, and imperative programming, imperative programming paradigm, programmin ...
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Code Obfuscation
In software development, obfuscation is the act of creating source or machine code that is difficult for humans or computers to understand. Like obfuscation in natural language, it may use needlessly roundabout expressions to compose statements. Programmers may deliberately obfuscate code to conceal its purpose (security through obscurity) or its logic or implicit values embedded in it, primarily, in order to prevent tampering, deter reverse engineering, or even to create a puzzle or recreational challenge for someone reading the source code. This can be done manually or by using an automated tool, the latter being the preferred technique in industry. Overview The architecture and characteristics of some languages may make them easier to obfuscate than others. C, C++, and the Perl programming language are some examples of languages easy to obfuscate. Haskell is also quite obfuscatable despite being quite different in structure. The properties that make a language obfusca ...
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UTF-8
UTF-8 is a variable-width encoding, variable-length character encoding used for electronic communication. Defined by the Unicode Standard, the name is derived from ''Unicode'' (or ''Universal Coded Character Set'') ''Transformation Format 8-bit''. UTF-8 is capable of encoding all 1,112,064 valid character code points in Unicode using one to four one-byte (8-bit) code units. Code points with lower numerical values, which tend to occur more frequently, are encoded using fewer bytes. It was designed for backward compatibility with ASCII: the first 128 characters of Unicode, which correspond one-to-one with ASCII, are encoded using a single byte with the same binary value as ASCII, so that valid ASCII text is valid UTF-8-encoded Unicode as well. UTF-8 was designed as a superior alternative to UTF-1, a proposed variable-length encoding with partial ASCII compatibility which lacked some features including self-synchronizing code, self-synchronization and fully ASCII-compatible handling ...
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Constructor (object-oriented Programming)
In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of subroutine called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables. A constructor resembles an instance method, but it differs from a method in that it has no explicit return type, it is not implicitly inherited and it usually has different rules for scope modifiers. Constructors often have the same name as the declaring class. They have the task of initializing the object's data members and of establishing the invariant of the class, failing if the invariant is invalid. A properly written constructor leaves the resulting object in a ''valid'' state. Immutable objects must be initialized in a constructor. Most languages allow overloading the constructor in that there can be more than one constructor for a class, with differing parameters. Some languages take consideration of some sp ...
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Concatenation
In formal language, formal language theory and computer programming, string concatenation is the operation of joining character string (computer science), character strings wikt:end-to-end, end-to-end. For example, the concatenation of "snow" and "ball" is "snowball". In certain formalisations of concatenation theory, also called string theory, string concatenation is a primitive notion. Syntax In many programming languages, string concatenation is a binary operation, binary infix operator. The + (plus) operator is often operator overloading, overloaded to denote concatenation for string arguments: "Hello, " + "World" has the value "Hello, World". In other languages there is a separate operator, particularly to specify implicit type conversion to string, as opposed to more complicated behavior for generic plus. Examples include . in Edinburgh IMP, Perl, and PHP, .. in Lua (programming language), Lua, and & in Ada, AppleScript, and Visual Basic. Other syntax exists, like ...
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Boolean Data Type
In computer science, the Boolean (sometimes shortened to Bool) is a data type that has one of two possible values (usually denoted ''true'' and ''false'') which is intended to represent the two truth values of logic and Boolean algebra. It is named after George Boole George Boole (; 2 November 1815 – 8 December 1864) was a largely self-taught English mathematician, philosopher, and logician, most of whose short career was spent as the first professor of mathematics at Queen's College, Cork in ..., who first defined an algebraic system of logic in the mid 19th century. The Boolean data type is primarily associated with Conditional (computer programming), conditional statements, which allow different actions by changing control flow depending on whether a programmer-specified Boolean ''condition'' evaluates to true or false. It is a special case of a more general ''logical data type—''logic does not always need to be Boolean (see probabilistic logic). Generali ...
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Type Conversion
In computer science, type conversion, type casting, type coercion, and type juggling are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa. Type conversions can take advantage of certain features of type hierarchies or data representations. Two important aspects of a type conversion are whether it happens ''implicitly'' (automatically) or ''explicitly'', and whether the underlying data representation is converted from one representation into another, or a given representation is merely ''reinterpreted'' as the representation of another data type. In general, both primitive and compound data types can be converted. Each programming language has its own rules on how types can be converted. Languages with strong typing typically do little implicit conversion and discourage the reinterpretation of representations, whi ...
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JavaScript Syntax
The syntax of JavaScript is the set of rules that define a correctly structured JavaScript program. The examples below make use of the log function of the console object present in most browsers for standard text output. The JavaScript standard library lacks an official standard text output function (with the exception of document.write). Given that JavaScript is mainly used for client-side scripting within modern web browsers, and that almost all Web browsers provide the alert function, alert can also be used, but is not commonly used. Origins Brendan Eich summarized the ancestry of the syntax in the first paragraph of the JavaScript 1.1 specification as follows: Basics Case sensitivity JavaScript is case sensitive. It is common to start the name of a constructor with a capitalised letter, and the name of a function or variable with a lower-case letter. Example: var a = 5; console.log(a); // 5 console.log(A); // throws a ReferenceError: A is not defined Whitespace an ...
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Array Data Structure
In computer science, an array is a data structure consisting of a collection of ''elements'' (values or variables), each identified by at least one ''array index'' or ''key''. An array is stored such that the position of each element can be computed from its index tuple by a mathematical formula. The simplest type of data structure is a linear array, also called one-dimensional array. For example, an array of ten 32-bit (4-byte) integer variables, with indices 0 through 9, may be stored as ten words at memory addresses 2000, 2004, 2008, ..., 2036, (in hexadecimal: 0x7D0, 0x7D4, 0x7D8, ..., 0x7F4) so that the element with index ''i'' has the address 2000 + (''i'' × 4). The memory address of the first element of an array is called first address, foundation address, or base address. Because the mathematical concept of a matrix can be represented as a two-dimensional grid, two-dimensional arrays are also sometimes called "matrices". In some cases the term "vector" is used in comp ...
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